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Topic: Dnd computer game


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  Concerns Christians Should Have About Dungeons & Dragons
Some Christian groups seize on the "games lure kids into cults" (among other things) as proof of the world's corruption: The fortress mentality is the first step in psychological alienation that cults must use in order to control their members.
The claim that fantasy games are dangerous alone demonstrates a willingness to ignore the truth and the evidence rather than admit to being wrong, duped or used.
Clinging to the "fantasy games are evil" argument is akin to claiming that the world is flat, because Christians used to believe the world was flat, all evidence to the contrary ignored.
www.mindspring.com /~rslau/games/dnd-info.html   (2038 words)

  
 Dnd (computer game) - Wikipedia, the free encyclopedia
dnd is a computer role playing game written in the TUTOR programming language for the PLATO System by Gary Whisenhunt and Ray Wood at Southern Illinois University in 1974 and 1975.
Later PLATO games, such as avatar, oubliette, baradur, moria, dndworld, bnd, and sorcery, were heavily influenced by dnd (and each other) while adding innovative features of their own, from 1976 to 1979.
Some games on non-PLATO computers were directly derived from dnd and other PLATO games by authors who copied the PLATO versions (in particular, the non-PLATO game named "dnd" with its goal of finding "the orb"), while other games, such as Rogue, were most likely independently created several years later.
en.wikipedia.org /wiki/Dnd_(computer_game)   (883 words)

  
 History and Development of the Computer Video Game
Computer games are often more powerful than console games because of early market releases of their external architecture and graphics cards.
While other games would also make use of it, the FPS would become the chief driving force behind the development of new 3D hardware, as well as the yardstick by which its performance would be measured, usually quantified as the number of frames per second rendered for a particular scene in a particular game.
Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty.
www.edinformatics.com /inventions_inventors/video_games.htm   (7377 words)

  
 Mark's Favorite Non Computer (Board and Card) Games
The biggest problem with non-computer games is finding an opponent, so the list is not as extensive as I don't have that many game playing friends.
Games are linked together so the gold obtained in the games can be used to purchase better weapons, etc. Expansion scenarios are available as well.
The game play is simple, each side has a number of pieces and each piece has a attack value, defense value and number of hit points.
www.markbsplace.net /Games/boardgames.html   (718 words)

  
 DND for DOS - MobyGames
DND is a PC conversion of the seminal mainframe classic of the same name, which started computer role-playing games.
DND lets you generate your character by randomly rolling attributes (Strength, Intelligence, Wisdom, Constitution, Dexterity and Charisma) and then select one of three classes (Cleric, Fighter or Magician, the first and last are able to cast spells).
This entry to the MobyGames database was contributed by Schrottvogel (1465) on Aug 28, 2006.
www.mobygames.com /game/dnd   (434 words)

  
 What Is D&D?
This is the Dungeons and Dragons Roleplaying Game, the game that defines the genre and has set the standard for fantasy roleplaying for more than 30 years.
As a hobby game, DandD is an ongoing activity to which players might devote hours of their time—much like a weekly poker game—getting together with friends on a regular basis for weeks, months, or even years.
The game assumes the use of miniatures and a battle grid, and the rules are written from this perspective.
www.wizards.com /default.asp?x=dnd/whatisdnd   (890 words)

  
 GameSpy.com - Hall Of Fame: DND
These games were chosen either because of their brilliant gameplay (which makes them playable to this day), or because they innovated in such a way to reshape gaming in their time.
The game was version 1.12 of DND, its name drawn from the famous Dungeons and Dragons pen-and-paper RPG series that (unofficially) inspired it.
The original version of DND, however, had been created by Daniel Lawrence in the early '70s, and by 1984 was being distributed in a modified form as Avalon Hill's Telengard, one of the all-time early computer classics.
archive.gamespy.com /halloffame/march02/dnd   (718 words)

  
 [No title]
DND v1 is the 'original' release -- a v2 release came out with several sub-versions, added the "M" command and assigning operator privilege to the 1:216 node, as well as improving the TMP file handling.
DND was ported to the PC and PCjr in 1982 by Dan, in C. He's looking for this port, and I will all too happily make it available should it be located again.
DND was developed over the course of 1982 through 1984, and finally released to the public through the increasingly popular Shareware/Public Domain market.
members.tripod.com /~rancourt/framesgames.htm   (4032 words)

  
 Roguelike
A roguelike is a computer game that borrows some of the elements of another computer game, 1980's Rogue.
A roguelike is a superficially two-dimensional dungeon crawling computer game, usually with simple text or ASCII "graphics" and many with "tiles" which replace the rather limited character set with a wider array.
Roguelike games feature randomly generated dungeon levels, which give them more replay value than games in which the levels are the same every time, though many have static levels as well.
www.gametoplay.freegames.eu.com /games/Roguelike.html   (1145 words)

