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Topic: Doom source port


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In the News (Wed 23 Dec 09)

  
  Bio - Doom source port Wikipedia RSS Feed zdaemon   (Site not responding. Last check: 2007-10-23)
The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more source code features to add new game features and alter gameplay.
The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form.
Doom Legacy is a source port originally written as a fork of DOSDoom, introducing mouse-look, jumping, a console, 32 player deathmatch, skins, and, later, native Windows and Mac OS X ports.
www.blinkbits.com /bits/viewtopic/doom_source_port_wikipedia_rss_feed?t=10994855   (1831 words)

  
 Doomworld -- 10 Years of Doom
With the DOOM source having been released under a proprietary, educational-use license, it was not uncommon at this time for source ports to keep their source code locked away and unavailable to the general public.
While source ports currently in progress could not be retroactively forced to convert to the GPL license, any new ports basing themselves off the relicensed source would have to obey its terms.
The port includes several features still not found in any other software-based port, such as mirrors and slopes (although efforts to duplicate or even surpass these are underway in a small number of ports).
www.doomworld.com /10years/ports/ports02_1.php   (1274 words)

  
  Science Fair Projects - Doom source port
The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more features to add new features and alter gameplay.
The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form.
As a consequence of the source code for GLDoom, the first port to add OpenGL graphics to Doom, being lost in a hard disk crash, the code was re-released in 1999 under the GNU General Public License after requests from the community.
www.all-science-fair-projects.com /science_fair_projects_encyclopedia/Doom_source_port   (500 words)

  
 Source ports - Doom Wiki - a Wikia wiki
Source ports have been created for a variety of PC operating systems, such as the 32-bit Windows family, Linux and the BSDs.
The original purpose of source ports was cross-platform compatibility, but shortly after the release of the source code, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later began adding new features to alter gameplay.
The source code was originally released under a proprietary license which prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form.
doom.wikia.com /wiki/Source_port   (468 words)

  
 Doomworld -- Source Ports -- Linux / Unix
As said, original Doom source code as released by id Software under the GPL licence.
Source also available as CVS repository at SourceForge.
Source of this Linux version of the original Win32 source port ZDoom.
www.doomworld.com /ports/linux_unix.shtml   (571 words)

  
 [No title]
This parameter is especially useful with the Doom 95 source port, which does not allow gameplay to be recorded through its Windows Launcher interface.
See also: -maxdemo, -playdemo, -skill, -warp Examples of usage: doom -record mydemo doom -maxdemo 1000 -record mydemo doom95 -nodm -basewad doom.wad -record mydemo doom2 -record mydemo doom2 -maxdemo 1000 -record mydemo doom95 -nodm -basewad doom2.wad -record mydemo -RESPAWN -------- Note: -respawn should be accompanied by a -warp, -skill, -record, or -loadgame parameter.
Doom II and both Final Doom games each contain a single 32-map group; an "Episode" designator is not used.
classicdoom.com /doomparm.txt   (3225 words)

  
 Doom source port   (Site not responding. Last check: 2007-10-23)
The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form.
As a consequence of the source code for GLDoom, the first port to add OpenGL graphics to Doom, being lost in a hard disk crash [4], the code was re-released in 1999 under the GNU General Public License after requests from the community.
Doom Legacy is a source port originally written as a fork of DOSDoom, introducing mouse-look, jumping, a console, 32 player deathmatch, skins, and, later, native Windows and Mac OS X ports.
www.tocatch.info /en/Doom_source_port.htm   (1539 words)

  
 OldDoom.com -- Old "Featured" Boxes
Doom Builder is a free map editor by CodeImp, the creator of the late Doom Connector.
Source port authors use this, but it's also pretty neat just to look at.
Galaxia is a one-map wad for Doom 2.
www.olddoom.com /oldfeatureds.htm   (691 words)

  
 iDoom - About
He started to port it, but stopped two months later realizing he didn't possess the knowledge in C to pull it off.
The current iDoom version (1.1), as previously stated, is based on the original doom source code and runs on all iPods that can run iPodlinux, color and grayscale.
Porting an application to iPodlinux can be frustrating, reading other peoples code, moving the binaries back and forth, smashing iPods...
idoom.hyarion.com /about.php   (432 words)

