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Topic: Deep Blue - Kasparov, 1997, Game 6


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 Deep Blue - Wikipedia, the free encyclopedia
Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th.
Deep Blue was the first computer system to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls.
The code was modified between games to understand Kasparov's playstyle better, allowing it to avoid a trap in the final game that the AI had fallen for twice before.
en.wikipedia.org /wiki/Deep_Blue   (642 words)

  
 CNN - Kasparov, Deep Blue play to a draw - May 6, 1997
Kasparov and Deep Blue jockeyed their pieces for position and did not engage in the first exchange of pawns until the 18th move of the game.
The 34-year-old Russian defeated Deep Blue in Saturday's opening game of the series but the computer came back to win Sunday's second game.
Game 4 of the match is scheduled for Wednesday, with Games 5 and 6 to be played on Saturday and Sunday.
www.cnn.com /WORLD/9705/06/chess.pm   (382 words)

  
 Deep Blue (Computer) vs Garry Kasparov (1996)
Kasparov allegation was for 1997 re-match, not the 96 match.
As it happened, Deep Blue is an advice-taking machine from his teachers, and It did not err on any move.
So Kasparov could hardly allege the team was tampering with their match.
www.chessgames.com /perl/chessgame?gid=1070874   (320 words)

  
 Deep Blue - Wikipedia, the free encyclopedia
The final game is at Deep Blue - Kasparov, 1997, Game 6.
Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th.
Deep Blue was the first computer system to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls.
en.wikipedia.org /wiki/Deep_Blue   (320 words)

  
 CNN - Chess fans overload IBM's Web site - May 2, 1997
Deep Blue stunned Kasparov, and the chess world, early last year by winning the first of their six-game competition in Philadelphia.
Deep Blue has been dramatically improved this time around, and is now twice as fast as the machine Kasparov beat last year.
Deep Blue will play with white in game 2 on Sunday, game 4 on Wednesday and the sixth and final game on May 11.
www.cnn.com /WORLD/9705/03/chess.rematch   (320 words)

  
 Articles - Deep Blue
The final game is at Deep Blue - Kasparov, 1997, Game 6.
Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th.
One of the two racks that made up Deep Blue are on display at the National Museum of American History in their exhibit about the Information Age; the other rack is still standing in the IBM lab where it was developed.
www.pinkipo.com /articles/Deep_Blue   (320 words)

  
 The Meaning of Deep Blue's Victory
When on May 11 [1997] Deep Blue, an IBM computer defeated Garry Kasparov in the sixth and deciding game of their man-vs.-machine match the world took notice.
Yet Deep Blue momentarily ignored the threat (lose the king and you lose the game) and blithely expended two moves going after a lowly stray (Kasparov) pawn.
Machines are not supposed to play the way Deep Blue played Game Two.
www.chebucto.ns.ca /~adw/AI.html   (320 words)

  
 Guardian Unlimited Technology Technology Do not pass Go
But despite having all these advantages Kramnik was unable to overcome Deep Fritz and thereby failed in his attempt to gain revenge on behalf of humankind for Kasparov's defeat by Deep Blue.
Little surprise then that the American program Logistello thrashed world champion Takeshi Murakami of Japan by 6 games to 0 in 1997.
The game is so very deep and the number of legal moves so far exceeds that in chess, that a deep analysis of Go is impossible with today's technology.
www.guardian.co.uk /online/story/0,3605,817484,00.html   (320 words)

  
 New Scientist Breaking News - Kramnik holds Deep Fritz in chess battle
In 1997, Kasparov played his natural game against Deep Blue, selecting complex positions and trying to out-calculate his opponent - a tactic that usually destroyed human opponents.
When the landmark computer chess match between Gary Kasparov and IBM's Deep Blue in 1997 ended in a computer victory, some observers suggested that computers had overtaken human players.
Deep Blue runs on customised computer hardware consisting of 256 parallel processors and is capable of analysing 200 million moves each second while Deep Fritz runs on just eight high-end processors and can consider only six million moves per second.
www.newscientist.com /news/news.jsp?id=ns99992947   (320 words)

  
 ScienceDaily: "Deep Blue" Inspires Deep Thinking About Artificial Intelligence
We Still Have A Long Way To "Go," Says Professor (March 14, 2000) -- If you were impressed with Deep Blue's 1997 triumph over chess master Garry Kasparov, wait until you see the computer that can hold its own with the best players of Go, the ancient Asian game that is...
"Deep Blue is a powerful entity, and it represents a wonderful engineering effort," Levinson said this week as he looked forward to following the games live on the Internet.
Levinson and UCSC graduate student Jeff Wilkinson outline their views on Deep Blue and AI in a provocatively titled paper, "Deep Blue is still an infant." They will present the paper on July 28 at the 14th national conference of the American Association for Artificial Intelligence in Providence, RI.
www.sciencedaily.com /releases/1997/05/970501194114.htm   (2209 words)

  
 CNN - Deep Blue greets celebrity with silence - May 13, 1997
In Kasparov's homeland, Deep Blue match isn't just another board game - May 10, 1997
Kasparov, Deep Blue play to a draw - May 7, 1997
After all, it was Deep Blue that left Kasparov scratching, clutching and shaking his head.
www.cnn.com /US/9705/13/fringe/deep.blue.goes.home   (475 words)

