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| | Dungeons & Dragons Online: Stormreach Community Forums - Devs, how do you make a DDO dungeon? |
 | | Once the pieces are made, a designer (or sometimes an artist) will pick a basic dungeon and one or two sets of cultural items, and assemble marshmallow-volcanic pterodactyl-infested caves, or space-alien-Aztec hives overgrown with mushrooms and infested with zombies and their ziggurats. |
 | | The typical dungeon goes through several people’s hands before it is finished, getting reviewed, re-arranged, rethought, relit, stocked with monsters, decorated with doodads, lined with traps, treasure, and other yummies, and otherwise adjusted for maximum fun. |
 | | The construction of landscape areas differs only in that instead of dungeon cubes, there is a ground plain that is sculpted and has textures applied to it by the worldbuilder. |
| www.ddo.com /forums/showthread.php?&postid=196434 (1853 words) |
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