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Topic: Douglas Lowenstein


In the News (Tue 29 Dec 09)

  
  The Harvard Crimson :: News :: The Pied Piper of Liberalism
Allard Lowenstein should not be relegated to a footnote--especially not by the young people to whom he would have appealed, who have the ability and the responsibility to shape the future of American political policy.
Lowenstein Acts of Courage and Belief is his story told in his own words and in those of such diverse writers as William E. Buckley Jr.
Lowenstein was also one of the first to take on the evils of racial discrimination in Mississippi and organize students against the war in Vietnam.
www.thecrimson.com /article.aspx?ref=231158   (1516 words)

  
 Macworld: News: E3: ESA outlines vision for future of gaming
Lowenstein also suggested that video game publishers and developers create more games that are socially relevant.
Lowenstein also criticized what he calls the “Mature-rated game track.” “Just because the market is aging doesn’t mean older players won’t play compelling Teen and Everyone-rated games,” he said.
Lowenstein warned against legislation pending in several states that would restrict the sales of M-rated games to minors, saying that such efforts will not pass constitutional muster.
www.macworld.com /news/2005/05/20/esa/index.php?pf=1   (740 words)

  
 E3 2005
Douglas Lowenstein, President of the Electronic Software Association made an articulate plea for how the industry should grow.
Douglas Lowenstein got to the core issues of how the industry can continue to grow.
Douglas specifically cited the movie Passion of Christ as a blockbuster movie which has no parallel in video games.
www.wave-report.com /conference_reports/2005/E3_2005.htm   (597 words)

  
 The Video Game Industry's Strategy Guide
Friday, May 20, 2005; 10:42 AM Douglas Lowenstein is a little like Sonic the Hedgehog; he's on a tireless race to take his game to the next level.
Lowenstein said worldwide sales for the industry are at $28 billion now.
Lowenstein said a country with 103 million Internet users by 2006 and broadband Internet access available to 30 percent of the population in major cities is an indispensable market.
www.washingtonpost.com /wp-dyn/content/article/2005/05/20/AR2005052000480.html   (787 words)

  
 Gamasutra - NewsWire - HardBytes - "Piracy costs US game business more than $3 billion worldwide in 1998" [02.26.1999]
The IIPA report raised two themes which are especially important to the entertainment software industry: the increased presence of organized crime in piratical activities, and the failure of countries to protect intellectual property adequately as governed by international treaties.
Lowenstein also noted that the industry growth represents more than economic statistics on paper -- it directly affects thousands of Americans for whom it provides jobs.
With more technological advances each year, the introduction of new titles and platforms, and mass-market acceptance of video and PC games, it is clear that the industry is still scoring big.
www.gamasutra.com /newswire/hard_bytes/19990226a.htm   (600 words)

  
 TMO at E3 - E3 Keynote Offers "Six Easy Steps to World Domination" || The Mac Observer
Lowenstein, who then mentioned the idea that games of different difficulty levels with alternate price could be created to appeal to both the casual and hardcore elements of the video game market.
Lowenstein, who pointed out the U.S. game industry has been slow to take advantage of foreign business markets, especially in nations where established broadband infrastructures are already in place and online gaming has a ready market waiting for it.
Lowenstein, who ended the speech by pointing out that the video game industry needs to avoid "quick hits" that help sell a game and encourage ideas that boost the industry's credibility while occasionally exercising both self-criticism and self-examination when necessary.
www.macobserver.com /article/2005/05/18.12.shtml   (1219 words)

  
 Game bigwig to rivals: You're history! - ZDNet UK News
In a speech throwing down the gauntlet, Douglas Lowenstein, president of the Interactive Digital Software Association, said the games industry will soon supplant movies and television as the preferred mode of home consumer entertainment.
Lowenstein compared the current estimates of $6.1 billion for software sales at retail and another half-billion for online revenues with the movie industry's $7.5bn take at the box office.
Lowenstein also dodged the violent-games bullet, suggesting that media fuss over a supposed connection between violent games and real-life violence had been played out.
news.zdnet.co.uk /hardware/emergingtech/0,39020357,2078931,00.htm   (576 words)

