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| | Dungeon Crawl Classics #9: Dungeon Geomorphs Review -- December 3, 2004 | d20 Magazine Rack |
 | | The segments depict a variety of caverns, castles, hallways, lairs, dungeons, mazes, and temples, as well as two blank geomorphs so that you can devise your own (of course, if you had time to devise your own, why would you need this book?). |
 | | Also, while it's possible to design an entire dungeon using the templates, you're going to need to do some adjusting or players will catch on after a while, especially if they are the type to keep careful maps. |
 | | On the other hand, if you're one of those people who take great pride in every dungeon you make, making sure that everything is consistent with the greater plan and lovingly detailing the method for opening each and every secret door, then you're going to find yourself disappointed with this product. |
| www.d20zines.com /html/modules.php?op=modload&name=News&file=article&sid=1330&mode=thread&order=0&thold=0 (651 words) |
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