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Topic: Doom Editing Utility


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  Doom WAD - Wikipedia, the free encyclopedia
The idea of making Doom easily modifiable was primarily backed by Carmack, a well-known supporter of copyleft and the hacker ideal of people sharing and building upon each other's work, and by John Romero, who had hacked games in his youth and wanted to allow other gamers to do the same.
Doom 64 TC is a replication of Doom 64, the Nintendo 64 version of Doom, which contains different levels, graphics and sounds.
The original Doom Editing Utility has been ported to a number of operating systems, but lost significance over time; however, many of today's editors still have their roots in DEU and its editing paradigm, including DETH, DeePsea, Linux Doom Editor, and Yadex.
en.wikipedia.org /wiki/Wads   (2412 words)

  
 Doom WAD - the free encyclopedia   (Site not responding. Last check: 2007-11-05)
The idea of making Doom easily modifiable was primarily backed by Carmack, a well-known supporter of copyleft and the hacker ideal of people sharingand building upon each other's work, and by John Romero, who had hacked gamesin his youth and wanted to allow other gamers to do the same.
Eternal Doom has been praised for the levels' grand architecture and complex layouts, but the size of some of the largest castles, combined with level designwhich sometimes forces the player to travel back and forth between switches located around the map — often difficult tofind, has also been subject to criticism.
The original Doom Editing Utility has been ported to a number of operating systems, but lost significance over time; however, many oftoday's editors still have their roots in DEU and its editing paradigm, including DETH, DeePsea, Linux Doom Editor, and Yadex.
www.free-web-encyclopedia.com /?t=WAD   (2191 words)

  
 Casino Encyclopedia   (Site not responding. Last check: 2007-11-05)
Eternal Doom (http://www.doomworld.com/idgames/index.php?id=8688) is a set of levels for Doom II created by TeamTNT after Final Doom, released non-commercially in several versions — the final one on 14 November, 1997.
Eternal Doom has been praised for the levels' grand architecture and complex layouts, but the size of some of the largest castles, combined with level design which sometimes forces the player to travel back and forth between switches located around the map — often difficult to find, has also been subject to criticism.
Doom 64 TC (http://www.doomwadstation.com/main/doom64.html) is a replication of Doom 64, the Nintendo 64 version of Doom, which contains different levels, graphics and sounds.
www.casinoencyclopedia.com /index.php?title=WAD   (2349 words)

  
 DOOM   (Site not responding. Last check: 2007-11-05)
DOOM consisted of three episodes with nine levels each; eight of these levels needed to be completed to finish an episode, while the ninth one was a secret level that could be accessed from within the first seven.
DOOM II consisted of thirty regular levels, plus two "secret" levels, which nearly duplicated episode 1 level 1 and episode 1 level 9 of Wolfenstein 3D; the engine and gameplay were the same as DOOM, with some additional weapons and monsters added.
The DOOM engine continued to be developed even after the initial release of the game; there were a total of 11 versions, from the original 1.0 that was released on December 10 1993 to the final 1.9 release.
www.theezine.net /d/doom-1.html   (1522 words)

  
 DEU - Iridis Encyclopedia   (Site not responding. Last check: 2007-11-05)
DEU (Doom Editing Utility) allows the creation and editing of WAD files for use with id Software's computer game Doom.
DEU was developed during January through May of 1994.
Made possible by Matt Fell 's release of the Unofficial Doom specifications Brendon Wyber released the second version of DEU into the public domain on 26 January 1994.
www.iridis.com /DEU   (116 words)

  
 Doom WADs - Open Encyclopedia   (Site not responding. Last check: 2007-11-05)
It included a CD with editing programs and complete WADs that could be played or studied.
Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own WAD files — packages containing levels, graphics and other game data — and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooters.
In 1996, Final Doom, a package of two 32-level sets created by TeamTNT, was released as an official id Software product.
open-encyclopedia.com /WAD   (2153 words)

  
 Dr Sleep's DOOM Apothecary
You can also edit or modify most of the resources in your PWAD with XWE's several different editing modes: it features a paint program, a text editor for the ENDOOM data, a level editor, and coordinate positioning for patches.
Doom Builder v1.63 has several new features, the best of which is the gradient function.
Doom Builder: An Illustrated Guide has three sections: the first covers the DB interface, the second is a step-by-step walkthrough building a level, and the third covers advanced functions.
drsleep.newdoom.com   (1224 words)

  
 Dr Sleep's Editing Clinic
Unofficial DOOM Specs v1.666 by Matthew S. Fell is the definitive reference for DOOM Guru wannabes.
DOOM Design FAQ v1.2 by Tom Neff answers everything you've always wanted to know about "The Medusa Effect," "Tutti-Frutti," "HOM," and other PWAD gremlins (but were afraid to ask).
DOOM Metrics by Scott Amspoker gives you the heights and widths (in pixels) of monsters, including minimum clearances and other physical limits of the DOOM engine.
www.doomworld.com /drsleep/editing.htm   (648 words)