  
 Game Market Watch Conference, April 1-2, 2003, Los Angeles
Douglas Lowenstein became the first president of the Interactive Digital Software Association (IDSA) in June, 1994.
From 1976-82, Lowenstein was a Washington correspondent in the Cox Newspapers Washington Bureau.
Lowenstein is the author of a book entitled Lowenstein: Acts of Courage and Belief, published in 1982 by Harcourt Brace Jovanovich in hardback and paperback editions.
www.jupiterevents.com /gmw/fall03/lowenstein.html   (292 words)

  
 Videogames Industry Takes On State of Michigan / News // TotalVideoGames.com   (Site not responding. Last check: 2007-10-18)
President of the ESA, Douglas Lowenstein, acknowledges that although a few games have content that could cause offense, the same can be said for TV, films, music and books and asks the government not to regulate the sale of video games as is the case with these other entertainment industries.
Lowenstein moved on to talk about the target audience of video games, "In 2004, the average game buyer was 37 years old and the average game player was 30," Lowenstein said.
Lowenstein ultimately concludes that parents, not the government or the industry, should be responsible for what goes into the home.
www.totalvideogames.com /rss/8432   (566 words)

  
 2 games in every home, but E3 isn't resting easy   (Site not responding. Last check: 2007-10-18)
ESA president Douglas Lowenstein has many more impressive statistics and interesting insights to share on the eve of Electronic Entertainment Expo 2005, which runs May 18-20 at the Los Angeles Convention Center.
Lowenstein is more interested in what these numbers mean, however, and especially in how gaming now is an integral part of the general entertainment industry.
This is a high point for creativity, Lowenstein says, because the development tools have been mastered and designers can give full attention to artistic and technical achievement.
www.hollywoodreporter.com /thr/columns/tech_reporter_display.jsp?vnu_content_id=1000913836   (658 words)

  
 The Future of Gaming
We asked five gaming honchos to reflect on the types of games we will be playing in the future.
Douglas Lowenstein also explained current gaming trends that are sure to continue and influence the upcoming years.
Douglas Lowenstein: That is a really tough question to answer.
www.awn.com /mag/issue2.9/2.9pages/2.9futuresurvey.html   (2219 words)

  
 The Office of Film & Literature Classification
Douglas Lowenstein will present a paper at the OFLC International Ratings Conference entitled ‘Ratings, Content and Regulation: A View from the U.S. Video Game Industry’.
Prior to joining the ISDA, Mr Lowenstein was an executive vice president in the Washington and New York strategic communications firm, Robinson Lake Sawyer Miller, Inc. Their clients included MTV, the National Association for the Advancement of Colored People (NAACP), Comcast Cable, and the American International Group (AIG).
Mr Lowenstein will review the growth of the US video game industry, examining how it currently delivers content to consumers and how that content will be delivered in the future (including the implications for content ratings).
www.oflc.gov.au /content.html?n=148&p=108   (2320 words)

  
 Technology News: Entertainment : Report: Violent Game Sales Are Down
Entertainment Software Association president Douglas Lowenstein told TechNewsWorld that although 2004 sales of mature-rated games might grow with much-anticipated big titles, the idea that industry sales are driven by violent games is inaccurate.
Lowenstein said the decline in sales of mature-rated games was largely a result of the absence of a "GTA-level" title, alluding to the popular and violent Grand Theft Auto game that is currently the subject of a lawsuit.
ESA's Lowenstein referred to a recent retailer pledge to crack down on age requirements and also referred to findings from the National Institute on Media and the Family that indicate sales of mature-rated games to minors are prevented 70 percent of the time.
www.technewsworld.com /perl/story/32716.html   (826 words)

  
 E3 Spotlight: ESA's Perspective on E3's Importance   (Site not responding. Last check: 2007-10-18)
Douglas Lowenstein, President of the Entertainment Software Association (ESA), which owns and operates the Electronic Entertainment Expo, wrote GameDAILY BIZ to shed some light on some aspects of E3 that we may have overlooked.
Lowenstein also points out that just by virtue of its being the event in the industry, E3 highlights the video game business as a whole and therefore benefits all companies.
First, it is impossible to underestimate the enormous benefit which flows to the industry from having an event that draws such massive international media and consumer attention.
biz.gamedaily.com /features.asp?article_id=9322   (669 words)

