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Topic: Deadline (computer game)


In the News (Wed 16 Dec 09)

  
 Computer Game Developers, Designers, Artists & Others
For this reason, games developers tend to be young computer whizzes who have played hundreds of games themselves, who live and breathe computer games, and who are intimately familiar with what makes a game work.
When computer game developers do their work well they are rewarded by watching their product consistently eat up the mornings, afternoons and evenings of millions of fans for years to come.
Developing a computer game is a team effort, and each member of the team needs a high level of skill in his or her specialty.
www3.ccps.virginia.edu /career_prospects/briefs/A-D/ComputerGame.shtml   (1613 words)

  
 Rose-Hulman Institute of Technology-NEWS
Four Rose-Hulman Institute of Technology female computer science and computer engineering students have created an award-winning computer game that gives players the opportunity to experience aspects of college life without ever stepping on a campus.
The objective was to create a computer game that would interest teenage girls into considering careers in computer science, technology and engineering.
Games 4 Girls strives to incorporate a female perspective in the technologies that engage girls.
www.rose-hulman.edu /news/articles/games.htm   (625 words)

  
 Deadline (computer game) - Wikipedia, the free encyclopedia
Deadline is an interactive fiction computer game published by Infocom in 1982.
The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner.
Deadline was a game of many "firsts" for Infocom: their first mystery game, their first non-Zork game, and the game that started their tradition of feelies.
en.wikipedia.org /wiki/Deadline_(computer_game)   (765 words)

  
 Deadline - Wikipedia, the free encyclopedia (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
Deadline was the name of another rock band from Rotherham, Yorkshire formed in 1999.
Deadline is the title given to the news on Danmarks Radio's second television channel, DR2.
Deadline is the name of a female fronted Punk Rock band from London, England formed in 2000.
en.wikipedia.org.cob-web.org:8888 /wiki/Deadline   (303 words)

  
 Gamasutra - Getting Started in the Game Industry- Part II
These are the fundamental crafts that are required to build computer games, and this is what most people think of when they say "game developer": someone who actually makes and assembles the pieces of the game.
These are people who love computer games passionately, who live for them, who like nothing better in the world than playing them and being around them and talking about them.
He has developed on-line games, computer games, and console games for everything from the IBM 360 mainframe to the Nintendo Ultra 64.
www.gamasutra.com /features/game_design/19981218/get_started2.htm   (2610 words)

  
 Reading and Writing: Participatory Novels (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
Deadline, in fact, is more like a genre of fiction than a game.
Infocom has been a major pioneer in such games, which have been called "participatory novels," "interactive fiction" and "participa-stories." The main author (and programmer) for Deadline is Marc Blank, a 28-year-old vice president and co-founder of the company.
Deadline contains 25,O0O words of text, but my comments and questions must be kept within the limits of a 600-word vocabulary and grammatically simple sentences.
infocom.gerf.org.cob-web.org:8888 /Articles/nyt83.html   (868 words)

  
 The Art of Computer Game Design- Chapter 8   (Site not responding. Last check: 2007-11-04)
Given total creative freedom, I resolved to do a game worthy of the vast faith that Dr. Kay had invested in me. I wanted this game to be grand and glorious, a game so lofty in its goals and play that it would put all others to shame.
I boiled the possibilities down to two contenders: a game dealing with the USA after a major nuclear war, and a game about Britain in the Dark Ages after the collapse of Roman authority.
The game would use a full first-person view of an advancing horseman, lance leveled, with the whole scene bouncing up and down with the galloping of Arthur's own horse.
www.vancouver.wsu.edu /fac/peabody/game-book/Chapter8.html   (3291 words)

  
 Deadline   (Site not responding. Last check: 2007-11-04)
As this unusual computer game opens, you are standing on the grounds of a large estate.
The game is often as frustrating as it is intriguing.
Computer: The spots are all of some sort of dried dirt or mud.
www.csd.uwo.ca /Infocom/Articles/deadline.html   (363 words)

  
 Tycoon computer game - Wikipedia, the free encyclopedia
Tycoon computer games are computer and video games whose name contains the word "Tycoon", such as Railroad Tycoon, Transport Tycoon and Rollercoaster Tycoon.
These games are generally economic simulation games and revolve around creating and running a particular business, thus becoming a "tycoon".
In most tycoon games, the player starts out with an empty piece of property which they are to develop to produce income, spending money on construction and upkeep in the process and being careful to remain in credit.
en.wikipedia.org /wiki/Tycoon_Computer_Game   (195 words)

