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Topic: DKBTrace


  
  David Buck - Blog: Comments Entry
As many of you are aware, I wrote a raytracer called DKBTrace back in the late 1980's.
I wrote it in C on the Amiga (using a few ideas from Smalltalk), ported it to Unix and eventually released it as freeware.
DKBTrace had really caught on but they were frustrated that Aaron and I weren't adding features fast enough to DKBTrace.
www.cincomsmalltalk.com /userblogs/buck/blogComments?entry=3306173249   (345 words)

  
 POV-Ray - Wikipedia, the free encyclopedia
It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins.
Interested, he played with it for a while, eventually deciding to write his own raytracer, named DKBTrace after his initials.
In 1987, Aaron Collins downloaded DKBTrace and began working on a x86-based port of it.
en.wikipedia.org /wiki/Povray   (1543 words)

  
 The Early History of POV-Ray
They liked my DKBTrace raytracer but didn't like the fact that I was too slow adding new features to it.
They were going to re-write a raytracer from scratch, but I suggested that after version 2.12 of DKBTrace, they could take the code as is and develop it from there into a new raytracer.
He donated the rights to his source code so the PV-Team could enhance this raytracer as a group project similar to Fractint.
www.math.sunysb.edu /~sorin/online-docs/povray/html/povdoc_028.html   (2223 words)

  
 POV-Ray: Source-Code History
POV-Ray is based on DKBTrace, a raytracer originally written by David K Buck in 1987, and subsequently co-developed by David and Aaron A Collins between 1988 and 1991.
In 1991 David and Aaron made the decision to allow the source code of DKBTrace to be used as the basis of a new raytracer, which was to be called POV-Ray.
Code that has been introduced as a result of a programmer taking a previously-existing version of the source code and working with it in order to be able to create the code that they eventually contributed.
www.povray.org /sch   (873 words)

  
 DKBTrace 
DKBTrace was a graphical ray tracing program which was the forerunner of POV-Ray.
It was written for UNIX by David K. Buck (1986) and Aaron Collins.
The last version (DKBTrace 2.12) was built in 1989.
www.javvin.com /softwareglossary/DKBTrace.html   (66 words)

  
 POV-Ray@Everything2.com
It is generally considered one of the best raytracers around, and has many advanced features commonly only found in very expensive graphics software, such as caustics, radiosity, isosurfaces and much more.
POV-Ray has its roots in a raytracer called DKBTrace, written by David K Buck for the Amiga in 1986.
By 1989 DKBTrace had turned into the first version of POV-Ray, thanks to David K Buck's suggestion of forming a development team for improving the program.
everything2.com /index.pl?node_id=11399   (779 words)

  
 Reference.com/Encyclopedia/DKBTrace
DKBTrace is a graphical ray tracing program which was the forerunner of POV-Ray.
It has no GUI and is run via the command line.
It has been written for UNIX by David K. Buck (1986) and Aaron Collins.
www.reference.com /browse/wiki/DKBTrace   (83 words)

  
 POV-RAY Tutorial
POV-Ray stands for “The Persistence of Vision Ray-Tracer.” It is an open source ray-tracing program that began as an extension of DKBTrace, a ray-tracer developed by David K. Buck and Aaron A. Collins in the 1980s (1).
In 1989 with the release of DKBTrace 2.12, Buck and Collins were feeling the pressure of their increasingly popular ray-tracer as their users expressed desires for more and more new features.
A group of volunteers known as the POV-Team, mostly previous users of the DKBTrace system including both Buck and Collins, combined forces to add the desired features to the program and update its documentation.
ida.colby.edu:3000 /povray   (457 words)

  
 ASCII by Jason Scott: The Render Junkie
Somewhere after the explosion of the Amiga Juggler, came DKBtrace, a command-line raytracer for the Amiga written by David K. Buck and which dropped, into my waiting hands, the ability to actually do raytracing.
I learned the arcane DKBtrace language and how to do light sources (you created a sphere and colored it what was needed and then declared it a light source) and all the rest of it, and I could raytrace before I turned 20.
When I released DKBTrace 1.0, my feeling was that I had fun my with it and I'd release it as freeware in case anyone else was able to have fun with it as well.
ascii.textfiles.com /archives/000510.html   (1908 words)

  
 NewsForge | POV-Ray illustrates complexity of changing licenses
All this despite the fact that the POV-Ray licenses are relatively similar to the GPL, Cason said, adding that the only reason the rendering software is not licensed under the GPL in the first place was the original developers' lack of knowledge of its existence.
Although the POV-Ray project started in 1991, the software's roots are in DKBTrace, an application started in 1987 by developer David Buck, according to the code history on the POV-Ray Web site.
Buck licensed the software "to be used freely by end-users, and freely distributed, as long as it was not sold, included with a commercial program, or used in certain other ways that contravened the concept of the software being freely available," according to the history.
software.newsforge.com /software/06/01/17/201221.shtml?tid=132   (2203 words)

