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Topic: Deus Ex: Invisible War


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In the News (Thu 8 Jan 09)

  
 G4 - Feature - 'Deus Ex: Invisible War' (Xbox) Review
Other than that, all you need to know about "Invisible War" is that it takes place 20 years after the events in "Deus Ex." The economic and technological collapse brought on by JC Denton plunged the world into a new Dark Age.
Gameplay in "Invisible War" is basically the same as in "Deus Ex." While following an essentially linear narrative, you're presented with a series of objectives and given free reign to figure out the best way to accomplish them.
Well, yes and no. There's no doubt about it, "Invisible War" has the unmistakable feel of "Deus Ex." The core gameplay is exactly the same as the first.
www.g4tv.com /xplay/features/46340/Deus_Ex_Invisible_War_Xbox_Review.html

  
 Eidosinteractive.com
On December 3rd Deus Ex: Invisible War will be released across the US...placing the fate of the future world in your hands, and your hands alone...wage war as you choose...
Only one event has been more anticipated than the December 3rd release of Deus Ex: Invisible War, and that is the release of the pre-release playable demo for Deus Ex: Invisible War.
Open ended, free form gameplay and player choice are all finding their way the future of gaming as we know it, and Invisible War is about ready to add it's page to the books on exactly HOW this should be done!
www.eidosinteractive.com /downloads/search.html?gmid=125

  
 Gamehelper PC/Mac
[Harvey] The AI in Deus Ex: Invisible War is much better than the AI in Deus Ex.
[GH] Which version of Deus Ex: The Invisible War will you be playing, and why?
We recently sat down with Harvey Smith over at Ion Storm to discuss their new title Deux Ex: Invisible War.
pcmac.gamehelper.com /articles/466.htm

  
 Deus Ex: Invisible War for PC - Deus Ex: Invisible War PC Game - Deus Ex: Invisible War Computer Game
Deus Ex: Invisible War can be highly rewarding, as long as you're willing to look past some problems along the way.
Harvey Smith and Bill Rehbock discuss the technology behind Deus Ex: Invisible War.
Warren Specter talks about the background and development of Deus Ex: Invisible War.
www.gamespot.com /pc/rpg/deusexinvisiblewar

  
 Boomtown
Invisible War turns out to be a very visible sequel to Deus Ex indeed.
Deus Ex: Invisible War is set to be released around Christmas, for both Xbox and the PC.
Therefore, Invisible War will have a dramatic turn of events halfway through the game.
boomtown.net /en_uk/articles/art.view.php?id=1662

  
 Viewing Review @ Video Game City
In short, Deus Ex: Invisible War is every bit as good as the original, and in some places better than its predecessor.
Taking place 20 years after the events of the original Deus Ex, players are thrust into the role of upcoming security agent Alex D. (male or female, you choose what s/he looks like), a student at the elite Tarsus Academy.
Now the sequel has finally been released, and while PC gaming freaks have lashed out at the “dumbing down” of the sequel’s skillbuilding elements, anyone who plays games for entertainment and not for complex elements will love this game.
www.vgcity.com /reviews/223.html

  
 Columns: Smith and Bare: Building an Invisible War
Harvey Smith: I was lead designer of the first project and sort of acting assistant director along with Chris Norden, and then when we started the second project Warren made me project director of Deus Ex: Invisible War and backed away from the project hugely.
We talk game theory with the lead developers of Deus Ex: Invisible War.
Longtime Warren Spector collaborator Harvey "Witchboy" Smith is Invisible War's project director, while the youthful, vivacious Ricardo Bare is handling lead designer duties.
www.gamespy.com /pc/deus-ex-invisible-war/6533p1.html

  
 Deus Ex: Invisible War Updated Preview - Deus Ex: Invisible War Previews for PC at GameSpot
Deus Ex: Invisible War has you play as a nano-augmented agent, Alex D, in a branching futuristic adventure.
Although the name's gone through a few changes along the way, Deus Ex: Invisible War is one game we've been watching closely over the last year--starting as a tech demo and eventually becoming fully playable.
Deus Ex: Invisible War's potential seemed evident the first time we heard about the game, but putting together a project this ambitious hasn't been easy.
www.gamespot.com /pc/rpg/deusexinvisiblewar/preview_6026317.html

