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Topic: Dallas Egbert


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In the News (Tue 22 Dec 09)

  
  Steam tunnel incident - Wikipedia, the free encyclopedia
Egbert had indeed played DandD and did enter the steam tunnels, although this was later revealed to be unrelated to the game.
Egbert therefore entered the steam tunnels on August 15, 1979 with a bottle of Quaaludes intending to end his life.
Egbert died on August 16, 1980 as the result of a self-inflicted gunshot wound on August 11.
en.wikipedia.org /wiki/James_Dallas_Egbert_III   (715 words)

  
 The Escapist - FAQs - The Gaming Advocacy Encyclopedia
In order to protect the social status of Egbert's family, he kept the real reasons behind the disappearance a secret, and led the public to believe that both it and the suicide were caused by DandD.
Egbert, a manic depressive, hid in the steam tunnels beneath his college campus to kill himself with an overdose of drugs, not to play any form of RPG.
Egbert's story was chronicled in The Dungeon Master, a book by investigator William Dear.
www.theescapist.com /faq_encyclopedia.htm   (2384 words)

  
 The Dallas Egbert Case
The Dallas Egbert case is only one of the cases which form the basis for the games detractors, but it is the one I am most familiar with.
Dallas after attempting suicide was seriously ill. He went to the house of a man of his acquaintance, possibly a lover.
Dallas died because he was exposed to pressures that were beyond his ability to deal with.
home.earthlink.net /~duanevp/dnd/jdegbert.htm   (6454 words)

  
 Places to Go, People to Be Issue 7: The Disappearance of James Dallas Egbert III (Part II)
Cindy Hulliberger somehow knew where Dallas was (Dallas said he believed he had met her at one of the houses).
It is interesting to note that Dallas' parents seem to have considered his status as a gifted child to have been the primary influence on his unhappiness, and not roleplaying.
Dallas died because he was exposed to pressures which he was unable to handle.
ptgptb.org /0007/dallas2.html   (3804 words)

  
 Places to Go, People to Be Issue 6: The Disappearance of James Dallas Egbert III (Part I)
Dallas Egbert, aged 16 years, disappeared from his dorm (Case Hall) at Michigan State University on the 15th August 1979, after having had lunch with Karen Coleman, one of his few friends.
When it emerged that Dallas used to 'trestle' (meaning that he would play chicken with trains on an old trestle bridge near the University) the possibility was considered that the L-shape represented a train and the scattered arrangement of the other pins represented the path of a body hit by a train.
That Dallas was being held by a gay man or a group of gay men.
ptgptb.org /0006/egbert.html   (2557 words)

  
 The Escapist - FAQs - Basic Gaming FAQ
Egbert had much more than his fair share of problems; he was under constant pressure from his parents to exceed, and was hiding his drug addictions and homosexuality from them.
Egbert went into hiding for nearly a year, and was pursued by William Dear, a private investigator hired by his uncle to find him.
When Egbert took his own life a year after being found, Dear let the story stand as it was, untrue and misleading, to "protect" the Egbert family from the truth about James' secret life.
www.theescapist.com /basic_gaming_faq.htm   (2977 words)

  
 Copyright 1989 Michael A. Stackpole 3816 E. McDowell #204 Phoenix, AZ 85008-4328 (602) 231
James Dallas Egbert III Dallas Egbert is the first case of D&D being linked with bizarre behavior in a youth, and is the story that started all the furor back in 1979.
Dallas was a brilliant yet troubled boy who graduated from high school at 13 and had entered Michigan State University at the age of 14.
Dallas is still touted as the first martyr created by D&D. Daniel and Steve Erwin These two young men, 16 and 12 years old respectively, had a death pact and died less than four blocks from their home, with Steve shooting his brother through the head, then killed himself.
www.skepticfiles.org /rumor/satanism.htm   (18636 words)

  
 Sports Pro Services
DALLAS, TEXAS – February 5, 2006 - Sports Pro Services is pleased to announce that it will be representing RHP Jack Egbert, who was selected in the 13th round of the 2004 MLB Amateur Draft.
Egbert spent his inaugural professional season pitching for Great Falls of the Pioneer League, and this past season culminated an impressive Championship winning season playing for Kannapolis of the South Atlantic League.
DALLAS, TEXAS – (June 8, 2005) - Sports Pro Services is pleased to announce that (RHP) Doug Mathis of the University of Missouri has been selected in the 13 th round of the 2005 Major League Baseball Amateur Draft by the Texas Rangers.
www.sportsproservices.net /news.htm   (744 words)

