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Topic: DirectDraw


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  GameDev.net - DirectDraw Programming Tutorial
DirectDraw 1.0 is currently available for Windows 95 and will be available for Windows NT this summer.
DirectDraw shields the programmer from the hardware specifics of such operations, and provides a very simple Flip() API function to do the work.
DirectDraw uses the concept of color keying to allow for using transparent colors during blits.
www.gamedev.net /reference/articles/article608.asp   (3510 words)

  
  DirectDraw - Wikipedia, the free encyclopedia
DirectDraw is used to render graphics in applications where top performance is important.
DirectDraw uses hardware acceleration if it is available on the client's computer.
A programmer could use DirectDraw to draw 3D graphics, but the rendering would be slow compared to an API such as Direct3D which does support 3D hardware acceleration.
en.wikipedia.org /wiki/DirectDraw   (182 words)

  
 DirectDraw: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-11-04)
DirectDraw is part of Microsoft[For more facts and a topic of this subject, click this link]'s DirectX DirectX quick summary:
DirectDraw is used to render[Follow this hyperlink for a summary of this subject] graphics Computer graphics quick summary:
Computer graphics (cg) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or...
www.absoluteastronomy.com /encyclopedia/d/di/directdraw1.htm   (694 words)

  
 DirectDraw Architecture   (Site not responding. Last check: 2007-11-04)
The DirectDraw portion of the display driver, which, along with the rest of the display driver, is implemented by graphics hardware vendors.
DirectDraw calls the DirectDraw driver for supported hardware functions, or the hardware emulation layer (HEL) for functions that must be emulated in software.
This enables DirectDraw to access information about the available driver functions, their addresses, and the capabilities of the display card and driver (such as stretching, transparent blits, display pitch, and other advanced characteristics).
www.osronline.com /ddkx/graphics/ddraw_2mcn.htm   (404 words)

  
 DirectDraw bug causes crashes | CNET News.com
Microsoft acknowledges a problem with its DirectDraw Java foundation classes that causes computers to crash.
Microsoft today acknowledged a problem with its DirectDraw Java foundation classes that causes computers to crash.
DirectDraw, the less popular cousin of Microsoft's DirectX technology, cannot understand a certain command that it ought to be able to execute.
news.com.com /2100-1001-217582.html?legacy=cnet   (367 words)

  
 DirectDraw Scrolling Marquee 1.0.1 - WhitSoft Development
DirectDraw Scrolling Marquee uses DirectDraw to produce very smooth scrolling.
Additionally, it supports multiple strings to scroll, and text and screen colors are not limited to the 16 color palette.
DirectDraw Scrolling Marquee requires DirectX 7.0 or later.
www.whitsoftdev.com /marquee   (179 words)

  
 Space Breakout - 2D Game Developed using DirectX and C#   (Site not responding. Last check: 2007-11-04)
DirectDraw was the main 2D interface to DirectX prior to version 8 (which is the latest version of DirectX).
Every DirectDraw application must have at least one surface which represents the actual video buffer being rasterised and displayed by the graphics card, this is usually refered to as the primary surface and will be created using the m_objPrimarySurface variable.
The method takes three arguments, the DirectDraw object for the application, a string indicating the source of the bitmap file and an integer indicating if a normal bitmap or a sprite is to be created.
www.c-sharpcorner.com /Code/2002/April/SpaceBreakOutMJ.asp   (2078 words)

  
 Fallout Software - Tutorials - DirectDraw - 2 - Creating a DirectDraw app
One of the ways this could be done is by creating a DirectDraw object(lpdd) and then requesting the DirectDraw7 interface by querying it from lpdd.
You have to pass the DirectDraw object to DirectDrawCreate.
Last thing to note is that DirectDraw automatically resets the resolution back to what it was, after you quit the program.
www.falloutsoftware.com /tutorials/dd/dd2.htm   (574 words)

  
 Basics of DirectDraw Game Programming by Doug Klopfenstein
DirectDraw was designed for speed; it lets you access the hardware at its most basic level, bypassing the multiple layers normally associated with Windows-based graphics.
DirectDraw exposes four objects to the programmer--the DirectDraw object, the DirectDrawSurface object, the DirectDrawPalette object, and the DirectDrawClipper object.
To prevent this from occurring, DirectDraw has a process waiting in the background that essentially traps messages that are being sent to that window, and uses these messages to determine when the application terminates.
inverse.8m.com /tutorials/ddrawintro.html   (10818 words)