  
 Deus Ex: Invisible War - Wikipedia, the free encyclopedia
The protagonist of the original Deus Ex, J.C. plays a major role in Invisible War even though he does not appear in person until near the end of the game.
Unlike the original game, Invisible War was intended from the outset to run on both the PC and a console platform, and its design reflects this; many elements of the game appear to be a compromise between the abilities and environments of both platforms.
Invisible War uses a heavily modified version of the Unreal Engine 2 developed by Epic Games, Inc. Amongst the added or replaced features are a custom renderer with real-time lighting and the Havok v2.0 middleware physics engine, as opposed to the Unreal Engine's Karma middleware solution.
en.wikipedia.org /wiki/Deus_Ex:_Invisible_War

  
 Featuring Deus Ex: Invisible War Review at ActionTrip
Much like its renowned predecessor, Deus Ex: Invisible War is a sci-fi first-person shooter with a strong emphasis on RPG elements.
In case you were wondering, Invisible War doesn't exactly put you in some sort of idealistic crusade and it's not necessarily about doing the right thing.
Invisible War is set in 2072, or to be more precise, 20 years after the worldwide economic disaster commonly referred to as the Great Collapse.
console.actiontrip.com /reviews/deusexinvisiblewar.phtml

  
 Deus Ex 2: Invisible War Review for PC on GamePro.com
Invisible War's sound is strictly lovely and is nearly perfect for stealth-based gameplay, but some weirdness in sound levels during dialogue scenes makes it hard to hear what some characters are saying.
Invisible War is not only the proverbial sequel-better-than-its-original, but it's also deep, challenging, and intelligent on a level that action games usually don't reach.
Scratching the surface of the game, you'll find that you are a highly trained specialist who's been modified with biomods, nanomechanical implants that give you special abilities that range from silent steps to super strength.
www.gamepro.com /computer/pc/games/reviews/31859.shtml

  
 Game Over Online Magazine - Deus Ex: Invisible War
Invisible War is sophisticated that way, although the gimmick of having air vents connecting all sorts of places is a convenient device on the developer's part.
Invisible War is filled with people who are enhanced by nano-augmentations similar to JC and Paul Denton in the first game.
Ultimately, if I were to describe Invisible War in a few lines I would have to stress that the game's edges have been softened for the mass market.
www.game-over.net /reviews.php?id=908

  
 GameRaiders.com Review of Deus Ex: Invisible War for the PC
Invisible War plays like a cross between shooters and RPGs and the lack of the skill tree is very noticeable.
The weapons of Invisible War are for the most part pretty standard weaponry in a shooter.
Invisible War’s gameplay touts a game of stealth and force.
www.gameraiders.com /reviews.asp?platform=PC&reviewid=1123

  
 Deus Ex: Invisible War preview, looking at the upcoming sequel to the sci fi RPG classic - UGO.com Games
So while Deus Ex: Invisible War might be simplifying its character-development system a tad, you're still going to find plenty of the open-ended gameplay and brilliant storyline that made the first game so great.
If the sequel, Deus Ex: Invisible War, can offer even half the amount of open-endedness, or anything remotely close to the brilliant, conspiracy laden story of the original when it releases, it will surely be a contender for game of the year.
Where the first game was simply passable, graphics-wise, Invisible War sets a new bar, perhaps only threatened by the likes of Half Life 2 and Doom 3.
www.ugo.com /channels/games/features/ati_pcgames/deusex_invisiblewar

  
 CVG - News
Deus Ex: Invisible War is the sequel to 2000's RPG-cum-FPS hybrid, and fans of the original's urban dystopia (but with really cool cyberpunk types) will no doubt be flipping out over this one; but those of you who are new to the title should be pretty excited, too...
Invisible War will be available in early December in the US on both Xbox and PC.
In Invisible War, the AI employs combat tactics like sidestepping, working with allies to gain better vantage points, taking cover, and doing combat rolls.
www.computerandvideogames.com /news/news_story.php?id=97205

