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| | DJGPP - DOS sound programming - GameDev.Net Discussion Forums |
 | | I have only a little C programming experience (I've been programming in other languages for most of my life, though never very seriously), and I'm trying to program a retro-styled adventure game with DJGPP (Sierra AGI style, if that means anything). |
 | | BUT, given the troubled state of Windows/DOS sound relations, and what I think is the idiosyncratic nature of sound cards in general, I realize that this might be very difficult or just more trouble than it's worth. |
 | | Be warned though, the book uses Borland, so you'll have to port over the asm stuff to DJGPP compatible code. |
| www.gamedev.net /community/forums/topic.asp?topic_id=424653 (473 words) |
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