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Topic: Divine magic


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In the News (Sat 2 Jun 12)

  
  Magic and religion - Wikipedia, the free encyclopedia
A belief in magic as a means of influencing the world seems to have been common in all cultures.
It is at this stage of development that highly codified and elaborate rituals, setting the stage for formal religions, began to emerge, such as the funeral rites of the Egyptians and the sacrifice rituals of the Babylonians, Persians, Aztecs and Maya civilizations.
One of the more controversial practices in magic and religion both, this involves a sacrifice to a supernatural being, such as a god, angel, or demon, who is asked to intervene on behalf of the person performing the sacrifice.
en.wikipedia.org /wiki/Magic_and_religion   (1603 words)

  
 Divine Magic - WoWWiki
Most of the divine beings of Azeroth (known as Eternals) are distant entities.
With their many healing and protective spells, practitioners of divine magic are at the vanguard of the gods' efforts to ensure their peoples' survival.
Divine magic is not wholly the province of the gods; it draws on a wide variety of sources depending on the faith of the practitioner.
www.wowwiki.com /Divine_magic   (571 words)

  
 The Dragonhunt -- Magic
Divine magic points are also used to summon angels, to boost the power of guardian angels, or possibly for other granted powers.
Since arcane magic comes from within, rather than from the intervention of a divine Power, arcane magic points are determined by the mage's attributes as well as his level.
Each school of magic must draw 90% of its spells from those two roles; only one spell in ten, roughly, can be "miscellaneous." A single-classed mage may learn two schools of magic; he can multi-class into additional mage classes if he wants, gaining an extra two schools for each class.
www.alanmacdougall.com /dragonhunt/magic.php   (2186 words)

  
 Voyages in Eternity FAQ
Elemental magic is generally far less dependent upon the particular symbolic environment than the two “hard magic” styles are, with one major exception: the presence of the element to be manipulated is of extreme importance.
Divine Magic involves the channeling of power from extra-dimensional divine beings of power, whose assistance is usually gained as a result of worship and obedience to the entity.
Divine Magic often requires the availability of a material component in the form of a consecrated symbol of the faith, as well as frequent verbalization and occasional somatic components.
www.frontiernet.net /~huberc/voyages_faq_magics.htm   (4630 words)

  
 Magic
Divine magic may not be stored within a person, though it can be stored within a holy item.
Divine Miracles are 100% efficient using divine magic stored within a person.
The final and least common form of blood magic is alchemy and potion magic, which is only 100% efficient but may be made into potions which can be used at a later date.
web.mit.edu /~ashultz/Public/Arcanology/magic.html   (2011 words)

  
 Codicil: Magic and Miracles
The d20 system distinguishes between “arcane magic,” which involved the mystical manipulation of nature, and “divine magic,” in which the power of a god operates in a worshiper to work wonders.
Isaiah 3:3 includes diviners, expert enchanters, and possibly skilled magicians (or skilled artisans) among the list of community leaders that Yahweh will cut off from Judah and Jerusalem (the other leaders are warriors, soldiers, judges, prophets, elders, captains of fifty-men units, dignitaries, and counselors).
While miracles (or “divine magic” in Testament) feature prominently in a number of biblical stories, they are not quite as prevalent as some casual Bible readers may suppose.
www.heardworld.com /codicil/notes/magicandmiracles.htm   (1565 words)

  
 Divine Magic on Aeva
So long as the cleric is asking for something appropriate and in the proper manner, the god or goddess will respond by opening the floodgates of divine energy through his or her supplicant and the required spell will take effect.
Upon gaining a new class level, the divine caster automatically gains a number of additional spells per spell level equal to his or her wisdom modifier times two.
A divine spellcaster is not forever limited to the spells he automatically knows upon gaining a new level.
members.tripod.com /niveria/Starspeaker/sspkr_divmagic.htm   (1359 words)

  
 Mistrunner: Magic
Enchantment magic is the imbuing of animate or inanimate objects with special magical properties.
Raw magic is called upon to strengthen the power of a spell, such as when a caster wishes to reduce the chances of resistance.
A magical skill roll is required, this is an average task, but it may be modified depending upon the rarity and difficulty of the spell.
www.mistrunner.com /Rules/magic.html   (1694 words)

  
 Arista: the Nature of Magic
Magic flows into the world, and is shaped by the Gods into the structures that make up the world, whether that be a rock, a human or the emotion Courage.
Divine Magic works when a deity grants a little of his or her shaping ability to a follower.
Arcane Magic, on the other hand, is the result of pride, domination, determination, and the desire to control or alter the environment.
home.earthlink.net /~dpdearing/g2w-arista-magic.htm   (250 words)

  
 theria.net | Slayers Beacon of Light Amidst Darkness | World Guide | Magic   (Site not responding. Last check: 2007-10-10)
Magic in Slayers doesn't operate on learning rote spells, spending years in apprenticeship, or being limited to really dinky weapon choices.
Divine Magic knowledge in the peninsula is probably restricted only to the Gold Dragons of Dragon's Peak and perhaps the elves but they were unable to cast any while the God-Sealing Barrier was up.
Our own descriptor for the magic of the First Age and even some of the magic from the Age of Man. These were the kind of spells that could do the impossible, creating volcanoes, parting the seas, and the not so impossible, mending broken material, changing forms or shapes.
theria.net /slayers/guide/magic.html   (1378 words)