  
 Creating Graphics with DirectDraw Classes > What Is DirectDraw?   (Site not responding. Last check: 2007-11-04)
DirectDraw is the oldest component of DirectX - it is a library of classes that were created to fill the ever-increasing need for fast-drawing animations in games and multimedia in Windows.
DirectDraw is a technology that was the cornerstone of DirectX for most of its life.
DirectDraw is easier to use if you want to work with 2D graphics only, and you can get up to speed on basic animation techniques much more quickly with DirectDraw.
www.informit.com /articles/article.asp?p=23287&f1=rss   (422 words)

  
 Fallout Software - Tutorials - DirectDraw - 6 - Surfaces, sprites and animation
A DirectDraw surface is identified by a pointer to the memory location it is stored in.
DirectDraw provides you with a function that copies data from one surface to another.
This is a good time to introduce you to a new DirectDraw utility function that will erase the surface you pass to it with a specific color.
www.falloutsoftware.com /tutorials/dd/dd6.htm   (4491 words)

  
 Corner of developer of games 3D - DirectDraw Tutorial
DirectDraw is the most important module of DirectX, because others modules of DirectX runs with it.
DirectDraw isn't only a blitter facility but also a strechting, transparencing, translucencing module.
DirectDraw supports rectangular surface only, so we must use a transparent-color (or colorkey).
francis.dupont.free.fr /coindev/english/dd.htm   (471 words)

  
 [No title]
The Directdraw object represents the display device, and is responsible for setting up the properties of the display, such as resolution and how the Directdraw window will interact in the windows environment.
DirectDraw surfaces are the pieces of memory that are used for drawing on.
Unlike Directdraw however this Direct3d object does not represent the display screen, it is just used to create and destroy other Direct3D objects that are used.
www.cs.wpi.edu /~matt/courses/cs563/talks/cbyrd/pres3.html   (3175 words)

  
 Creating Graphics with DirectDraw Classes > What Is DirectDraw?   (Site not responding. Last check: 2007-11-04)
DirectDraw is the oldest component of DirectX - it is a library of classes that were created to fill the ever-increasing need for fast-drawing animations in games and multimedia in Windows.
DirectDraw is a technology that was the cornerstone of DirectX for most of its life.
DirectDraw is easier to use if you want to work with 2D graphics only, and you can get up to speed on basic animation techniques much more quickly with DirectDraw.
www.samspublishing.com /articles/article.asp?p=23287   (384 words)

  
 DirectDraw C++ Class Source Code for DirectX Game Library
In a nutshell, the application is allowed full access to the DirectDraw API and existing objects created by the Chilkat engine.
Returns the DirectDraw clipper object used by the Chilkat engine to clip user-interface components when rendering.
Depending on the surface scenario, this could be a system-memory surface, or the back-buffer of the primary surface.
www.chilkatsoft.com /ChilkatDx/ck_directDraw.htm   (199 words)

  
 DirectDraw back? - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-11-04)
Posted - 1/8/2005 9:34:15 AM DirectDraw is indeed available in MDX but if you look at the documentation you will see it has been declared deprecated and hence you should try to avoid using it.
And altho I know DirectDraw is no more being upgraded, I still believe that you should learn it..
Also I would stay away from DirectDraw as it is depreciated and the only time it should be used imo is when you are already working with a DDraw application.
www.gamedev.net /community/forums/viewreply.asp?ID=1852687   (711 words)

  
 Welcome to FOURCC.org - DirectDraw overlay surface handling sample   (Site not responding. Last check: 2007-11-04)
There appears to be a great deal of confusion over how to create and display an overlay surface under DirectDraw so here's some sample code showing (very simply) how to create an overlay and show it stretched into a window.
/*************************/ /* Initialise DirectDraw */ /*************************/ ddrval = DirectDrawCreate(NULL, andlpDD, NULL); if(ddrval != DD_OK) { TRACE("Can't initialise DirectDraw !
Using the DirectDraw Blt, however, you can guarantee the value written to the primary surface so your colour key will work regardless of the state of the system palette.
www.fourcc.org /fccovrly.php   (642 words)

  
 [No title]   (Site not responding. Last check: 2007-11-04)
DirectDraw specific hardware capabilities such as overlays should be included back in DirectX 9.
The DirectDraw API is the part of DirectX that handles 2D graphics.
Additionaly DirectDraw is used by the Direct3D Immediate Mode API (that is itself used by the Direct3D Retained Mode API).
www.chez.com /scribe/en/13.htm   (2190 words)