  
 History of computer and video games - Wikipedia, the free encyclopedia
Many of the earliest computer games ran on university mainframes in the United States and were developed by individual users who programmed them in their idle time.
The game is loosely based around table tennis: ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their bat to hit the ball back to their opponent.
In computer gaming, the later 1980s are primarily the story of the United Kingdom's rise to prominence.
en.wikipedia.org /wiki/Timeline_of_video_games   (8171 words)

  
 Cincinnati.Com: Video Games
The game now features four races (compared with two as in 1995's "WarCraft II"), each with its own distinct units, weapons of war, magic abilities, legendary heroes and unique side to the story.
Similar to its pen-and-paper predecessors, this game is a first in that it allows players to become a "Dungeon Master" during multiplayer matches.
At the beginning of the game, players must spend time customizing the race, class and look of their character before setting out on the lengthy expedition.
cincinnati.com /freetime/games/reviews/042302_dnd.html   (643 words)

  
 DND   (Site not responding. Last check: 2007-10-20)
DND Tightening Belts After Two Similar Incidents580 CFRA Radio, Canada - 10 hours agoA few mistakes involving valuable equipment have forced the Department of National Defence to censure officers and review protocol.
Since 2004, it has been a DND policy not to collect income tax from military personnel serving in war zones.
No 42 DND receives environmental awardVictoria Lookout, Canada - Oct 16, 2006DND has come under the scrutiny of an environmental group, but in a good way.
www.33beat.com /DND.html   (217 words)

  
 Home Page   (Site not responding. Last check: 2007-10-20)
We've been gaming for over 3 years now and are still going strong.
Almost every bit of written information from the game is posted here on the site.
Gaming information, including rules modifications, name and weather generation tables and things the players would love to discover...
www.stanford.edu /~frimicc/DnD/main.html   (188 words)

  
 rec.games.frp.dnd FAQ: 9/9 -- Gamespeak 2: For DM's Eyes
The "Baldur's Gate" and "Icewind Dale" computer games are also both set in the Faerun of the Realms; the former in the Sword Coast area, the latter in the far north.
However, be careful in using these tips, as repeated use of these techniques may lead to anger on the part of players who feel the DM is making life harder for their characters than for the rest of the party.
An alternate (or parallel) in-game explanation is that level- draining undead have strong ties to the Negative Material Plane, and are essentially negatively-charged objects, and void of life.
www.cs.uu.nl /wais/html/na-dir/games/dnd/part9.html   (7541 words)

  
 DnD Online Games - GAME CLOSED - [Insert Game Here] - An Opportunity for Complete Freedom of Gaming   (Site not responding. Last check: 2007-10-20)
Essentially, the concept was that the players would be given free reign to do what they wished, provided they were fulfilling their end of a deal in which they escaped eternal damnation in return for causing havoc in the Material Plane (it was called The Weight of a Soul, if I recall correctly).
DandD is a game that allows you to do almost anything, yet the vast majority of games will confine you to a set path (which is of course not necessarily a bad thing).
I'll post the name of the player whose game I picked, along with the un-secreted application, so everyone gets to see the winning entry, as it were.
www.dndonlinegames.com /showthread.php?t=49075   (2757 words)

  
 rec.games.frp.dnd FAQ: 5/9 -- Glossary
This is not to say that all "power gaming" is munchkin and bad, as it is possible and common for a group to decide to run a campaign with incredibly high amounts of power, yet have it contain just as much challenge and roleplaying as any other campaign.
With this kind of game, there is actually some question as to whether or not any or all of the characters could survive a given encounter, but the point is not basic survival, but a balance of power and role-playing.
In addition, most of the characters in a "power game" environment actually have to work (and role-play) for each and every powerful item they gain, instead of turning into a walking magic shop when "my two rich uncles just willed all of their magic items to me," or some such.
www.faqs.org /faqs/games/roleplay/dnd/part5   (2460 words)

  
 GameSpy: Hall of Fame Index
While previous skating games just made you bored, Tony Hawk got on his digital board and showed the gaming world how it was done.
With features that were way ahead of their time, Bungie created a series of games that doesn't get the credit it deserves for helping shape the world of the FPS.
A journey into one of the most prolific real-time strategy games ever reveals why it deserves to be in the hallowed halls of the GameSpy Hall of Fame.
www.gamespy.com /index/halloffame.html   (2670 words)

  
 Atari Announces New DnD RTS - MegaGames pc
Atari seems to have decided to focus on strategy games this summer and has now announced that it has plans to develop, under license from Hasbro, "Dragonshard" a real-time strategy game based on the Dungeons & Dragons universe created by Wizards of the Coast.
Dragonshard will be the first game set in the exciting new D&D campaign setting, Eberron, a cinematic and war-torn world of action, adventure and intrigue where fantasy meets magical technology.
Eberron, which has been recently released by Wizards of the Coast, details a land composed of a dark underworld ruled by monsters and demons, and a surface world home to the civilizations of humans, dwarves, halflings, gnomes and more.
www.megagames.com /news/html/pc/atariannouncesnewdndrts.shtml   (994 words)