  
 Deus Ex: Invisible War: Xbox Reviews - The Armchair Empire
Deus Ex: Invisible War picks up twenty years after JC Denton, the protagonist from the last game, had destroyed the global communication network and brought the world to a new dark age.
Invisible War as a whole is much smaller than original, as the maps are mostly pretty lean.
These aren't major, but some of these were nice little touches that really added a nice layer of extra polish, and their absence is slightly saddening.
www.armchairempire.com /Reviews/XBox/deus-ex-invisible-war.htm

  
 Deus Ex: Invisible War Xbox Review
Deus Ex: Invisible War is set 20 years after the original game, the world is only just beginning to recover from a worldwide depression known as the Collapse.
As impressive as it look Deus Ex: Invisible War isn’t as impressive as it could have been, graphical tears are quite common while due to the detail of the games lighting effects the games frame rate can suffer drastically when the games action heats up a little.
Invisible War is a lot more accessible then the original game, the inventory system and interface has been simplified and been made console friendly.
www.realgamer.co.uk /xbox/reviews/deus_ex_invisible_war.html

  
 Game Revolution PC Review Page - Game Revolution
But with all that said, Deus Ex: Invisible War is still a fun game that carries most of the interesting elements from the original.
Invisible War is also littered with the bodies of slain enemies, because they just aren’t smart at all.
Invisible War is definitely more streamlined, but fans of the original might miss the depth.
gr.bolt.com /games/pc/action/deus_ex_invisible_war.htm

  
 Wicked Toast - Deus Ex: Invisible War review
Invisible War removes this magic game mechanic; there is only one type of ammo - nanites - which are dispensed into weapons directly.
In DX1, you carried all of your ammo in an invisible, extremely huge pocket - even when you were disarmed, the moment you got a weapon in your hands all of your ammo was magically available, from cases of rockets to napalm canisters.
While the gameplay is not changed due to this at all, I tend to miss out the large open spaces - the world of Invisible War feels a bit claustrophobic and closed-in.
www.wickedtoast.com /article.php?id=123

  
 GameSpy: Deus Ex: Invisible War Review
Invisible War's changes may seem offputting at first, but never fear: This is the Deus Ex that we know and love.
Invisible War is the sequel to Deus Ex, an action-RPG sci-fi thriller of uncommon scope which was our game of the year in 2000.
Invisible War takes place in 2072, 20 years after both the events of Deus Ex and the worldwide economic catastrophe known as the Great Collapse.
pc.gamespy.com /pc/deus-ex-invisible-war/498507p1.html

  
 Deus Ex: Invisible War (pc: 2003): Reviews
All in all, Deus Ex:Invisible War proffers an intriguing storyline, powerful presentation, and relentless execution, delivering it all with a punch.
Judged on its own merits, Invisible War is a great example of a game that offers meaningful freedom of choice, that rewards different approaches and that creates a coherent, intelligent world wrapped up in a very well paced and expertly written plot.
Invisible War's mechanics are often repetitive and frustrating, but the choices you make are not, which helps keep things interesting even when you're unlocking yet another door with another multitool for the upteenth time.
www.metacritic.com /games/platforms/pc/deusexinvisiblewar

  
 Gamer's Logik 4.0 - Deus Ex: Invisible War Preview
Fast forward to the twilight of the year 2003 and we find that the sequel, Deus Ex: Invisible War (DE:IW), is right around the corner, but this time there won't be a lag between PC and console release (on the Xbox this time out) - the game is seeing a simultaneous release on both platforms.
Invisible War's release date is just around the corner, and while there have been so many great holiday releases already this year, this is definitely one game you should still make a point to check out once it's available.
Invisible War easily holds its own against many of the best looking games on the Xbox with a wonderful lighting system and beautiful environments and character models.
www.gamerslogik.com /preview.php?PrevID=29