  
 Direct Draw Tutorial 1
I will try to briefly explain my grasp on those issues in these tutorials, but once again, it is hard to do that in a short amount of time.
DirectDraw was created so that DirectDraw 1.0 code will work on a machine with DirectDraw 7.0 drivers.
DirectDraw does this a very sophisticated way using memory pointer switching; but that's not important, just remember it's FAST.
www.programmingcentral.com /source/ddraw12.html   (601 words)

  
 DirectDraw   (Site not responding. Last check: 2007-11-04)
DirectDraw is part of Microsoft 's DirectX API.
DirectDraw is used to render graphics in applications where top performance is DirectDraw also allows applications to run fullscreen of embedded in a window such as other MS Windows applications.
DirectDraw uses hardware if it is available on the client's computer.
www.freeglossary.com /DirectDraw   (436 words)

  
 Xtreme .NET Talk - C# - DirectX.DirectDraw question about off-borders
Yesterday (16-5-2005 (Sunday)) I started to learn DirectX's DirectDraw, I thought it would be harder, but, like the book's author (from which am learning DirectX) stated, "it's simpler then you imagine".
When you create a DirectDraw surface, you can provide it with a Clipper that specifies the region to clip, either taking a form from which it can find the bounds, or explicitly providing a rectangle.
What PlausiblyDamp said and, especially since DirectDraw is depracated and soon you probably won't have a chance to use it with newer releases of the SDK.
www.dotnetforums.net /showthread.php?goto=lastpost&t=92542   (598 words)

  
 Xtreme .NET Talk - 2D Performance: DirectDraw vs. D3D
When doing a 2D game it shouldn't really matter, but since DirectDraw has pretty much been dropped by Microsoft (they say use D3D for everything), one can only hope that D3D would be faster.
I'm currently working on a game using the Sprite class, and it is an easy alternative to DirectDraw (at least so far).
The biggest limitation with Direct3D that I am running into is having to have the texture sizes be powers of 2, and I'm not sure if this is the case in DirectDraw.
www.dotnetforums.net /showthread.php?goto=lastpost&t=78758   (372 words)

  
 Windows 2000 Graphics API Black Book--Problems with DirectDraw Samples on Windows 2000 with DirectX 8.1
There is a problem with the DirectDraw samples running on Windows 2000 with DirectX 8.1.
Open the Win2k_dx81_update.zip update file and extract its contents to the DirectDraw samples folder on your hard drive.
You should be presented with a series of dialogs that prompt you for confirmation for replacing the files.
graphicsbb.itgo.com /updates/win2k_dx81_update.html   (353 words)

  
 Double Buffer Drawing with DirectDraw: Part1   (Site not responding. Last check: 2007-11-04)
Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity.
When drawing with DirectDraw, you can specify to use more than one surface to draw on and flip between the primary and secondary screen surfaces.
Initializing the DirectDraw classOn our main class entry we will initialize the DirectDraw class by using the DirectDrawCreate function from the DirectX object.
www.c-sharpcorner.com /Code/2002/Aug/DoubleBufferDirectDraw.asp   (1710 words)

  
 Using DirectDraw Externally
Its first parameter is a pointer to that object, while its second parameter is a code that specifies the object type, using the same codes as fg_ddgetobj().
Any DirectDraw objects defined through fg_ddsetobj() must be defined before you call fg_vbinit().
Once you have created all the required DirectDraw objects and used fg_ddsetobj() to tell Fastgraph about them, use fg_ddapply() to activate these objects.
www.fastgraph.com /help/using_directdraw_externally.html   (484 words)

  
 Using EGI with DirectDraw
That said, it is quite possible to make DirectDraw application that runs both in exclusive mode and in windowed mode.
The DirectDraw part of that application, however, will be split into two components with little common code.
Both issues are solved by creating a dummy DirectDraw palette after creating the surfaces and to set the palette entries at every time that the EGI player indicates that the animation's colour table changed.
www.compuphase.com /eginotes/egiddraw.htm   (1007 words)

  
 DirectDraw Interface   (Site not responding. Last check: 2007-11-04)
Fastgraph supports but does not require the DirectDraw and Direct3D components of DirectX.
The DirectDraw component provides video memory management and hardware-accelerated blitting and page flipping capabilities.
DirectDraw is most useful for creating full screen programs because you can define both the screen resolution and color depth "on the fly", much like setting a video mode under DOS.
www.fastgraph.com /help/DirectDraw_interface.html   (183 words)

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