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| | Diplomacy |
 | | Nowadays, of course, adventure games (excuse me, RPGs) are just another means of exposure to the same infantile licenses that you experience through comics, novelizations, Saturday-morning cartoons, movies, lunch boxes, action figures, and God (or the gods) know what all. |
 | | Many games, to be sure, innovate in some fashion; but few innovators can be termed superb games more than thirty years after their publication -- let alone, centuries after publication, as I expect Diplomacy will be. |
 | | Yet that alone is insufficient; the true complexity of the game lies in the relationships among its players, and those are ever-changing. |
| www.costik.com /dippy.html (1268 words) |
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