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Topic: Dungeon Magazine


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  Dungeon (magazine) - Wikipedia, the free encyclopedia
Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role playing games, particularly Dungeons and Dragons.
As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity.
A notable feature of Dungeon magazine's recent history has been the use of connected series of adventures; these long series are referred to as "Adventure Paths" and take characters from the very beginning of their adventuring careers (1st level) up through Epic levels (20+).
en.wikipedia.org /wiki/Dungeon_Magazine   (577 words)

  
 Dungeon Index   (Site not responding. Last check: 2007-10-13)
Much of the data in the Dungeon Index has been populated by Martin Ralya of treasuretables.org.
Welcome to the Dungeon Index Currently archiving adventures from Issue 1 through 139, the Index should help DMs find the adenture they are looking for quickly.
Dungeons & Dragons, Dungeon Master, and Dungeon are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used here without permission or license.
intwischa.com /dungeon   (145 words)

  
 Stormhaven: City of a Thousand Seas/Dungeon Magazine Issue 92 -- May 15, 2002 | d20 Magazine Rack
My second review is for Dungeon Magazine 92 from Wizards of the Coast.
Dungeon consists of independent adventures ranging from 1st level to 20th level.
Dungeon has long been a cornerstone magazine for quality adventures and the tradition continues under the d20 rules system.
www.d20zines.com /v7/node/49   (1391 words)

  
 Dungeon Magazine Celebrates Its 20th Anniversary :: GamingReport.com :: Where Gamers get their News
June 26, 2006 (BELLEVUE, WA) - Paizo Publishing, LLC is pleased to announce that Dungeon magazine, a source for new official Dungeons & Dragons adventures, maps, and other necessary tools, will celebrate its 20th anniversary with the upcoming September, 2006 issue (#139).
Dungeon was first published in 1986 by TSR, Inc. as a bi-monthly adventure magazine and quickly joined ranks with its sister magazine
It is Paizo’s goal for every magazine and every product to be an event that encourages new and experienced hobbyists and fans to become more excited about their interests.
www.gamingreport.com /article.php?sid=21536   (579 words)

  
 REVIEWS Monte Cook shares his thoughts
To follow up my review of Dungeon magazine's relaunch, I thought I would take a look at its older sister, Dragon magazine, which also has been relaunched with a new look and a new focus starting with issue 323.
While Dungeon seems more tightly focused and -- at least for this first issue -- slightly less hit-or-miss with its content, this new Dragon has a lot to offer and does a lot of things very right.
The actual articles themselves didn't appeal to me the way the content of Dungeon's new issue did, but that could be just this issue, or it could be because I DM more than I play, and that's where my bias lies.
www.montecook.com /review.html   (1143 words)

  
 Amazon.com: Dungeon [with $5 Bonus]: Magazines   (Site not responding. Last check: 2007-10-13)
For magazine orders, your name and mailing address will be shared with the appropriate publisher.
There have been months that I have found nothing that interested me. But then, let's be fair, the magazine cannot always have something for everyone, since there are a heck of a lot of everyones to cater to and you can't please them all.
Dungeon would be a boon to any DM that needs help making adventures for his gaming group.
www.amazon.com /Dungeon/dp/B00006LKCD   (1589 words)

  
 Compare Prices and Read Reviews on Dungeons & Dragons - Dungeon Master's Guide: Core Rulebook II at Epinions.com   (Site not responding. Last check: 2007-10-13)
The Dungeon Masters Guide is a necessary book for the person who will be running a game of Dungeons and Dragons.
The Dungeon Masters Guide is an attractive 320 page hardcover book that walks Dungeon Masters through the rules to run Dungeons and Dragons, running campaigns, special character-types, magic items, and more.
This includes setting the right balance of toughness for the encounters, the right amount of treasure, how to build and populate dungeons with furnishings and traps, and the ecology of dungeons, or where to place monsters.
www.epinions.com /content_221176565380   (1333 words)

  
 paizo.com - Dungeon   (Site not responding. Last check: 2007-10-13)
Dungeon includes content written specifically to help experienced DMs and new players interested in taking up the reins of Dungeon Mastering.
In addition, Dungeon often includes feature-length plug-and-play campaign locales geared for immediate insertion into any DandD campaign, articles approved for play in Living Greyhawk (the world's largest DandD campaign), articles presenting new official monsters, and poster maps of exciting high-adventure locales perfect for your campaign.
Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.
paizo.com /dungeon   (254 words)