  
 GameSpy: Deus Ex: Invisible War Preview
Invisible War, for those unaware, is the sequel to Deus Ex, 2000's genre-bending adventure game that combined first-person "emergent" gameplay with an epic story that mined decades worth of conspiracy theories to make for one of the most original and gripping experiences to ever grace an interactive game.
It's Sept. 4th, and the Ion Storm Austin offices are a quiet, intense hive of activity as the staff begins to wrap up development on Deus Ex: Invisible War.
Invisible War's labyrinth of a storyline is greatly affected by the choices players make.
xbox.gamespy.com /xbox/deus-ex-invisible-war/498530p1.html

  
 Review - Deus Ex: Invisible War // Xbox /// Eurogamer
Fundamentally, Invisible War has chosen certain aspects of the Deus Ex experience to focus on to the exclusion of others.
In fact, Invisible War holds its own in a number of areas, although it's certainly a letdown in others.
Graphically, Invisible War isn't the best looking game on the Xbox, but it certainly has some very nice tricks up its sleeve.
www.eurogamer.net /article.php?article_id=54830

  
 Direct2Drive: Buy Deus Ex: Invisible War Download
A few days before the start of Deus Ex: Invisible War, Alex D is roused from sleep and rushed to a secret airfield to be transported away from the only world he (or she, if the player so chooses) has ever known.
The Deus Ex: Invisible War Download is the same exact game as you would get in a retail store.
In the aftermath, a catastrophic depression has crippled the world and warring corporate governments use terrorism as the primary tool to enforce their own violently destructive agendas.
www.direct2drive.com /67/product/Buy-Deus-Ex:-Invisible-War-Download

  
 ELiTeD - Deus Ex: Invisible War Review
In Deus Ex: Invisible War you will not play as JC Denton this time, instead you are a maternal clone, Alex Denton.
Deus Ex: Invisible War allows you to explore and to make decisions.
The lighting in Invisible War has improved greatly and the environments are fully interactive.
www.elited.net /issues/apr04/deusex.shtml

  
 Deus Ex: Invisible War Review from GameZone.com
Thankfully, even with all of these problems, Invisible War is still a largely fun and expansive title.
Despite some watered-down elements, Invisible War is a solid (console) sequel to one of the best PC games of the past few years.
However, with its good storyline, nice production values, and good gameplay, Invisible War is totally worth a look.
xbox.gamezone.com /gzreviews/r18792.htm

  
 Amazon.co.uk: PC & Video Games: Deus Ex: Invisible War (PC)
Invisible War is effectively Deus Ex lite; it lacks some of the scope and ambition of the original, but fully retains the spirit, being a fully enjoyable experience from start to finish, and probably meriting a few plays through.
Alex D is very much the (invisible) war pawn - handy in a fight but no-one really gives a damn what happens to him once he's played his part and thus the player can only reciprocate this apathy towards his current employers.
Like many people, Deus Ex is my favourite PC game of all time, as it is a near perfect RPG with enough character customisation and freedom of choice to not only provide an incredibly long play experience, but also warrant multiple plays through.
www.amazon.co.uk /exec/obidos/ASIN/B00008NA6Z

  
 RPG Vault: Deus Ex: Invisible War Interview, Part 1
Obviously, Deus Ex: Invisible War faces a sizable challenge in living up to the high standard established by its predecessor, which accumulated some 30 game of the year honors including our own.
Invisible War is a hybrid game, with shooter and RPG elements (just like the first game).
Invisible War refers to the constant power struggle taking place around us, as well as those being fought within us.
rpgvault.ign.com /articles/440/440693p1.html

  
 GameSpy: Deus Ex: Invisible War Preview
This is Harvey Smith, the project director for Deus Ex: Invisible War.
Despite this restraint, over the next couple hours the team managed to impart an enormous amount of information about the game, its engine, and the thinking behind the creation of an Invisible War.
An animatic is like a proof-of-concept for an animation; the drawings and other art assets are crude and the voices are temporary, but it gives you a good idea of how the final cinematic could be cut together.
xbox.gamespy.com /xbox/deus-ex-invisible-war/499142p1.html

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