  
 Maps   (Site not responding. Last check: 2007-10-23)
To be used with Doom Legacy source port and your Doom2 iwad.
To be used with Doom Legacy source port and Doom2 iwad.
To be used with Doom Legacy source port and thy Doom2 iwad.
home.comcast.net /~mrrocket/pages/downloads.htm   (622 words)

  
 psyren's Doom page
Below are a few useful resources for Doom editing: How to get started, and some idea of the wide range of things you can do with the greatest computer game of all time.
Doom Vault: Another good source of textures, flats, and skies.
Doom fonts: (24KB) Five red and grey fonts made for use with Bitmap Font Writer.
numerometria.com /doom.htm   (671 words)

  
 [No title]
This means that if a person wished, they could modify the Doom source and sell a game based off of it, providing that all the art, music, sounds, and levels were different (id still holds a copyright on everything included in the IWAD).
The updated Doom source is, naturally, available in our Source Ports section under "Linux," although nothing has changed other than the license information.
The OpenGL Doom Legacy Homepage has some news that the code has been merged between the normal and OpenGL versions of Doom Legacy, meaning that there'll be a new beta release of Legacy either this weekend or the start of next week.
www.chguy.net /news/oct99/GPLdoom.html   (1264 words)

  
 ABOUT US
Doom game engine became obsolete after the mid-1990s, but was revived with the
The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more features to add new features and alter gameplay.
The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in
www.itplaysdoom.com /about.html   (414 words)

  
 AtariAge - Jaguar DOOM Source Code
The Atari Jaguar received one of the earlier DOOM ports and even contains networking support for two players (although the networking isn't as solid as it could be).
There are some differences from the PC version of DOOM, such as the lack of music during gameplay, but overall it's a very respectable port.
The release of the Jaguar DOOM Source Code was made possible by John Carmack of id Software and Carl Forhan of Songbird Productions.
www.atariage.com /Jaguar/archives/DoomSource   (240 words)

  
 Doom - DI Forums Board
Doom 3 for the Xbox on nightmare is pretty damn hard, haven't beat it on nightmare but beat it on the other difficulties.
Doom 3 is some scary shizzle dude, dim the lights and put the volume up and experience the horror........
Doom 64 is also good although not as good as Doom and Final Doom for the playstation.
forums.di.fm /showthread.php?p=2562347#post2562347   (996 words)

  
 Source port - Wikipedia, the free encyclopedia
While the primary goal of any source port is cross-platform compatibility, many modern ports go beyond this.
Returning to the issue of online multiplayer support, several source ports have been created for various games specifically to address this issue.
Certain minimalistic source ports address this concern by striving to create new platform compatibility while strictly avoiding changing the game in any other way.
en.wikipedia.org /wiki/Source_port   (657 words)

  
 Hollenshead confirms Quake IV for QuakeCon X, talks next-gen - PC News at GameSpot
Todd Hollenshead, the CEO of Doom creator id Software, was on hand to answer questions, provide background, and offer a peek into id's future.
Overall, the Xbox Doom 3 release event appeared to have been a win-win event for id staffers and fans.
Doom RPG is an interesting and fun new twist on the Doom legacy.
www.gamespot.com /pc/action/doom3resurrectionofevil/news_6121591.html   (974 words)

  
 The Ultimate Chex Quest: A DooM Total Conversion
You can get The Ultimate DooM from id for only $20.00 US, and you might be able to find it in bargain bins for even less.
In DooM, the trooper drops a clip when he dies, and the sergeant drops a shotgun when he dies.
The reason for this is that models will alter the look of the characters, causing them them to lose their cartoonish style, which is very important to the look of the game.
www.doomlegends.com /chexquest/faqnf.html   (1451 words)

  
 [No title]   (Site not responding. Last check: 2007-10-23)
The original Doom games and some source ports do not support IWads located outside the game directory.
NOTE: Any source port configuration setting not covered by Doomer, such as video resolution must be preset from the source port.
NOTE: This demo option has been provided so that demos located outside the doom program directory can be played by original doom programs, it is not necessary when running source ports.
mywebpages.comcast.net /georgereagan/Doom/1/doomer.txt   (955 words)

  
 Boing Boing: Doom 1 ported to Doom 3
Boing Boing: Doom 1 ported to Doom 3
Doom 1 has been ported to Doom 3 -- you can play the original game on a terminal in its sequel:
The Terminal DOOM demo is a DOOM3 port - of sorts - of the Classic DOOM source as originally released in 1997.
www.boingboing.net /2006/07/26/doom_1_ported_to_doo.html   (205 words)