  
 Grand Text Auto » Deadline tomorrow for Philosophy of Computer Games
A group blog Grand Text Auto is about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more.
Michael Mateas Michael is an assistant professor at Georgia Tech in the School of Literature, Communication, and Culture and in the College of Computing.
The deadline for “The Philosophy of Computer Games” — to be held in Modena/Reggio Emilia, Italy, on January 25-27, 2007 — is tomorrow, October 16.
grandtextauto.gatech.edu /2006/10/15/philosophy-of-computer-games   (818 words)

  
 Game Studies submission guidelines   (Site not responding. Last check: 2007-11-04)
We encourage interdisciplinary approaches where the main focus is computer games.
Game Studies will sometimes advertise call for papers on particular topics, but we are more interested in a continuous flow of submissions that conform to our general focus.
All authors retain the rights over their own papers for re-publication (print anthologies, for example), providing Game Studies is properly referenced as the place where the paper was first published.
www.gamestudies.org /about_submissions.html   (464 words)

  
 Danish Deadline Games goes to Hollywood (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
Having a computer game developed in parallel with a film is rare in the gaming industry, but this is about to happen for Deadline Games.
The choice to collaborate with Deadline Games was based on their capabilities as game developers as well as their experiences from Total Overdose, the first game to have Latin America and drugs as a theme, writes Deadline Games in a press release.
Traditionally, game publishers have financed major parts of the development, thereby acquiring the intellectual properties (IP) for the game and the developers receive royalties.
www.oresundit.com.cob-web.org:8888 /composite-2138.htm   (264 words)

  
 News Releases: Iowa State University
IGF, considered the Sundance Festival of the gaming industry, is a forum where independent game developers exhibit their work, receive recognition and meet with commercial publishers.
"The game's selection for IGF is notable not only because it's the first time out of the chute for this class, but also because the students had only 12 weeks to create the game in order to meet the IGF entry deadline," Herrnstadt said.
Team members' morale is key and the game has actions that lead to improved morale (decreasing dues, for example), and others that cause defections (being soaked with water).
www.iastate.edu /~nscentral/releases/2004/feb/gamedesign.shtml   (820 words)

  
 Activison and Infocom   (Site not responding. Last check: 2007-11-04)
This included the main game mechanics for flight and missions, storyboarding the in-game cinematics, researching real-world air force promotions and awards and brainstorming art for all of the weapons and enemy vehicles.
While they were displaying their game in a (then impressive) 3D Point-of-View, their game design was dirt simple: just move though each level in a linear format, mowing down all the enemies in your path, getting weapon power-ups at predetermined points, and between "levels" play a sequence from the movie.
Gary Barth was assigned as a tester on the game.
www.goodspear.com /Games/GameList/activison_and_infocom.htm   (3306 words)

  
 15-493 Computer Game Programming
You MUST have a playable prototype of your game by the first milestone, and by the second milestone all major game features must be in place.
All games will be demonstrated in a public game launch session which is the climax of the semester and gives your team a brief moment of glory in return for all the hard work you've put into your game.
Game development is not an easy thing, but it can be a ton of fun, and in the process of making your game you should learn a lot of things that you can use for any kind of application development.
gamedev.cs.cmu.edu /spring2004/project/index.php   (2281 words)

  
 selectparks (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
The exhibition itself gave a solid representation of the artistic game development scene, and was housed in an old gas-works building, converted some years ago into a venue.
Of particular note is that the game they modded was called Quest For Saddam which, as La Petite points out, is widely considered a perfectly upstanding example of good old fashioned American family values..
Via wmmna: "Although the computer games always try to imitate the physical world there are always elements, objects and behaviours which only exist in the virtual world.
www.selectparks.net.cob-web.org:8888   (4160 words)

  
 Deadline (1995) for PC - Deadline (1995) PC Game - Deadline (1995) Computer Game
A genuinely original game of tactics, planning, and precision.
If any game offers the chance to understand just how impossible the heroic events of war movies would be to accomplish, Commandos 3 is it.
Soldiers: Heroes of World War II is a very good game that should appeal most to hardcore strategy fans, due to its intricate, challenging gameplay and great presentation.
www.gamespot.com /pc/adventure/deadline/similar.html   (213 words)

  
 Georgia Tech Game Morphology Project - Overview
The list of games is derived from asking prominent game designers and game researchers for the ten games that have been most important to them.
It was the first game I played which did not have "hard rails," which represented an expansive universe which could be navigated in a multitude of different ways depending on the choices which the player made.
The whole game is about protecting the princess, dragging her along with you even though she slows you down and prevents you from doing things you can easily accomplish.
steel.lcc.gatech.edu /projects/gamemorph/overview.html   (4314 words)

  
 deadline - OneLook Dictionary Search
deadline : The American Heritage® Dictionary of the English Language [home, info]
deadline : DOD Dictionary of Military Terms [home, info]
Phrases that include deadline: deadline anchor, deadline at dawn, deadline freeware, deadline monotonic scheduling, earliest deadline first scheduling, more...
www.onelook.com /?w=deadline   (213 words)