  
 Dungeon Magazine Adventure Paths - A Comparison - Wizards Community
This was the first of the adventure paths put out by Paizo in their Dungeon Magazine.
This series also introduced a related article in Dragon Magazine called "Worm Food" that has supporting information for this campaign (many other articles like ecologies were also purposefully timed to be made use of).
Dungeon did release a breif synopsis of the adventures for this one though and it looks great.
boards1.wizards.com /showthread.php?p=10517495#post10517495   (3105 words)

  
 An Open letter to Dragon and Dungeon Magazine Readers :: GamingReport.com :: Where Gamers get their News
Look for the new Dragon and Dungeon to be unveiled August 2004 (issue #323 for Dragon and issue #114 for Dungeon), and both magazines will now have a cover price of $6.99.
Amazing Stories, our newest magazine, is the relaunch of an American classic and reports on all the best in the worlds of science fiction, fantasy, and supernatural horror, and features original works of fiction from the world’s top authors.
I understand and support Paizo's decision to re-align Dragon and Dungeon so they appeal to their core D&D audience, but I think Polyhedron still has a viable market if they reconceive it as a generic d20 support mag, especially since the "new" Dragon is moving closer to supporting the WotC core material.
www.gamingreport.com /article.php?sid=12946   (5469 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - An Open Letter to Dragon and Dungeon Readers
Since the launch of Dungeons and Dragons 3rd Edition, fans of Dragon and Dungeon magazines have rolled with a lot of changes.
Dungeon will expand its offerings to include articles and other content written specifically to help DMs take their game to the next level.
Dungeon: I am disappointed to see d20 modern material go, and there were some great minigames, it never seemed like Polyhedron's focus was steady.
www.enworld.org /forums/showthread.php?t=88255   (4986 words)

  
 Dungeon [with $5 Bonus] Magazines 
As some have said, the quality of the Dungeon Magazine deteriorated around issue 95.
I have been purchasing Dungeon for years since its very first issue hit the stands.
Dungeon has been a fabulous resource for me over the years, when one does not always have the time to create one's own adventures.
www.supermantv.net /B00006LKCD/Dungeon.html   (444 words)

  
 MagazinePriceSearch.com: None of the merchants we track sell Dungeon Magazine anymore, although one did at one time. ...
None of the merchants we track sell Dungeon Magazine anymore, although one did at one time.
Standard delivery time for the first issue of most magazines is usually 6 to 16 weeks.
Cover images and magazine names are copyrighted and/or trademarked by their respective owners and are used under "Fair Use" provisions.
www.magazinepricesearch.com /detail/dungeon.html   (267 words)

  
 Dungeon Magazine #66
Welcome to the Dungeon Magazine page, here I'll give you advise on how you can adapt you dungeon adventure to the world of Mystara.
Right Now, Dungeon issue 66 has 5 adventures and 2 sidetreks adventures, sidetrek adventures can be placed anytime, and anywhere when you wish to sidetrek from the adventure for a while.
This is the end of the first Mystara's adaption of Dungeon Modules for all those of you who wish to continue playing AD&D games in the Mystaran more will come on the way.
members.tripod.com /~mktriton/D66.html   (1721 words)

  
 ☞ DUNGEON - Magazine Subscriptions at Newsstand.co.uk
There are over 2,000 UK magazine subscriptions for you to choose from and we will post them to anywhere in the world.
Publication featuring war games in all periods of history and all parts of the world plus fantasy and science fiction.
For information about this magazine on Newsstand, please click here.
www.newsstand.co.uk /152-Games/49-DUNGEON.aspx   (104 words)