  
 Book review by JD
When Deep Blue won in 1997, society at large, not including Garry Kasparov, finally recognized Deep Blue for what it was, namely, the advancement of a powerful tool created by human beings.
He takes wry pleasure in recounting an exchange with Kasparov in which the World Champion asked for a view from Deep Blue’s perspective of a game just played.
The fundamental disadvantage that the creators of Deep Blue had to overcome was that human chess players, at any rate those at the Kasparov level, can get an instinctual “feel” for an opponent’s style, and outwit that style by sheer imagination, playing to the computer’s weaknesses and forcing it into errors.
www.olimu.com /Journalism/Texts/Reviews/DeepBlue.htm   (475 words)

  
 CNN - Crushed by Deep Blue, Kasparov lashes back at IBM - May 11, 1997
Deep Blue -- in a match that lasted only an hour -- won the game and match by dominating on the board and capturing Kasparov's queen.
Deep Blue's match win was the first by a chess-playing computer in a traditional format in which games can last as long as seven hours.
Deep Blue, playing with the white pieces, went on to take Kasparov's queen in exchange for a rook and a bishop -- normally a manageable exchange.
www.cnn.com /WORLD/9705/11/chess.update   (475 words)

  
 IBM Deep Blue shifted to museum
Garry Kasparov’s on board nightmare, the Deep Blue that beat him in a game of chess will now be shifted to the Smithsonian's National Museum of American History.
Murray Campbell, who was one of the scientists who started working on designing a chess computer for IBM in 1989 and who now leads database research, said the work IBM began with Deep Blue didn't finish when it beat Kasparov.
IBM said that it had donated one of the two refrigerator-sized computing towers that made up its Deep Blue supercomputer to the Smithsonian's National Museum of American History.
www.ciol.com /content/news/repts/102102601.asp   (475 words)

  
 Quadrant: Into the Deep Blue yonder. (IBM's Deep Blue chess computer and Gary Kasparov)@ HighBeam Research
Gary Kasparov, the world chess champion, sat down against an IBM chess computer called Deep Blue in 1997.
IBM's Deep Blue won the series 3 1/2 points to Kasparov's 2 1/2.
(IBM's Deep Blue chess computer and Gary Kasparov)
www.highbeam.com /library/doc0.asp?DOCID=1G1:20382694&refid=ip_encyclopedia_hf   (475 words)

  
 Deep Blue - Wikipedia, the free encyclopedia
Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5–2.5, ending on May 11th.
One of the two racks that made up Deep Blue is on display at the National Museum of American History in their exhibit about the Information Age; the other rack appears at the Computer History Museum in their "Mastering The Game: A History of Computer Chess" exhibit.
Deep Blue was a chess-playing computer developed by IBM.
en.wikipedia.org /wiki/Deep_Blue   (781 words)

  
 Research
In the turning point of man versus machine, the 1997 version of Deep Blue -- a chess playing computer designed at IBM's Thomas J. Watson Research Center -- defeated human world chess champion Garry Kasparov by 3.5 games to 2.5.
The Deep Blue system is capable of examining 200 million moves per second or 50 billion positions in the three minutes nominally allotted for a single move in a chess game.
The power behind IBM Deep Blue is an IBM RS/6000 SP parallel supercomputer equiped with chess specific coprocessors.
www.research.ibm.com /know/blue.html   (425 words)

  
 A brief history of computer chess
The world was stunned in May 1997 when Deep Blue, a chess programme running on a high-powered computer, defeated world champion Gary Kasparov in a six-game series.
Deep Blue calculates at 200 million moves per second, Kasparov at (according to IBM `statistics') three.
Deep Blue also keeps a record of several past matches to see how it can make best use of what's available.
www.uz.ac.zw /science/maths/zimaths/chess.htm   (425 words)

  
 OpinionJournal - Extra
In 1997, when IBM terminated the Deep Blue project, the computer-chess field was left to talented enthusiasts.
The only exception is when Deep Blue showed a stroke of genius in one game (when I suspected certain interference).
Unfortunately, because Deep Blue's records were never made public, it is quite useless to discuss the strength of Deep Blue vis-à-vis the strength of Deep Junior.
www.opinionjournal.com /extra?id=110003081   (425 words)

  
 Research
In the turning point of man versus machine, the 1997 version of Deep Blue -- a chess playing computer designed at IBM's Thomas J. Watson Research Center -- defeated human world chess champion Garry Kasparov by 3.5 games to 2.5.
The Deep Blue system is capable of examining 200 million moves per second or 50 billion positions in the three minutes nominally allotted for a single move in a chess game.
The power behind IBM Deep Blue is an IBM RS/6000 SP parallel supercomputer equiped with chess specific coprocessors.
www.research.ibm.com /know/blue.html   (425 words)