  
 Araqinta Games - Triakis   (Site not responding. Last check: 2007-11-04)
Several years later I was inspired to redesign certain elements of the game, this time gravitating towards the look of an ancient alien tomb artifact.
I kept the classic fl-white-red colors of traditional strategy games, but invented a strategy that was fairly unique.
What I didn't take into consideration (despite the fact that it was already 1993) was the advent of the computer game.
home.earthlink.net /~zindra/araqintagames.html   (253 words)

  
 CNN - Y2K the game, appropriately enough, is a dud - January 4, 2000
Your task is to help him explore the place shortly after midnight, and escape the computer's sabotage as he proceeds.
These elements obscure the fact that progress from point A to point B isn't a choice of yours, but a requirement of the game.
When you often expect animated sequences to occur, the visuals simply freeze and the game resorts to voiceovers.
archives.cnn.com /2000/TECH/computing/01/04/y2k.game.idg   (616 words)

  
 Starcross (computer game) - Wikipedia, the free encyclopedia
Starcross is a 1982 interactive fiction game designed and implemented by Dave Lebling and published by Infocom.
The game was Infocom's first in the science fiction genre.
The original plans for this game's feelies incorporated "Astronaut Food", which was to be a small package of something edible and presumably freeze-dried.
en.wikipedia.org /wiki/Starcross_(computer_game)   (456 words)

  
 Water Cooler Games - SimGenocide   (Site not responding. Last check: 2007-11-04)
I just think the game developer has a moral obligation to structure her game as carefully as the moral rhetorician must choose her words.
One of the most revealing conversations about games and the way in which youth are using them was a casual conversation started at a holiday dinner table.
Of course we could not play all the games, but it was interesting to know how much the adults in the home did not know about the games the children were playin g or of the net worth.
www.watercoolergames.org /archives/000333.shtml   (1421 words)

  
 53-609 Game Design   (Site not responding. Last check: 2007-11-04)
The class is taught by Jesse Schell and the TAs are Phillip Saltzman and Seth Shain.
Some of the games you will analyze and design will be computer games, but no programming skills are required.
However, if you are so inclined, you will have the option of implementing a working computer game for one of the longer assignments.
www.etc.cmu.edu /curriculum/gamedesign   (338 words)

  
 Developer Blogs - Indie Game Development Contests Galore! (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
With our upcoming game, My Bogle, getting closer and closer to completion, I thought I'd scour the net for game development contests to see what I could find.
Show us a cool new graphics effect, that could be used in a computer game, and create a small, self-contained real-time 3D demo game that showcases the effect.
Notes: The player choice awards are based on the votes from attendees for games presented during the Show-Off Center.
theoreticalgames.com.cob-web.org:8888 /portal/Blogs/tabid/59/EntryID/13/Default.aspx   (313 words)

  
 Ginger Monkey Games - independent computer game development (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
Chances are most of the games you have played had something to do with war or sports or fantasy.
Indie games are made by individuals or small groups with very small budgets and the freedom to create anything they like.
We are not looking for opinions and reviews of current games as you see on so many other games websites, but passionate and insightful pieces which explore the artistry and the possibilities of interactive entertainment.
www.ginger-monkey.com.cob-web.org:8888   (592 words)

  
 COM 3344 : Games for the web : Useful links
We want to analyze various aspects of gaming but also we want to put it into context, into the larger arena of modern pop culture.
We're interested in what makes games fun, what makes games interesting, what we can learn from games, and what forces convert perfectly normal people into rabid gamers.
Game Studies is a peer-reviewed interdisciplinary journal devoted to the "aesthetic, cultural, and communicative aspects of computer games."
www.trinity.edu /adelwich/games/links.html   (316 words)

  
 69105 (number) - Wikipedia, the free encyclopedia (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
The number 69,105 was used as an in-joke at Infocom.
Forum: Computer Audio andamp; Multimedia Posted By: Dabi Post Time: 10-31-2006 at 12:17 PM what to go with to enliven my new PC's sound experience.
Forum: Computer Audio andamp; Multimedia Posted By: Trevor Post Time: 10-31-2006 at 11:34 AM Background sound bleedthrough on Teamspeak...
links.nextforum.net.cob-web.org:8888 /69,105   (360 words)

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