  
 Koders - stdfolder.h
This program is based on the popular DKB raytracer version 2.12.
DKBTrace was originally written by David K. Buck.
DKBTrace Ver 2.0-2.12 were written by David K. Buck and Aaron A. Collins.
www.koders.com /c/fid0F08DCCE776B387D68AB64BE3633A1B11AD24400.aspx?s=stole   (274 words)

  
 POV-Ray
It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins.
Interested, he played with it for a while, eventually deciding to write his own raytracer, named DKBTrace after his initials.
In 1987, Aaron Collins downloaded DKBTrace and began working on a x86-based port of it.
articles.gourt.com /en/POV-Ray   (1487 words)

  
 Linux.com :: POV-Ray illustrates complexity of changing licenses
All this despite the fact that the POV-Ray licenses are relatively similar to the GPL, Cason said, adding that the only reason the rendering software is not licensed under the GPL in the first place was the original developers' lack of knowledge of its existence.
Although the POV-Ray project started in 1991, the software's roots are in DKBTrace, an application started in 1987 by developer David Buck, according to the code history on the POV-Ray Web site.
Buck licensed the software "to be used freely by end-users, and freely distributed, as long as it was not sold, included with a commercial program, or used in certain other ways that contravened the concept of the software being freely available," according to the history.
www.linux.com /articles/51384?theme=print   (2061 words)

  
 Smalltalk ray tracing
As some of you may know, I wrote a ray tracer many years ago (1986) called DKBTrace.
The original DKBTrace (and even the modern POV-Ray) benefited from some object oriented ideas taken from Smalltalk which I had learned even earlier (1984).
I recently decided to write a very simple Smalltalk raytracer to demonstrate the basic techniques.
www.cincomsmalltalk.com /userblogs/buck/blogView?showComments=true&entry=3243310836   (194 words)

  
 ACCU Reviews: Practical Ray Tracing in C
Although the reader is expected to be a PC user, much of the information is generally applicable and DKBTrace has been ported to many platforms.
The second section is a gentle tutorial in the use of DKBTrace, a much more advanced ray tracer than that produced during section one which makes use of texture mapping, bounding volumes, CSG and input script files.
The text states that some of the more advanced examples given take over thirty hours to produce on a 33MHz 486 when used with high resolution output; lower resolution output and less complex modelling reduce the time required to more manageable amounts, but the results are still far from instant.
www.accu.informika.ru /accu/bookreviews/public/reviews/p/p001018.htm   (547 words)

  
 POV-Ray: Newsgroups: povray.binaries.images: DKBTrace images - dish.jpg
DKBTrace images - dish.jpg (Message 1 to 1 of 1)
It was actually to show that we could model parabolic shapes.
By DKBTrace 2.12 we had added planes, spheres and triangles as optimizations plus quartics (4th order shapes) submitted by Alexander Enzmann.
news.povray.org /povray.binaries.images/thread/<47ae6e2f@news.povray.org>   (74 words)

  
 [No title]   (Site not responding. Last check: )
POV-Ray(tm) is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins.
Throughout this document the following notation is used to mark keywords of the scene description language, command line switches, INI file keywords and file names.
The Persistence of Vision(tm) Ray-Tracer was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people, called the POV-Team(tm), in their spare time.
www.math.psu.edu /local_doc/povray/htdocs/pov30000.html   (2278 words)

  
 Ray Tracing News, Volume 4, Number 3
One of my larger projects that I want to attempt is translating the C source for DKB to assembly and hopefully gain some speed.
The public-domain raytracer DKBTrace, which runs on FPU-equipped Macs, has been made available for anonymous ftp from "alfred.ccs.carleton.ca", files /pub/dkbtrace/dkb2.12/other_ports/MacPort1.0.2.*.
In the balls, gears, and tree databases, the ground plane is moved outside of the 22^3 grid in an attempt to generate a more uniform object distribution within the grid.
jedi.ks.uiuc.edu /~johns/raytracer/rtn/rtnv4n3.html   (5734 words)

  
 Roy Melton: Research Projects   (Site not responding. Last check: )
I implemented the public domain ray trace program DKBTrace (Amiga/IBM v2.0 by David Buck) on a ring network of Inmos T800 Transputers, using the Inmos ANSI C toolkit to compile the original C code.
Anti-aliasing operations were implemented by having the processor for a given line compute the previous line as well.
The parallel Transputer DKBTrace was executed on 4, 8, 12, 16, and 128 Transputers.
users.ece.gatech.edu /~gt6705a/research_projects.html   (554 words)

  
 Sourcebank
DKBTrace was originally written by David K. Buck.
DKBTrace Ver 2.0-2.12 were written by David K. Buck andamp; Aaron A. Collins.
Explanation: The surface of revolution primitive is defined by a set of points in 2d space wich are interpolated by cubic splines.
archive.devx.com /sourcebank/details.asp?resourceNum=830104   (500 words)