  
 The Armchair Empire - Interviews: Mr. Lowenstein (President, IDSA) Q&A
Most gamers know nothing of IDSA and it's impact on the gaming industry, which is why we thought we should talk to Mr.
Lowenstein, President of the IDSA, to understand what the IDSA actually does.
I’m the president of the IDSA [Douglas Lowenstein].
www.armchairempire.com /Interviews/doug-lowenstein-idsa.htm   (925 words)

  
 Wired News: Game Companies: We Protect Kids   (Site not responding. Last check: 2007-10-18)
Lowenstein said that game companies could sell the data to third parties.
IDSA's Lowenstein conceded that when children are asked to provide the email of a parent, they could fake it.
Lowenstein said he is hopeful that the guidelines will offer some relief from the pressure on US companies to comply with the new strict privacy laws in Europe.
wired-vig.wired.com /news/print/0,1294,16547,00.html   (691 words)

  
 Software Sales Drive the Market in 2004; Portable Market Ready to Explode   (Site not responding. Last check: 2007-10-18)
That's noteworthy because this growth is occurring in the twilight of the cycle," Douglas Lowenstein, ESA President
Lowenstein stressed that despite the hardware shortages the market continues to grow.
Lowenstein anticipates that within the next 3 to 5 years that the industry will easily surpass the $10 billion mark it set for 2003.
biz.gamedaily.com /features.asp?article_id=8735   (1175 words)

  
 CGTalk - Stanford conference looks into game industry's crystal ball
Douglas Lowenstein, president of the Entertainment Software Association, opened by criticizing the “narrow-mindedness” of many digital entertainment companies, arguing that “they still don’t understand how the demographic has shifted.” Elaborating on the stereotyping of games, Lowenstein explained, “We’re a victim of our terminology--people tend to pigeonhole us as toys...people don’t appreciate [games] as an art.”
Pointing out that “when you are playing games, you are not watching Viacom [television],” Brown concluded, “I think we’re feared.” Brown argued against the stigma that adults are “outgrowing” games and instead suggested that the steep decline in gamers over the age of 37 simply demarcates the first generation that grew up with the medium.
Citing the potential consequences of the current technology race, Lowenstein warned, “Every time we have technology increases, it drives costs higher...I think that’s very worrisome.
forums.cgsociety.org /printthread.php?t=136019   (462 words)

  
 Spot On: The Future of Entertainment Conference - News at GameSpot
Lowenstein and Peter Moore, senior vice president of Microsoft’s Worldwide Retail Sales and Marketing Home and Entertainment Division, further proposed that companies could build volume by establishing new long-term channels.
Lowenstein echoed this vision of player-based storytelling and expressed concern about the industry’s “overreliance” on movies.
Lowenstein, who has worked with the Senate on the regulation of the industry, pointed out that violence in games--regardless of its actual psychological effects--will only continue to cause societal alarm, and as a result, the game industry must figure out how to respond.
www.gamespot.com /news/2004/04/05/news_6092885.html   (994 words)

  
 COMBATSIM.COM: Sign of The Times (www.combatsim.com)
To set the mood for Lowenstein's speech a video montage of clips from last year's most popular video and console games was played on a giant screen.
Oh sure, there were clips from the blockbuster first person shooters: Quake III Arena and Unreal Tournament; and then there was the obligatory shot of Lara Croft's magnificent bosom as she blew away a few baddies with her pistols; and, of course, a host of clips from Pokemon-esque titles I have never seen before.
Don't get me wrong, as Lowenstein went on to say in his speech, the future of interactive video game entertainment is bright indeed, but it appears that future (at least the near future) won't include quite so many combat sim titles of years past.
www.combatsim.com /htm/may00/simfuture.htm   (1728 words)

  
 USATODAY.com - Trio of hot new games victimized by piracy   (Site not responding. Last check: 2007-10-18)
High-profile titles are commonly pirated before they are released, certainly within days after they arrive in stores, said Douglas Lowenstein, president of the Entertainment Software Association.
While Lowenstein of the ESA said it can be difficult to pin the leaks on a single cause, he blamed multinational crime syndicates for much of the theft.
Lowenstein conceded that piracy will be tough to stamp out.
www.usatoday.com /tech/news/2004-11-05-game-piracy_x.htm   (794 words)