  
 Grand Challenge in Chip Design
On May 11, 1997, the IBM computer known as Deep Blue defeated Garry Kasparov—the reigning world chess champion and arguably the most skillful player in history—in a six-game match.
It is remembered as the second of their two matches, although Deep Blue was completely rebuilt after the first.
The bulk of the work on Deep Blue was done at IBM by a three-man team made up of Hsu, Joe Hoane, and Murray Campbell.
www.siam.org /siamnews/01-03/chess.htm   (425 words)

  
 rastplats :: dege :: book review :: monty newborn - deep blue
The book features a small historylesson on computer chess and covers the entire Deep Blue lifetime from inception long before the IBM days to the rematch with Garry Kasparov in 1997.
This book tells the story of Deep Blue behind the scenes, how it came into life and the people that made it all possible but leaving out the heavy algorithmic and mathematical issues.
Although artificial intelligence isn't one of my favourite research areas in computing, I find the feats accomplished within this field inspiring, with the Deep Blue effort as the brightest star on the AI sky.
www.rastplats.se /review/deep_blue.html   (425 words)

  
 DENOUNCE NEWSWIRE: IBM EXTENDS DEEP BLUE CONTEST
Runamok, NY /DenounceNewswire/ -- May 14, 1997-- Following the success of its Deep Blue victory over chess champ Gary Kasparov, IBM announced today it is expanding its hugely popular chess contest to anyone who wants to play.
Within hours of today's announcement, IBM claimed it had already signed up over 617,000 chess players, each of whom will take turns playing against Deep Blue, 24 hours a day, 7 days a week, over the next 18 months.
Alan Greenspan, chairman of the Federal Reserve, expressed concern that should IBM win even a small percentage of the games, there might not be enough money to go around.
www.denounce.com /deepblue.html   (425 words)

  
 Computer downs World Champion Kasparov
While team Deep Blue celebrates, and Kasparov regroups, there are talks of a talks of a rematch.
If Kasparov defeated Deep Blue for the second time then another battle would not be necessary.
Deep Blue wins 1997 match, 3 1/2 - 2 1/2
www.usatoday.com /sports/other/chess01.htm   (425 words)

  
 Timeline Games and Toys
1997 May 6, World chess champion Garry Kasparov and IBM's Deep Blue computer played to a draw in game three of their six-game match.
1997 May 11, The "Deep Blue" IBM computer demolished an overwhelmed Garry Kasparov and won the six-game chess match between man and machine in New York.
1997 May 3, World chess champion Garry Kasparov won the first game of his rematch with IBM's Deep Blue computer.
timelines.ws /subjects/Games.HTML   (425 words)

  
 New York Post Online Edition: movies
Kasparov, who romped over Deep Blue in an earlier match in 1996, claimed that the humans who programmed Deep Blue — including several grand masters— intervened in the games and points to IBM's refusal to let him examine the top-secret machine, which was immediately dismantled, or even look at printouts of its game analysis.
THOUGH everyone who cares knows that world chess champ Garry Kasparov was defeated by a computer called Deep Blue in a highly publicized match in 1997, Vikram Jayanti's solid documentary is still fairly suspenseful.
"Game Over: Kasparov and the Machine" examines Kasparov's charges that Deep Blue's corporate owner, IBM, went to extraordinary lengths to rig the contest to boost their stock price, which rose 15 percent after the match.
www.nypost.com /movies/32346.htm   (224 words)

  
 Deep Blue - One Language
Deep Blue was then heavily upgraded and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th.
This first win occurred on February 10, 1996, and Deep Blue - Kasparov, 1996, Game 1 is a famous chess game.
Kasparov's defeat to Deep Blue has inspired the creation of a new game called Arimaa which is still played with a standard chess set, but is much more difficult for computers.
www.onelang.com /encyclopedia/index.php/Deep_Blue   (517 words)

  
 Wired News: Chess: Kasparov Leads Computer
In Kasparov's epic struggles against the IBM supercomputer Deep Blue in 1996 and 1997, the winner of the second game went on to win the overall match.
But Kasparov, who said he wants revenge for his defeat to Deep Blue in 1997, in his next few moves chose a less risky continuation that did not offer winning chances for either side, expert observers said, and a draw was agreed.
When Deep Junior, playing with the white pieces, opened the game by moving its king's pawn forward two squares, Kasparov responded with a variation of the Sicilian Defense, one of his favorite aggressive systems when playing with the black pieces.
www.wired.com /news/infostructure/0,1377,57459,00.html   (504 words)

  
 BBC NEWS Technology Kasparov draws against computer
Kasparov was also tied going into his final game with Deep Blue in 1997- which he lost.
For Kasparov the contest was an opportunity to avenge his 1997 defeat by IBM's supercomputer Deep Blue - an event regarded by some as a landmark in the development of artificial intelligence.
Kasparov had said he was in the match against Deep Junior - an Israeli-built computer - to represent the human race.
news.bbc.co.uk /1/hi/technology/2739743.stm   (402 words)

  
 Deep Blue - Wikipedia, the free encyclopedia
Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th.
Deep Blue was the first computer system to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls.
The Deeper Blue chess computer which defeated Kasparov in 1997 could search to a depth of 12 ply.
en.wikipedia.org /wiki/Deep_Blue   (710 words)

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