  
 Mazes and Monsters - Wikipedia, the free encyclopedia
She based her 1981 novel on newspaper stories about the disappearance of James Dallas Egbert III from Michigan State University in 1979.
Jaffe wrote her novel at a breakneck pace in a matter of days because of a fear that another author might also be fictionalizing the Egbert investigation.
In the episode "D and DD" of the animated television series Dexter's Laboratory, the characters play a role-playing game called "Monsters and Mazes", a possible reference to the movie and/or the book on which it was based.
en.wikipedia.org /wiki/Mazes_and_Monsters   (732 words)

  
 GameSpy: Magic & Memories: The Complete History of Dungeons & Dragons - Part II
James Dallas Egbert III was a deeply troubled young man. A genius with an IQ measured at 180, he suffered from overbearing parents who pushed him into college when he was 15 years old.
Whatever the cause of Egbert's issues, though, one fact about the young man stood out loud and clear to those who would eventually join the search for him when he was reported missing on April 15, 1979.
After Egbert surrendered himself to Dear, he asked the private detective to keep the details of his disappearance and his homosexuality a secret, fearful of exposing himself and his parents to any more press scrutiny.
pc.gamespy.com /articles/539/539197p1.html   (633 words)

  
 Attacks on Role Playing Games, Dungeons and Dragons, Vampire, and the Evidence
Egbert's uncle then hired private detective William Dear, and the nature of RPG changed forever.
Egbert did subscribe to Dragon, the official D&D magazine, and had at least once registered at a gaming convention sponsored by TSR, GenCon (Kask 1979: 2, 11); although there is no real evidence he actually played, it can be assumed he played at least some.
Egbert eventually "found" himself about a month later - in Morgan City, Louisiana, claiming to be an oilfield roughneck (Dear 1985: 324).
surge.ods.org /idle_other/attacks.htm   (3459 words)

  
 James Dallas Egbert - The Dungeonmaster nonsense   (Site not responding. Last check: 2007-10-24)
Dallas tried to escape the stress in the gaming, but it only delayed the melt-down that was coming.
The adult gays were merely abetting Egbert's decision to run away from his problems, and they were covering up their involvement in a self-preservation mode.
Egbert was shuttled about quite a bit, but he was finally tracked down in Texas or Louisiana by a very persistent private investigator over the course of many weeks.
users.bigpond.net.au /beowulfdown/tavspecs/maint/d_master.htm   (914 words)

  
 The Gaming Advocacy Encyclopedia
According to accounts of the film, the book was embellished with different artwork to feature a picture of a character with clothing that matched that of one of the show's killers, as well as other illustrations that were extremely occultic and sinister in nature.
Dear, William: Private investigator who wrote The Dungeon Master, the story of the life and death of James Dallas Egbert III.
Egbert III, James Dallas: College student whose story became the first gaming-related urban legend.
members.aol.com /waltonwj/faq_encyclopedia.htm   (1340 words)

  
 [No title]
The only connection D&D had to the whole affair was that Dallas originally tried to kill himself down in the steam tunnels.
At another point, he goes "tresling"(sp?), which is waiting on the train tracks and letting it pass over you, in order to get into Dallas' mind and figure out where he went.
The gamers to worry about are the ones like Dallas and the guy who looked for him.
www.rpg.net /forums/phorum/rf05/read.php?f=271&i=26&t=1   (314 words)

  
 Brian.Carnell.Com
While reading the Slashdot thread on the police busting some students for their Starcraft clan web site, one of the posters likened the police hysteria over that to the furor caused when some kid died at a midwestern college after playing Dungeons and Dragons.
Anyway, the student referred to in that urban legend is James Dallas Eggbert who disappeared from the University of Michigan in 1979 for reasons that had nothing to do with Dungeons and Dragons and everything to do with personal conflicts over his parents and his sexuality.
William Dear, the investigator hired by Eggbert's family to locate him, wrote a book about the case, The Dungeon Master: The Disappearance of James Dallas Egbert III, which makes it clear the game had nothing to do with his disappearance, though by that time the urban legend was firmly entrenched.
brian.carnell.com /archives/years/2001/02/000011.html   (238 words)