  
 MrMag.NET Magazine Subscriptions: Dungeon magazine subscriptions save 54%!   (Site not responding. Last check: 2007-10-13)
Dear friend, welcome to this Dungeon Magazine Subscriptions page, it is a seller page of magsone.com, and a shopping guide for how to get discount Dungeon Magazine Subscriptions service online.
If you are from outside of USA, we recommend you go to Magazines World, Magazine Subscriptions to find your Dungeon Magazine Subscriptions.
If you're not 100% satisfied with your Dungeon Magazine Subscriptions (18 issues) choice, you may cancel Dungeon Magazine Subscriptions by contacting our customer care center within 48 hours of placing your order, and you will receive a full refund, or you can change to other magazine subscriptions with the fund you have.
www.mrmag.net /Dungeon_18.shtml   (270 words)

  
 Amazon.ca: Dungeons & Dragons Dungeon Master's Guide : Rules Builder Series: Books: Jesse Decker   (Site not responding. Last check: 2007-10-13)
It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
JAMES JACOBS is the associate editor of Dungeon® Magazine and has published numerous articles in Dragon® Magazine.
Always seem to be a Dungeon Master and this book is helpful, though lately I tend to just sort of make up rules as I go along.
www.amazon.ca /Dungeons-Dragons-Dungeon-Masters-Guide/dp/0786936878   (656 words)

  
 True Dungeon - Real Dungeon. Real Props. Real Cool.
I thought everyone might be interested in picking up this month's (#128) issue of Dungeon magazine.
One of the nice surprises of running True Dungeon at Gen Con So Cal in December was having Wil Wheaton attend as a player.
He has recently penned a column in Dungeon Magazine #122, and here it is. It sounds like he had some fun.
www.truedungeon.com /true/dungeon-mag.htm   (99 words)

  
 Dungeon Design Panel - Wikipedia, the free encyclopedia
The Dungeon Design Panel was assembled by editor Erik Mona on the occasion of the 30th anniversary of the Dungeons and Dragons roleplaying game to select the "30 Greatest Dungeons and Dragons Adventures of All Time" for an article in Dungeon magazine.
• Christopher Perkins: Former editor-in-chief of Dungeon magazine, current Wizards of the Coast design manager.
Erik Mona, James Jacobs, and the Dungeon Design Panel.
en.wikipedia.org /wiki/Dungeon_Design_Panel   (342 words)

  
 Wizards of the Coast Signs Exclusive Publishing Agreement With Paizo Publishing, LLC To Produce Top Hobby Industry ...
“This is a great opportunity for all parties as this agreement allows us to continue to deliver quality magazines to those interested in reading about their favorite lifestyle games,” said Johnny Wilson, president of Paizo Publishing, LLC.
magazines under license from Wizards of the Coast and Lucasfilm, Ltd.
Wizards of the Coast, Magic: The Gathering, Magic, Dungeons and Dragons, Showdown and all character names and their distinctive likenesses are property of Wizards of the Coast, Inc., a subsidiary of Hasbro Inc.
www.wizards.com /dungeon   (740 words)

  
 Greyhawk Adventures in Dungeon Magazine, Dragon Magazine, and Other Gaming Magazines
This multifaceted dungeon crawl takes place in the Barrier Peaks, in the northwest corner of Bissel, where a bugbear lair turns into a deeper menace....
PCs explore a dungeon in the Duchy of Tehn, in order to recover a holy artifact of Pelor to save the village of Rutherton from a dragon and a lich-priest of Nerull.
The PCs are drawn to a free-for-all Abbor-Alz volcanic dungeon in which rests a glacial artifact, in the midst of fire and ice elementals, freed devils, and a now- mostly-defunct group of magical terrorists, who are all at war....
www.greyhawkonline.com /grodog/gh_dungeon_adventures.html   (2975 words)

  
 Solomon's Dungeon Index
This Advanced Dungeons and Dragons Web Ring site is owned by Solomon.
Dungeon Adventures Magazine, Dungeons and Dragons, the Wizards of the Coast logo, the Dungeons and Dragons logo and all related materials are copyrights of Wizards of the Coast and are used without permission.
Any opinions expressed about any Wizards of the Coast product are solely those of the author and is not to signify in any way, shape or form the opinions of Wizards of the Coast or Hasbro.
members.tripod.com /s0l0m0n   (250 words)