  
 Bruce Lewis interview
LiM: Since John Carmack released the Doom source code back in December, there have been many independent ports, changes, and modifications to the source, including your port over to Win32.
LiM: There are other Doom projects showing up on the internet now and then, and alot of them are going to end up being pseudo Duke3d style changes.
glDoom looks to be a spectacular port of Doom, and should be a required download for anyone who owns a copy of Doom and has a video board capable of running it.
www.quake2.com /glquake2/gldoom/interview.html   (854 words)

  
 resourcefork.com - Software - psDoom for OS X/X11   (Site not responding. Last check: 2007-10-23)
Either an Ultimate Doom or Doom II WAD file.
It does not matter if these files are from the PC or Macintosh versions of Doom, as they are both the same.
With this you now have enough basic knowledge to at least navigate to the doom folder and run this binary.
resourcefork.com /WWWserver/software/psDoom   (323 words)

  
 OldDoom.com
The Doom Bible was a design outline written by Tom Hall over a year before the release of Doom.
Largely incomplete, it's pretty much his vision of a plot-heavy Doom, describing everything from an introductory movie to details of several playable characters.
All it is is Doom 2 with two addon 32-level wads.
www.olddoom.com /home.htm   (334 words)

  
 DOOM II Links
This is my DOOM II links page from which you can link to many of the sites I used when learning how to do WAD design and editing.
DOOM Legacy is another source port (like TeamTNT's BOOM Engine) by Denis Fabrice and Boris Pereira.
DosDOOM is the third of the source ports that I would rate as worth looking at and has been done by Chi Hoang.
ourworld.compuserve.com /homepages/tappers/dmlinks.htm   (1309 words)

  
 Doomworld -- Source Ports
Some source ports are just that: a port of the original source code to eg.
You can find these ports / clones at our miscellaneous section, although not all of the files are mirrored due to their nature.
If you know of a Doom, Heretic or Hexen source port which is not shown here, or of the latest version of a port shown here, please email me.
www.doomworld.com /classicdoom/ports   (263 words)

  
 Doom Legacy - The Premiere Source Port Engine For id Software's Classic DOOM Games And More!
On the other side, there will be a final version of the old good Doom Legacy based on the C source code due to high demand for it.
Since we haven't all the source code used to build Legacy 1.40 (if Calum Robinson read this, that would be great if he can contact me), there will be probably some things missing from that version or some things done differently, but some new bug fixes as well.
We hope and we are sure you'll understand that as we want to keep as much as the intial Doom philosophy we should put more effort on working on bug fixes and stuff like that rather than doing something outside the philosophy of this project dictated by its creators faB and Boris.
legacy.newdoom.com   (2613 words)

  
 Download ZDoom 2.1.7 for Linux - ZDoom is an enhanced port of the official DOOM source. - Softpedia
Download ZDoom 2.1.7 for Linux - ZDoom is an enhanced port of the official DOOM source.
DooM Legacy is an enhanced port of id Software's Doom.
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
linux.softpedia.com /get/GAMES-ENTERTAINMENT/FPS/ZDoom-15240.shtml   (203 words)

  
 Problems with Doom - Emuforums.com
Every time i run Doom cd-image with ePSXe, it freezes to loading screen after the williams logo.
Alternatively, why not just grab a DOOM source port such as DOOM Legacy and use the WAD files from the old DOS versions of DOOM, assuming you have them of course.
Source ports look far sexier than the PSX version anyway.
forums.ngemu.com /problems-games/79566-problems-doom.html#post1027526   (340 words)

  
 Best source port for Strife - New Doom Forums
Hope more source ports get support for it, and then maybe i'll go buy it.
I don't think "2 updates in one year" (which were incidental in this case anyway) means a port is being paid a lot of attention to.
Unfortunately sound effects don't work right on my particular SB Live with pretty much any dos source port that uses allegro sound libraries (even though the vanilla exes, zdoomdos, and some dos Doom Legacy's work).
forums.newdoom.com /showthread.php?t=20864   (695 words)

  
 www.duellist.net - LEVELS FOR DOOM2 SOURCE PORTS (mainly ZDoom)
It uses vanilla doom linedefs but due to the high level of detail will not run on vanilla doom.
So a limit removing source port is required.
In terms of sectors, this is the largest doom map I have built to date (over 2150 sectors).
www.duellist.net /spdoom.htm   (639 words)

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