  
 Crumpisms: April 18, 2004 Archives
One such case was the subject of the book, The Dungoen Master, wich talks about Dallas Egbert.
Egbert entered college at 14, and later ran away from home.
His parents blamed the suicide on the fact that he used to play a live action version of D&D, despite the fact that Dear found out Egbert was a part of a gay student organization and a drug user (Lancaster, 71).
blogs.setonhill.edu /RachelCrump/2004_04_18.html   (1194 words)

  
 Concerns Christians Should Have About Dungeons & Dragons
When Dallas Egbert "ran away from it all" the mainstream media waded into the story in pack formation.
When the truth about Dallas Egbert came out, the anti-gamers had enough 'evidence' of RPG's evil to ignore it.
Even if Dallas Egbert wasn't killed by D&D, they had plenty of 'proof' that it was a bad, dangerous game.
www.mindspring.com /~rslau/games/dnd-info.html   (2038 words)

  
 Theatre Style Live Roleplaying Events   (Site not responding. Last check: 2007-10-24)
Then in 1979 a University of Michigan student with the unlikely name of James Dallas Egbert III disappeared, and the information got out to the press that his disappearance might be linked to a group of students who played "live DandD" in the steam tunnels beneath the university.
Dear states categorically that it was not a factor in Egbert's decision to flee his family and live underground.
Well before Egbert took to the steam tunnels, the SCA were doing a type of live roleplay of their own.
www.larpwriting.org /ts8.html   (3497 words)

  
 Untitled   (Site not responding. Last check: 2007-10-24)
It should be noted that the allegations in the book and film were based on faulty interpretation of William Dear's 1979 investigation.
Dear later wrote The Dungeon Master: The Disappearance of James Dallas Egbert III written from case notes.
Dear also makes it explicitly clear that Egbert's suicide had more to do with family troubles than with roleplaying games.
www40.brinkster.com /Merenwen16/Controversy.html   (563 words)

  
 Role Playing Games
Egbert had a 180 IQ and was a sophomore in college at 16 years old.
Cracking under all the pressure Egbert attempted suicide and he was found unconscious in the steam tunnels under his college.
Egbert's suicide attempt had nothing to do with him playing Dungeons and Dragons but when the press related his suicide attempt to role-playing games many misconceptions of what role-playing games are were born.
www.bforsse.org /rpgs.htm   (3644 words)

  
 dallasobserver.com | News | O.J. Confidential
In the mid-'50s, Dear left Florida for Dallas, convinced that a career as a private investigator offered more excitement and considerably better paydays than carrying a badge.
By 1979, he was on the campus of Michigan State University, delving into the Dungeons and Dragons-playing background of a 16-year-old prodigy named James Dallas Egbert III who had disappeared into a labyrinth of steam tunnels beneath the school.
He managed to track her to a small town in Nebraska where she was being held by her mentally unstable father.
www.dallasobserver.com /Issues/2001-04-12/news/feature_3.html   (798 words)

  
 Digital Kent Stater News for July 17, 1996
Dallas Egbert, a 16-year-old Michigan State University student, disappeared six months after he enrolled.
Egbert was described as a brilliant, yet troubled, young man.
SENG was the first organization to center specifically on supporting the emotional needs of gifted children and their families.
www.stater.kent.edu /stories_old/1996/071796n2a.html   (523 words)

  
 Roll Playing vs Role Playing - DUNGEONS & DRAGONS ONLINE™: Stormreach™ Forums
He questioned some of Egbert's friends who were nearly as ignorant: Egbert had never played the game at his own campus.
He supposed that Egbert had gotten lost in the steam tunnels during a game and the press repeated Dear's hypothesis as fact.
When Egbert met Dear he asked him to conceal the truth: Besides being an attempted suicide Egbert had a drug problem and was a homosexual in an intolerant community.
www.ddo.com /forums/showthread.php?p=153901   (3577 words)

