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Bio - Doom source port Wikipedia RSS Feed zdaemon (Site not responding. Last check: 2007-10-23) |
 | | The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more source code features to add new game features and alter gameplay. |
 | | The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form. |
 | | Doom Legacy is a source port originally written as a fork of DOSDoom, introducing mouse-look, jumping, a console, 32 player deathmatch, skins, and, later, native Windows and Mac OS X ports. |
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