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| | MFC D3D Application - Direct3D Tutorial Part I - The Code Project - C++ / MFC |
 | | Managed Direct3D is an abstraction layer to unmanaged Direct3D, that for the most part, provides a one-to-one mapping of the unmanaged interfaces, structures, and enumerations to the managed classes, structures, and enumerations. |
 | | To be rigorous, in the Direct3D context, a surface represents a linear area of video memory, in practice, a rectangular portion of the video memory. |
 | | Direct3D methods to retrieve and store display modes; both methods take in a display format, (incidentally, an enhancement of Direct3D version 9.0), so we will pass them each of our application defined display formats. |
| www.codeproject.com /useritems/mfcd3d.asp?msg=1946275 (5534 words) |
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