  
 National Exposer May 15, 2001 - The real secret behind Dungeons and Dragons   (Site not responding. Last check: 2007-10-24)
Egbert’s story (as far as the public was concerned) began when he disappeared.
Eventually, Egbert turned himself in to a private eye that had been trying to find him, a man named William Dear.
Egbert was a DandD player, but he also suffered from a number of problems unrelated to the game that explained his behavior.
www.nationalexposer.com /may152001.htm   (1417 words)

  
 GameSpy: Mike Stackpole Interview
The disappearance of James Dallas Egbert III on April 15, 1979 started a chain reaction that would cause the growing phenomenon of Dungeons & Dragons to hit the public consciousness in ways the original creators could never have predicted.
Egbert, a disturbed young man, went down to the steam tunnels in order to kill himself.
During the investigation, however, the idea that Egbert might have gone down there to play Dungeons & Dragons surfaced and later became a hot narrative within the mainstream press.
pc.gamespy.com /articles/539/539635p1.html   (666 words)

  
 Death/dungeons and dragons
One of the earliest that *I* can recall involved an MSU student named Dallas Egbert.
Dallas turned up a few months later, living with a friend in Texas...
I spoke to Dallas all of ONCE (and he struck me as odd even for the RPG group).
tafkac.org /death/dungeons_and_dragons.html   (920 words)

  
 Geek Culture: An Annotated Interdisciplinary Bibliography
The Dungeon Master: the Disappearance of James Dallas Egbert III.
Dear initially speculated that the sixteen-year-old's disappearance might be related to his enthusiasm for Dungeons and Dragons; searchers looked for Dallas Egbert in the steam tunnels under the Michigan State University campus on the hypothesis that he was playing a version of DandD there.
Facts eventually came to light proving that Egbert's disappearance had nothing to do with DandD, but Dear's often inaccurate account of the boy's involvement with gaming, computers, and science fiction did much to arouse public suspicions of role-playing gamers.
reconstruction.eserver.org /011/GeekCulture.htm   (7646 words)

  
 [No title]
The New York Times reported in its article, "A Brilliant Student's Troubled Life And Early Death," that James Dallas Egbert II was a college student at 16 and "so gifted that he had forged ahead of his teachers in computer courses." But Egbert had few friends.
At Michigan State University, Egbert joined the Lesbian and Gay Council; he was ostracized by his peers, and his roommate, who was gay, moved out of their shared apartment.
Initially, the media's fascination with Egbert's disappearance and death was focused around his alleged obsession with Dungeons and Dragons, a fantasy role-playing game where participants assume the roles of medieval warriors.
www.outlineschicago.com /archives/current/outlines/archives/102297/suicide2.html   (2624 words)

  
 Spc. Amy Egbert can only watch as her husband Sgt. Dallas Egbert gets a big kiss from their dog.   (Site not responding. Last check: 2007-10-24)
Amy Egbert can only watch as her husband Sgt. Dallas Egbert gets a big kiss from their dog.
Amy Egbert can only watch as her husband Sgt. Dallas Egbert (right) gets a big kiss from their dog as they arrive at Hector International Airport, in Fargo, N.D., on Feb. 16, 2005.
The Egberts are returning home after a one-year deployment to Iraq with the 141st Engineer Combat Battalion.
www.defenselink.mil /photos/Feb2005/050216-F-0681L-085.html   (80 words)

  
 [No title]
In August, James Dallas Egbert III, an undergraduate at UM and an addicted D&D gamer, suddenly disappeared.
At the time no one knew why he left, but some speculate that he and others played D&D in the steam tunnels under the university --and that his character may have died and failed all attempts to be brought back^.
AND, when Egbert was found sometime later, it turned out that his disappearance had nothing to do with the game.
marina.fortunecity.com /eastindia/40/frp.txt   (3825 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - D&D in the Steam Tunnels Beneath MSU - Title of the Book?
The book is a highly fictionalized version of James Dallas Egbert's disapearances as portrayed by the media.
If you are looking for a truthful depiction of the events surrounding the story of J. Dallas get a copy of The Dungeon Master: The Disappearance of James Dallas Egbert III by William Dear.
For the record, J. Dallas Egbert and the other students at MSU never played DandD in the steam tunnels.
www.enworld.org /showthread.php?t=94087   (998 words)

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