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| | 3.07: Demo or Die! |
 | | Demos are the last bastion of passionate, crazed, enthusiast-only programming, crafted purely for the hell of it by inspired teenagers working entirely in their spare time. |
 | | The demo scene is driven by competition, visible at its best in huge three- to five-day demo parties, which take place during the school holidays in mainland Europe. |
 | | Historically, demo origins can be traced to early 8-bit home micros like the Commodore 64 and Apple II, but demos (and their corresponding culture) really took off when Commodore's 16-bit Amiga hit the market in 1985, with its hi-res graphics, 4,000-color palette, powerful video handling, and four-channel digitized sound. |
| www.wired.com /wired/archive/3.07/democoders_pr.html (2938 words) |
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