  
 Feyworld - Magic
Magic is a powerful force in Feyworld, but it does not affect the everyday life of most people as it does in many Dungeons and Dragons campaign settings.
Magic is a pervasive part of Feyworld, but it has a strange effect on the so-called mortal races, such as humans, orcs, dwarves and hobbits.
Because of the dangers inherent in planar magic and the lack of extensive knowledge on the subject in academic circles, this theory is extremely difficult to prove or disprove.
members.aol.com /noctifer/private/Feyworld/Magic/index.htm   (1804 words)

  
 Worship, Religion, and Divine Magic
You cannot have divine magic without a worship ceremony, and worship without magic is usually flat and lacking in substance.
Divine spells that are enchanted into devices must be renewed during a worship ceremony.
For priests, divine spells are renewable by worshipping in a sanctified temple.
mysite.verizon.net /res8de21/runequest/religion.html   (969 words)

  
 Wizards of the Coast 3rd Edition DnD New Magic for Eyru RPG
Divine magic is easily recognized in its appeal to the ancestors or elder gods.
Bardic magic in the world of Eyru, is tied directly to the minstrels ability to perform.
Indeed, bardic magic mostly emanates from and assists in their role as "master of ceremonies" and chronicler.
www.eyrurpg.com /magic.html   (806 words)

  
 D&D Magic Types   (Site not responding. Last check: 2007-10-10)
Divine magic is power given from praying to the gods, which let you call upon their power in a small way.
It is not affected by the armor worn by the caster.
Divine magic consists mostly of protective and healing magic, but does contain some attack spells as well.
pubpages.unh.edu /~edh2/magic.html   (212 words)

  
 Owning Your World part 2 -- Making Magic Work | Gamegrene.com
Arcane magic on the other hand is more of a hermetic pursuit; the intellect, will, or force of personality acts as the medium through which the caster controls unseen forces to bend reality to his will.
You could opt for a model where magic is only capable of relatively mundane effects but is as common as freckles, and likewise you could have a great deal of power in the hands of relatively few people.
For example, a world with very common magic drawn from a known source that is capable of incredible effects will not likely develop technology as fast as a world with the opposite: uncommon, weak magic, drawn from a mysterious or unknown source.
www.gamegrene.com /node/573   (3513 words)

  
 Mixing Magic - A Bad Idea, Anyway
It was as if they wanted only two kinds of magic - divine and arcane - but wanted to give an example of a specialty class for each type as well, hence the druid - a specialty nature cleric - and the illusionist - a specialist magic user.
This is why arcane casters can recognize divine spells, and vice versa, despite what some may feel, since they are well versed in ALL kinds of magic and not just their own.
No list is probably ALL arcane or ALL divine - not even the wizard's list or the cleric's list - but through a variety of reasons, may be some odd mixture of arcane and divine magic unique to a character, or unique to a particular class.
www.frontiernet.net /~jamesstarlight/MixingMagicTypes.html   (2731 words)

  
 [No title]   (Site not responding. Last check: 2007-10-10)
As the divine and ideal world was the basis of the existence and form of the Universe, so knowledge of the spiritual is the basis of magic.
elestial magic or magical astrology thus concerns itself with the middle world, that of the Zodiacal powers, which are a universal archetype of Reality and control the generation and corruption of all things in the material realm.
This is a branch of natural magic and combines together the occult (in the original sense of hidden) virtues of things at an astrologically appropriate time, through the use of talismans and amulets.
www.renaissanceastrology.com /astrologyandmagic.html   (701 words)

  
 [homebrew] Help me make my divine magic mechanic? - RPGnet Forums
Their magic is able to bend reality, but they must be careful not to bend it too far lest people learn of their continued existence and the past will come again...
Each time they evoke magic, they then have to face the reality backlash (with a value proportionate to the effect they created) which is defended against with the remaining points in their Magic pool.
They normally recover at a rate of 1 Magic Point per round, which is quite quick, though the initial MP recovery has to wait an amount of time appropriate to the amount spent (for example: I spend 4 Magic Points and it takes 4 rounds before I'll start getting the points back 1 per round).
forum.rpg.net /showthread.php?p=6664843   (3668 words)

  
 Realmswatch -- Realms Roundtable Magic
The archmage and the hierophant represent the pinnacles of divine and arcane magic, with abilities like arcane (or divine) reach that allow you to make melee touch attacks at a distance, increase your spell DCs, lend your turn undead abilities or druidic powers to another being, or channel spells into long-range raw magical energy.
Other prestige classes are the runecaster, which enhances the abilities granted by the Inscribe Rune feat, the Red Wizard, which sacrifices additional schools of magic to boost DCs and gain cooperative magic, and the shadow adept, which jumps into the abyss of the Shadow Weave with both feet and comes out with strange powers.
At the same time, it's a place where a gang of former merchants has a mercenary army, where a new nation is threatened by a horde of orc barbarians, and where a mage-hating nation of merchants controls some of the most powerful trade routes through the western part of the continent.
www.wizards.com /dnd/article.asp?x=fr/fx20010418b   (692 words)