  
 DEU - free-definition   (Site not responding. Last check: 2007-11-05)
DEU (Doom Editing Utility) allows the creation and editing of WAD files for use with id software's DOOM.
Made possible by Matt Fell's release of the Unofficial DOOM specifications Brendon Wyber released the second version of DEU into the public domain on 26 January 1994.
Shortly thereafter DOOM enthusiasts became involved with further enhancing the DEU program.
www.free-definition.com /DEU.html   (135 words)

  
 doom - DownSeek.com   (Site not responding. Last check: 2007-11-05)
Doom 95 continues the hyperviolent exploits that propelled the original Doom to infamy.
Pocket DOOM is a very effective transfer of the classic 3D shooter for your CE device.
This is a very small editing utility designed for use with the groundbreaking first-person shooter, Doom.
www.downseek.com /search?for=doom   (189 words)

  
 Doom Wad - AskTheBrain.com
Doom Legacy Wads have dished up four portions of Doom goodness for you.
The Doom Wad Station is holding an open contest, inviting any and all wad designers to submit original Doom or Doom II wads.
The idea was born when the maintainer of The Doom Editing Pages mailed me that his site won't get updated with the tricks seen in more recent wads.
www.askthebrain.com /doom_wad-.html   (309 words)

  
 DOOM: Rec.Games.Computer.Doom FAQ (1999/09/07)
DOOM and Ultimate DOOM v1.9 and DOOM II v1.9 are the final versions; the latter is compatible with MacDOOM II v1.0 for PC<->Mac multi-playing.
DOOM for BeOS is in development by Chris Herborth and a beta is now available.
Another virus associated with DOOM II is Tai-Pan.666, but it does not activate, is not intentionally destructive and isn't related to DOOM II per se, pirated or not.
www.faqs.org /faqs/games/doom/RGCD-faq   (4653 words)

  
 DOOM Level Design FAQ . . . . . . (94/09/09)
A. The structures of DOOM II and the final (1.666) release of DOOM I are expected to be similar, but we won't know for sureuntil DOOM II is officially released in October.
Under DOOM versions 1.2 and earlier, the Tall Room or "Moire'" error (see [2-7]) will crop up if the *difference* between floor and ceiling is great; but a (Floor=15000, Ceil=15100) room will play perfectly in all versions.
A. DOOM has a bug where, if you look at a closed door whose floor(=ceiling) is higher than the sector floor beyond, it appears on the map like an open window.
www.faqs.org /faqs/games/doom/design-FAQ   (9149 words)

  
 Doom 3 Files - Zip to PK4 Utility Info
Doom 3 Files is not responsible for their content.
Use of Doom 3 Files materials is subject to certain Terms and Conditions.
Doom 3 and related marks are trademarks of id Software.
doom3.filefront.com /file/Zip_to_PK4_Utility;29473   (565 words)

  
 NewDoom.com - DOOM Editing Guide
Editor for: Doom, Doom II Notes: This is the Go32 version of the 5.21 release of deu.
Editor for: Doom, Doom II Notes: This is a shareware version with some tools disabled.
Editor for: Doom, Doom II Notes: This is the 16-bit version from the deu team.
www.newdoom.com /editing.php   (440 words)

  
 NewDoom.com - New Doom Articles
In case you're wondering, Zack is a guy that hangs out on the New Doom Forums and who was always talking about how John Carmack was God.
Luckily they were already set up just like the EDGE DOOM source port I always use so the transition was smooth.
Here's my favorite things, I brought these disks in to get signed and there were exactly four members of the original DOOM staff still working there.
www.newdoom.com /articles.php?i=id2   (1571 words)

  
 DOOM 3 Benchmark utility & Doom 5.1 - Halflife2.net
DOOM 3 Benchmark utility and Doom 5.1 - Halflife2.net
Doom 3 will certainly change a lot of things and as you have read, sound is going to join the likes of the Graphics Technology with people striving to get the best they can to enhance the gaming experience.
Doom 3 is going to be leading the wave.
www.halflife2.net /forums/showthread.php?t=19752   (1087 words)

  
 Doom Legacy - Doom Legacy Editing Guide
This site covers everything from making levels, scripting, adding sounds, even all the BOOM editing stuff is the Doom Legacy Editing Resource.
To edit Doom Legacy, you'll need some new tools that are provided in the 'editing' archive.
The Doom Legacy source code is now under the General Public Licence published by the Free Software Fondation.
legacy.newdoom.com /editing.php   (391 words)

  
 bluemud.org - games-doom-RGCD-faq   (Site not responding. Last check: 2007-11-05)
DOOM for OS/2 was in development by IBM but is apparently cancelled.
The head on the pole behind the Demon is DOOM programmer John Romero's.
DOOM does not suffer from the Pentium floating point bug in any way.
www.bluemud.org /print/15936   (3939 words)

