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| | Doom WAD - the free encyclopedia (Site not responding. Last check: 2007-11-05) |
 | | The idea of making Doom easily modifiable was primarily backed by Carmack, a well-known supporter of copyleft and the hacker ideal of people sharingand building upon each other's work, and by John Romero, who had hacked gamesin his youth and wanted to allow other gamers to do the same. |
 | | Eternal Doom has been praised for the levels' grand architecture and complex layouts, but the size of some of the largest castles, combined with level designwhich sometimes forces the player to travel back and forth between switches located around the map — often difficult tofind, has also been subject to criticism. |
 | | The original Doom Editing Utility has been ported to a number of operating systems, but lost significance over time; however, many oftoday's editors still have their roots in DEU and its editing paradigm, including DETH, DeePsea, Linux Doom Editor, and Yadex. |
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