  
 Magic
Nature magic can speed a soul through the Cycle of Arda, even bring the soul back to its previous body if the caster is sufficiently attuned to the world and little time has passed.
Creating Undead: powerful Arcane magic can animate the bodies of anyone, mortal or arcane, who was not properly buried by someone with the Devout Belief feat or who did not have Devout Belief at the time of their death.
Fortunately, this magic is used infrequently at best: the secrets of animating mummies seem to be known only to long-undead Kaikuhurans, and nearly all vampires are created by another vampire, not by pagan magic.
www.uq.net.au /~zzjohnsg/potestasdnd/magic.htm   (860 words)

  
 The Magic of SETERIA - A living and in-depth fantasy World created by Jeff Good -- detailed for adventuring, ...
First is the super-natural force granted by divine beings to their worshippers, and their Priests in particular.
These Spells are usually grouped for ease of reference into Magic "Spheres" (Protection, Divination, Guards and Wards, etc.), which are also used to reflect a given Deity's predilection for influence or control of a particular area of life.
The height of giants, the deadly touch of undead creatures, the siren call of a Harpy, and breath of a dragon are all examples of this "use" of the Weave.
www.goodworld.ca /set9_magic.html   (586 words)

  
 Official ICE Forums - Divine magic in a traditional medieval setting
More specifically, I'd want divine spellcasting in my setting to revolve on a personal (but not necessarily fair from a mortal viewpoint) relationship between the deity and his servant, notably one where the servant is there to serve and submit.
Magical aid (eg divine spells) bestowed upon mortal servants should be considered to be a big and serious deal to any deity.
Rather, there are magical beings with enough magic to keep them alive forever, and to grant their servants miracles in return for service and PP's.
www.ironcrown.com /forums/topic.asp?TOPIC_ID=4169   (2000 words)

  
 Alia:Religion and Divine Magic - RPGnetWiki
Where arcane magic is harnessing the power of the universe through mental discipline, divine magic is another approach where casters surrender to the flow of magic through nature and work with the universe instead of struggling against it.
Beneficial Divine magic is seen as the magic of life and in harmony with nature where Destructive Divine magic is seen as the magic of Death and the magic of the spirit world.
Clerics and other Divine spell casters do not get their spells as granted powers from their god, but are casters of magic in their own right.
wiki.rpg.net /index.php/Alia:Religion_and_Divine_Magic   (1786 words)

  
 Chapter 4 - Magic System
Two broad categories of magic exist in Crossfire: "wizardry" and "divine magic." The fundamental difference between the two comes down to the source that powers the magic of each.
In divine magic the practitioners, "priests," do not use their own power but rather channel power from divine entities ("gods.") They utilize various "prayers" to cast their magic and grace is the measure of how much magic the priest may channel.
Weapons and armour have no effect on the practice of divine magic but grace regenerates slower than mana, and the amount of grace that a priest possesses helps to determine the success of their prayers.
crossfire.real-time.com /guides/handbook/chapter4/magic_system.html   (3503 words)

  
 [No title]   (Site not responding. Last check: 2007-10-10)
These divine points would be "spent" for divine magic, upon demand, from the appropriate deity.
Because the character has a magical relationship with his god, and because he previously sacrificed some POW, he can "call the favor." This favor is answered in the form of a predictable, magical effect: a divine spell.
Much as rune magic might be seen as a "limited DI," Divine Intervention might be said to be "super rune magic." The basic idea: take the god's spell lists (both divine and spirit) as a rough guide to the possible effects from DI.
glorantha.temppeli.org /digest/belldigest/vol08p04.txt   (4299 words)

  
 E2: The Black Diamond   (Site not responding. Last check: 2007-10-10)
The type of magic a spellcaster wields determines his primary type; for example, a cleric's primary type is divine, a wizard arcane
His insight into the elements of magic breaks down the differences between arcane and divine magic.
Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell.
www.ennersea.net /epg/epg-spellcraft.php   (997 words)

  
 Magic   (Site not responding. Last check: 2007-10-10)
For the most part, divide magic also functions as per the Core Rulebooks, however, with the departure of a majority of gods, there are very few active clerics remaining.
In the case of the god of the Arcane, Xerxian, his clerics cast spells that will register as both arcane and divine magic to all forms of magical detection.
Please be aware, after a certain amount of time in a magic desert, most magic items (excepting relics and artifacts) will eventually lose their magical capabilities completely.
www.hereticcow.com /paxoria/magic.htm   (356 words)

  
 PenDragon Pass Magic   (Site not responding. Last check: 2007-10-10)
There are three types of spells: spirit magic, divine magic, and sorcery.
Spirit magic is akin to the spells used by the spirits a shaman controls, divine magic is a reflection of a deity's power, and sorcery uses the caster's innate power to manipulate the natural world.
Divine magic takes effect at the beginning of the round it's cast.
www.pensee.com /dunham/pdp/magic.html   (338 words)

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