  
 [No title]   (Site not responding. Last check: )
Following the general consensus so far, I propose that the group be called comp.graphics.raytracing and be unmoderated.
A mailing list does already exist that covers dkbtrace (the predecessor to POV-Ray) but it is specific to that package alone.
Most people who have entered the debate so far consider the creation of a group to be a Good Thing despite the existing mailing list.
www.faqs.org /ftp/pub/usenet/news.announce.newgroups/comp/comp.graphics.raytracing   (1252 words)

  
 POV_SAMPLES
View the rest of the sample images from the POV-Ray 2 release.
Sample 'desk.pov' image supplied with POV-Ray 2, this is the original file used for the the above image.
The previous image was rendered in DKBTrace (a precursor to POV-Ray) and modified with a different desktop picture and a logo relating to my work.
ourworld.compuserve.com /homepages/Cobra/pov_samp.htm   (64 words)

  
 [No title]
+* DKBTrace was originally written by David K. Buck.
+* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
+ +.SH ACKNOWLEDGEMENT +\fBPOV\-Ray\fP is based on DKBTrace 2.12 by David K. Buck and +Aaron A. Collins.
www-user.tu-chemnitz.de /~mibe/linux/clusters/povray/mpi4povray-3.1g.patch   (6735 words)

  
 Information
The POV-Ray project started in May 1991 when I first proposed the idea to a group of people on CompuServe.
They liked my DKBTrace raytracer but didn't like the fact that I was too slow adding new features to it.
They were going to re-write a raytracer from scratch, but I suggested that after version 2.12 of DKBTrace, they could take the code as is and develop it from there into a new raytracer.
webpages.charter.net /omniverse/inform.htm   (298 words)

  
 Radiance
Based on a raytracing engine, it is used to produce numerically acurate results as well as to visualize designs, run comparative simulations or create artistic work.
I was first confronted with raytracing software in the early nineties, using simple but yet astonishing software (dkbtrace, the father of the still famous povray) on DOS-based PC, when the first releases of Radiance just started their calculations on the most powerful workstations available at the time.
Later during my studies of architecture, my interest in simulation started to grow, and I wrote my first small tool to calculate water and temperature distributions in walls and roofs (instead of doing the calculation manually).
www.larsgrobe.de /projects/radiance/index.html.html   (268 words)

  
 Aaron Hill
In fact, I have my own graphic design and web mastering company, HillVisions.
I've been using POV-Ray since the earliest builds (well not as early as the original DKBTrace...).
After my dad bought me a copy of trueSpace, I've been using it.
www.ignorancia.org /whoarewe/hill.htm   (212 words)

  
 Pictures of coverings and max vol configs   (Site not responding. Last check: )
All pictures were created back in 1994, using the OS/2 version of the DKBtrace program by David Buck.
The DKBtrace rendering engine forms the core of POVRAY.
One picture took approximately on night of computer time on a 486/66 - it is still in use!
www.enginemonitoring.com /illum/piclis.htm   (62 words)

  
 [No title]   (Site not responding. Last check: )
Throughout this document the following notation is used to mark keywords of the scene description language, command line options, INI file keywords and file names.
Special features like interdiffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
The headquarters of the POV-Team is in the GRAPHDEV forum on CompuServe (see "Graphics Developer Forum on CompuServe" for more details).
www.cond-mat.physik.uni-mainz.de /internal/visualisation/povray_html/pov30000.html   (2270 words)

  
 Ray Tracing News, Volume 4, Number 1
I've placed a new version of DKBTrace onto alfred.ccs.carleton.ca (134.117.1.1) for beta testing - and for those who just can't wait :-).
DKBTrace is a freely-distributable raytrace program that renders quadric shapes, CSG (Constructive Solid Geometry), and a handful of other primitive shapes.
DKBTrace also allows you to define complex an interesting solid textures such as wood, marble, "bozo", etc. The texturing facility has been greatly enhanced in version 2.10.
www.ccp14.ac.uk /ccp/ccp14/ftp-mirror/povray/pub/povray/Ray-Tracing-News/rtnv4n1.html   (16056 words)

  
 Information Home
At the time I was using a program called 'DKB Trace' which was the predecessor for the ray tracing engine now known as POVRAY.
Some of the following pictures were done with DKBtrace and Povray, with an assortment of different other programs to produce textures and models.
Mainly I used DeluxPaint, Photoshop, and a modelling program for POVRAY known as MORAY.
www.buji.net /maincoll.htm   (150 words)

  
 The toxic Open Source Renderer - links
POV-Ray&trade; is short for the Persistence of Vision™ Raytracer, a tool for producing high-quality computer graphics.
It was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team™) in their spare time.
RADIANCE was developed as a research tool for predicting the distribution of visible radiation in illuminated spaces.
www.toxicengine.org /links.php   (510 words)

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