  
 We Are Stocking the Dungeon! | d20 Magazine Rack
All the rooms featured are taken from one of The Dungeon Under the Mountain products, although these products are not necessary, since the encounters can be adapted without effort to any existing dungeon.
The Dungeon Under the Mountain is a massive dungeon complex extending endlessly below the ground.
Nobody knows why this dungeon is filled by danger, but nobody cares, since this dungeon is the most prized adventure ground of the world.
www.d20zines.com /v7/node/2789   (469 words)

  
 Nodwick Gallery #2   (Site not responding. Last check: 2007-10-13)
In this one, the adventure centers around a craft (which is crewed by some nasty foes) that looks like an island.
Peter C. Spahn wrote the module "No Stone Unturned" for Dungeon #72, and I made fun of it.
In this one, some "priests" have duped everyone into believing that this top is a magical artifact...
www.nodwick.com /nodwick/dungeon/dungeonnodwick02.html   (188 words)

  
 True Dungeon - Real Dungeon. Real Props. Real Cool.
Click here to read our latest newsletter that features a review of our True Dungeon event at Gen Con So Cal. It discusses many of the improvements that were made, and it talks about the future event at Gen Con Indy 2007.
The reviews for this year's True Dungeon keep rolling in, and the latest is from the fine folks at Kenzer and Company who publish Knights of the Dinner Table Click on the link below to visit their website to view the PDF of the review article.
We made many improvements this year – and there were many brand new gamers playing for the first time – so we were psyched to see the reaction.
www.truedungeon.com /true/dungeon.html   (601 words)

  
 Star Wars: Gaming | Star Wars in Polyhedron Magazine
Players of the Star Wars Roleplaying Game from Wizards of the Coast now have a regular source for additions to their campaigns through articles in Polyhedron magazine, a publication dedicated to d20 System gaming resources.
Since the demise of Star Wars Gamer magazine, players have been looking for gaming material that may not warrant an entire supplement book but is nonetheless in demand.
Polyhedron appears monthly as part of the award-winning Dungeon Magazine, which is available on newsstands and gaming stores.
www.starwars.com /gaming/other/rpg/news20030319.html   (264 words)

  
 Wanted: Dungeon Magazine 70, 72 - RPGnet Forums
I'm currently looking for Issues 70 and 72 of Dungeon Magazine to finish up my print run.
I also might be interested in early dragons (55 and below or so) to finish up my run of that too (depending on price of course).
I also believe I have the Dungeon issues you're after...will confirm when I get home.
forum.rpg.net /showthread.php?t=72742   (238 words)

  
 Dungeons and Dragons Blog
Ed Greenwood has been detailing the Border Kingdoms of Faerun since March and it looks like that series is finally winding done.  As always, some great stuff and when I get a chance I’m going to print these out and file them.
I’ll also take a look at the next issue of Dungeon Magazine and highlight anything else I find that’s worth writing about.  So hopefully you’ll pop in, especially if you’re on the fence about Fiendish Codex II - Tyrants of the Nine Hells
Chapter two is the meat of the book and these are all of the prestige classes.
www.dungeonsdragonsblog.com   (874 words)

  
 David O. Miller - Gallery 4 - TSR Inc. Dungeon Magazine Cover
David O. Miller - Gallery 4 - TSR Inc. Dungeon Magazine Cover
I love the use of dramatic lighting in a painting and this piece is no exception.
This cover was produced for Dungeon magazine's special Halloween issue and the story concerned a medieval farmer and his scarecrow late one night.
www.i2.i-2000.com /~djmiller/Gallery4_4.html   (51 words)

  
 RPG Blog: Dungeon Magazine Index   (Site not responding. Last check: 2007-10-13)
Although it's still in beta, the Dungeon Magazine Index is a very cool site allowing you to search their database for adventures that have appeared in Dungeon Magazine.
I especially like that a little synopsis of said adventure comes up when you select it.
So check it out, feel free to give some feedback, and let the dungeon delving commence.
www.rpgblog.org /rpg_blog/2006/09/dungeon_magazin.html   (162 words)

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