  
 Online Play? - Atari Forums   (Site not responding. Last check: 2007-10-20)
I really do hope this game will live up to expectations, which are growing the more press this game gets and the closer it gets to release.
The game will be great; but it's a tad early to predict it's greatness - espicially when there are certain "issues" that already hurt the game from my poiint of view, and as all wise people know only *my* view counts.
The game could still be awful, but the information I have tells me that almost everything I could possibly want is in, and the majority of the things that could ruin a game like this are out; so that doesn't leave lots of potential from disappointment.
www.ataricommunity.com /forums/showthread.php?t=313227   (1763 words)

  
 Dungeons Deep - Freeware Fantasy Dungeon Game Classics
DND (1972) by Daniel Lawrence - "Arguably, (DND) is the first computer role-playing game.
Castle of the Winds by Rick Saada is a fantasy rpg (with basic gfx) in which you explore dungeons, kill monsters, collect all manner of items and treasures and so forth.
Recently, the author of the game posted this on his webpage: "What I didn't expect was that Castle of the Winds would generate some 13,500 registrations, and continue to generate mail to this day.
www.digital-eel.com /deep.htm   (1296 words)

  
 Female Gamer of the Month
She learned at the young age of ten, how to play a neat game from a friend.
So she moved on to three, and was quite pleased to see expectations were surely surpassed.
She continued to play that swell game, immaturity took all the blame, for her father decreed that she truly believed in real dragons within the mundane.
www.dndadventure.com /dnda_female_gamer.shtml?1028.txt   (400 words)

  
 rec.games.frp.dnd FAQ: 2/9 -- Netiquette
A: Most likely, some poor schmuck walked away from his computer and a friend decided to play a practical joke, or someone is just trying to yank your chain.
Walkthroughs of many of the SSI games, including Eye of the Beholder II, III, and Dark Queen of Krynn are available through the Web at ; many other computer games, including the Bard's Tale series and Baldur's Gate, are also represented there.
By and large, that means that if the discussion is about how to take elements from other d20 games and integrate them into DandD, then that is on topic; if the discussion is about other d20 games in their own right, without any meaningful references to DandD, then that is off-topic.
www.cs.uu.nl /wais/html/na-dir/games/dnd/part2.html   (5972 words)

  
 DND
Shorthand for Do Not Disturb, DND is a common tag or extension added to users name or alias to let other users or players know that person does not wish to be disturbed either because he or she is away or because they are busy.
More commonly known as DandD, DnD is short for Dungeons and Dragons and is a role playing game where players play with a number of different characters in an imaginary world.
DandD is played by millions of people around the world and today many of the computers RPG and MMORPG games are based off many of the same ideas of this popular game.
www.computerhope.com /jargon/d/dnd.htm   (195 words)

  
 IGN Boards - NetHack: The Best PC RPG Game Ever - Read More!   (Site not responding. Last check: 2007-10-20)
Rogue-like games were appearing in abundance, and the remarkable NetHack, an ASCII text game loosely based on Dungeons and Dragons, was just beginning its development.
Salon.com calls NetHack: ”The best game ever” and state: ”No graphics, no sound, no razzle-dazzle -- but Nethack is still one of the finest gaming experiences the computing world has to offer.” in their article found here.
Even if your from the newer game generation and are not used to or like old-school games it has that something special that grabs you and does not let go.
boards.ign.com /Classic_Computer_Gaming_General_Board/b5141/52811963?0   (1181 words)

  
 Computer Game - Information   (Site not responding. Last check: 2007-10-20)
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www.freewebs.com /information24/computer-game.html   (385 words)

  
 dnd style mmorpg - DevMaster.net Forums
me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players edition.
First, the appropriate forum for recruiting members for a project, or similar, is not in a programming or game design forum, but in Personal Announcements.
I for one would not be at all impulsed to contribute to a project with such an insuting project leader.
www.devmaster.net /forums/showthread.php?t=2333   (438 words)

  
 [No title]
Computer game production encompasses a wide variety of disciplines and roles from a diverse host of creative and technical domains, and is destined to have a major impact on the work processes of all of them in the near future, if it has not already.
- For programmers, the unique nature of game rules and progressive states require new levels of imagination to realize inside conventional development environments, including radically new uses of graphics pipelines, physical simulations and artificial intelligence, to mention a few.
Rest assured, though, that the session is open to spectators, and is promised to be great fun to watch.
roots.dnd.no /repository/aboutROOTS2006_Media_Games.doc   (768 words)

  
 Expansions? - DUNGEONS & DRAGONS ONLINE™: Stormreach™ Forums
I bought this game because I had heard it was the best DnD computer game to date and would have all the 3.5 rules regulations etc in it.
After purchasing the game, I have found that it is lacking in FAR too many things.
Game technology and certain software © 1995-2006 Turbine, Inc. and patents pending.
www.ddo.com /forums/showthread.php?t=8718   (278 words)

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