  
 [No title]
Total editing time would be more than a year.
Speed will be slow in some areas, especially in the beginning of map 02.
:"You are correct, sir." --Fletch :"Your level should be in DOOM III!" --Scorpion :"Bull." --S. Spiff killed by Ant in a dm.
www.doomworld.com /linguica/level.php?id=2803   (831 words)

  
 Charlotte editing jobs   (Site not responding. Last check: 2007-11-05)
I held part-time reporting or editing jobs (while in college) at the...
The outlook for most editing jobs is expected to be...
After editing the poems to remove some of...
www.insourcestaffing.com /Charlotte-editing-jobs.asp   (2031 words)

  
 Planet DOOM - News, Screenshots, Previews, Reviews, Guides   (Site not responding. Last check: 2007-11-05)
All of the music from Doom and Doom II along with pictures of the levels or screens in which the music is heard.
DoomEd is a Windows based editor for creating your own maps for Doom and Doom2
Aims to be the most stable Doom port with the highest compatibility to the major Doom versions.
www.planetdoom.com /community/links   (365 words)

  
 Cleveland editing jobs   (Site not responding. Last check: 2007-11-05)
She took on several freelance writing and editing jobs, and in early...
Editing and Communications and Entertainment Employment Journal are...
editing jobs online their jobs in it, but welding engineering jobs...
www.insourcestaffing.com /Cleveland-editing-jobs.asp   (2108 words)

  
 Tricks of the DOOM Gurus: Authors
Contribution: Episode 2: Creating your own DOOM; two Appendices, "Essential DOOM Thing Information" and "Special Line types".
DOOM is a trademark of id Software inc.
I am grateful to CRES for providing space on their server for these pages.
cres1.lancs.ac.uk /~esasb1/doom/dpg/authors.html   (373 words)

  
 LevelEd - Masters of LevelDesign - Richard "Levelord" Gray   (Site not responding. Last check: 2007-11-05)
Hmmm, well, I started as a software engineer who played more games than his career could finance.  DEU (Doom Editing Utility) was released and I quickly fell in complete and passionate love with making Doom levels.
I still remember altering one wall in E1M1 of Doom and being completely floored when I cranked it up in the game.  I was hooked!  I did four Doom levels (GrayDOOM) and uploaded them to CompuServe in July of 1994. 
Those caught the eye of Nick Newhard and I started doing contracted levels for Blood with the Q Studios team.  Those caught the eye of Apogee and I was soon hired full-time to do Duke Nukem 3D.
www.planetquake.com /leveled/features/masters/levelord.shtml   (446 words)

  
 Linux DooM FAQ
DOOM that are better answered by other sources, like how to recompile your
DOOM is looking for the doom*.wad file that it needs.
DOOM uses a local colormap in X because it needs all 256 colors.
www.doom2.de /faq/faq_linux.htm   (4326 words)

  
 [No title]   (Site not responding. Last check: 2007-11-05)
I spent too much time making this level and now my eyesight's gone.
;-) Description : This is my first attempt at trying to do something really cool with DEU 5.0, 5.1, 5.2, and 5.21.
Additional Credits to : id, for making DOOM and to the fine producers of DEU.
ftp.sunet.se /pub/pc/games/idgames/levels/doom/d-f/destiny1.txt   (396 words)

  
 To DOS Freak, question about DOS DPMI Modules
There is this old Doom editing utility called DCK (Doom Construction Kit), http://www.3ddownloads.com/?file_id=7844 which will only run under DOS and if you try to execute it under Win32 it says "This DPMI module cannot run under Win32." Any ideas on this?
Just find it funny that they programmed it to detect Win32 so it must be a fairly recent prog for a Doom prog....
Yep, Win32 was designed for Winders 3.1....about the same time as Doom.
www.ntcompatible.com /thread22710-1.html   (886 words)

  
 Doom Legacy - Doom Legacy Links
Boingo's very excellent site with more than 300 deathmatching skins to choose from and tutorials that tell you how to make your own.
Cool levels and some great Legacy editing tutorials.
The communities newest map editing utility is also open source!
legacy.newdoom.com /links.php   (113 words)

  
 BerneyBoy's info
I hope you enjoy your visit, take your time and look around.
My design experience has it's beginnings back in 1994, when I first started experimenting with the Doom Editing Utility.
Even now I consider every session with an editing maps/levels to be a learning experience.
www.planetquake.com /berneyboy/about.htm   (339 words)

  
 New Doom Forums - Submiting Files
New Doom Forums > Classic DOOM > Editing
Hey, i might not be looking hard enough on here, but where can u upload your files on 2 the website, is it took off or am i not looking hard enough?
What utility to add PCX files to PK3 archives?
forums.newdoom.com /showthread.php?t=19032   (57 words)

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