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Double Buffering and Page Flipping (The Java™ Tutorials > Bonus > Full-Screen Exclusive Mode API) |
 | | Suppose you created a back buffer (in video memory) of the exact width, height, and bit depth of the screen, then drew to that buffer the same way as you would using double-buffering. |
 | | When a page flip occurs, the pointer to the old back buffer now points to the primary surface and the pointer to the old primary surface now points to the back buffer memory. |
 | | In a flip chain, the next available back buffer becomes the primary surface, etc., all the way down to the rearmost back buffer that is used for drawing. |
| java.sun.com /docs/books/tutorial/extra/fullscreen/doublebuf.html (730 words) |
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