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Asynchronous Networking with the DirectPlay Protocol |
 | | When the DirectPlay protocol flag is not set, the application must examine the capabilities of the service provider (after the session has been opened) to determine what functionality is available in terms of asynchronous messaging, canceling messages, timeouts on messages, and prioritization of messages. |
 | | The DirectPlay protocol and asynchronous messaging provide an environment where the network code in an application can determine the abilities of the link and adapt its behavior to make the greatest use of available bandwidth. |
 | | DirectPlay is able to take advantage of any multicasting capabilities of the service provider in order to send group messages, thus reducing message traffic. |
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