  
 USATODAY.com - Electronic Entertainment Expo: A big, big show   (Site not responding. Last check: 2007-10-18)
BBC technology editor Alfred Hermida was struck by the 20something and 30something men playing fighting games in the presence of "booth babes," even as ESA president Douglas Lowenstein urges a cultural shift to remind women that games are for them, too.
Deep and shallow: ESA president Douglas Lowenstein urged the gaming community to learn a lesson from The Passion of the Christ.
Lowenstein also believes the industry can't get snobby about its offerings, recommending significantly shorter and cheaper games.
www.usatoday.com /tech/conventions/blog.htm   (4767 words)

  
 Stop worrying about those violent online games - and start playing - www.smh.com.au
In the next decade, it will be people who play games who will become the editors and opinion makers, the politicians, the cultural trend-setters, and yes, the raters.
Douglas Lowenstein is the president of the Entertainment Software Association.
This is an edited version of a speech he delivered at the Office of Film and Literature Conference on Monday.
www.smh.com.au /articles/2003/09/24/1064083057518.html   (851 words)

  
 Innovative Education Award
Janai Lowenstein, M.S. receives award for her program.
Lowenstein and her trademarked Janai Method at a conference at
Lowenstein works with young children in the North Douglas School
www.cliving.org /KIDSVIOL/award.htm   (534 words)

  
 Business Wire: IDSA Announces Plans to Challenge Washington St... @ HighBeam Research   (Site not responding. Last check: 2007-10-18)
It's not only unnecessary and unconstitutional, but it clearly won't solve the issue at which it's apparently aimed," said Douglas Lowenstein, president of the IDSA.
Lowenstein pointed out that according to the U.S. Federal Trade Commission, parents are involved in the purchase and rental of the games their kids play 83 percent of the time.
Lowenstein also questioned the underlying premise of this bill that violent games lead to aggressive behavior.
www.highbeam.com /library/doc0.asp?DOCID=1G1:102053008&refid=holomed_1   (555 words)

  
 RetailWire Print Pages
We do agree with him, however, that responsibility for the crime belongs with the two boys and, perhaps, their parents or guardians.
The conundrum is that there is no “credible” evidence to support our common wisdom, according to Douglas Lowenstein.
In articles regarding lawsuits holding fast-food vendors responsible for the obesity of their customers, a prominent law professor remarked that the courts had only to find McDs and others “1% culpable” to open the door to tobacco-sized settlements.
www.retailwire.com /Print/PrintDocument.cfm?DOC_ID=9344   (1733 words)

  
 WomenGamers.Com - Because Women DO Play
As stated in our news blurb, we hit the ground running on the first day of E3, but we'll recap the keynote for those who missed it.
Douglas Lowenstein, president of the Interactive Digital Software Association, kicked off the show with bright predictions for the future of gaming.
Doug Lowenstein told us that three-fifths of all consoles are in living rooms, and with an announced price of $199 ($100 less than the PS2 and Xbox), Nintendo's Gamecube could be coming to a living room near you.
www.womengamers.com /articles/e32001p1.php   (943 words)

  
 Game industry reacts to Clinton, NIMF - PlayStation 2 News at GameSpot   (Site not responding. Last check: 2007-10-18)
Entertainment Software Association (ESA) president Douglas Lowenstein said the group "appreciates the fact that she has sought to draft a more thoughtful proposal" in a statement, but also said the ESA strongly opposes the bill, saying measures in place at the moment to keep inappropriate material out of children's hands are good enough.
Beyond that, Lowenstein said it would be unconstitutional, and not just for infringing on the creative rights of game developers.
Clinton hasn't made her legislation public, and an ESA representative wouldn't comment on whether or not the organization was privy to the actual wording of what she will introduce.
www.gamespot.com /pages/news/story.php?sid=6140617&page=7   (1574 words)

  
 Video Game Industry Gets Failing Grade -- 11/23/1999
Defending his industry at the conference was Interactive Digital Software Association President Douglas Lowenstein, who told CNSNews.com that he is not convinced graphic video games are connected to teenage violence.
Lowenstein said that the games are labeled for age appropriateness, and since adults buy the vast majority of them it is up to parents to keep inappropriate material away from their children.
"With the knowledge that nine out of ten games are actually purchased by adults, either for themselves or for children, we know that these ratings, if used by parents, are the most effective means to control the games that come into their homes," said Lowenstein.
www.cnsnews.com /ViewPrint.asp?Page=\Culture\archive\CUL19991123f.html   (668 words)

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