| | Displacement mapping - Wikipedia, the free encyclopedia |
 | | Displacement mapping is an alternative technique in contrast to bump mapping, normal mapping, and parallax mapping, using a heightmap to cause an effect where the actual geometric position of points over the textured surface are displaced along the surface normal according to the values stored into the texture. |
 | | One of the reasons for this absence is that the original implementation of displacement mapping required an adaptive tessellation of the surface in order to obtain micropolygons whose size matched the size of a pixel on the screen. |
 | | With the newest generation of graphics hardware, displacement mapping can be interpreted as a kind of vertex-texture mapping, where the values of the texture map do not alter the pixel color, but instead change the position of the vertex. |
| en.wikipedia.org /wiki/Displacement_mapping (225 words) |