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Topic: Dungeons Dragons


  
  Dungeons & Dragons - Wikipedia, the free encyclopedia
Dungeons and Dragons remains the best-known and best-selling RPG, with an estimated 20 million players worldwide and over US$1 billion in book and equipment sales (as of 2004 according to a BBC news report).
Dungeons and Dragons is an open-ended "make-believe" game in which players choose which actions their characters will take and the results of those actions are determined using the rules of the game, which govern everything from combat to social interaction.
Dungeons and Dragons 2: Wrath of the Dragon God, a made-for-TV sequel, was first aired on the Sci-Fi Channel on October 8th, 2005.
en.wikipedia.org /wiki/Dungeons_&_Dragons   (4646 words)

  
 Dungeons & Dragons - Wikipedia, the free encyclopedia
In 2000, the simpler version of the game was discontinued and the 3rd Edition of Dungeons and Dragons was released as a continuation of the ADandD game line.
The game was influenced by mythology, pulp fiction, and contemporary fantasy authors of the 1960s and 1970s.
Dungeons and Dragons was a simpler, sometimes "introductory", version of the game.
en.wikipedia.org /wiki/Dungeons_%26_Dragons   (4646 words)

  
 [No title]
Dungeons and Dragons (also known as D&D) has been a popular roleplaying game for decades and is based on a fantasy world.
One player assumes the role of “Dungeon Master,” which entails directing the game and controlling the labyrinth, while the others select from a large selection of characters that includes warriors, magicians, dwarfs and thieves.
Most soldiers who play Dungeons and Dragons simply do not admit to it while they are in the army, he says.
www.ynetnews.com /articles/0,7340,L-3052074,00.html   (840 words)

  
 Encyclopedia article on Dungeons & Dragons [EncycloZine]   (Site not responding. Last check: 2007-10-22)
The publication of the first Dungeons and Dragons game in 1974 marked the dawn of modern role-playing games, and was the first dice-based system, establishing many of the conventions that have dominated the genre: character record sheets, progressive character development, combat-centred game mechanics, and game-master-centred story development.
Dungeons and Dragons can be thought of as a "make-believe" game, but where the player's options and the consequences of their choices are rigidly controlled and measured according to rules.
Dungeons and Dragons continued the use of miniature figures in much the same way they were used in its direct precursor, Chainmail, and other miniature-based wargame systems.
encyclozine.com /Dungeons_&_Dragons   (5988 words)

  
 NPR : D&D Turns 30
Dungeons and Dragons players at Peter Girvan's house in the Bronx recoil in mock horror as a player's battle shot goes terribly astray with a bad roll of odd-shaped dice.
Anyone who thinks that Dungeons and Dragons has been consigned to the scrapheap of 1980s relics, right next to Pac-Man and leg warmers, would be surprised by what happens every Thursday night in Peter Girvan’s apartment in the Bronx.
Dungeons and Dragons co-creator Dave Arneson says he and partner Gary Gygax had pretty low expectations when they published the rules in 1974.
www.npr.org /templates/story/story.php?storyId=3858560   (513 words)

  
 Boston.com / News / Boston Globe / Opinion / Op-ed / How 'Dungeons' changed the world
Dungeons and Dragons was a not a way out of the mainstream, as some parents feared and other kids suspected, but a way back into the realm of story-telling.
Dungeons and Dragons is seeing an increase in popularity as a whole new generation raised on video games begins to look for a way back to the more personally and socially engaging pleasures of sitting around with a bunch of friends and making stuff up.
And let's not forget that even though we are talking about a world of basilisks, knights, and talking trees, Dungeons and Dragons can help us make new stories out of the very world around us.
www.boston.com /news/globe/editorial_opinion/oped/articles/2004/11/15/dungeons_and_dragons_we_love_you   (738 words)

  
 History of Dungeons and Dragons
This was the world of Dungeons and Dragons, a place where elves, basilisks, giants, and dragons still roamed the land, a place where even the most awkward and shy among us could become a fearless fighter, cunning thief, or powerful magic-user.
The result was Dungeons and Dragons, which turned the gaming world completely on its ear and ushered in an entire new category of games: role-playing games (or RPGs).
One gamer served as the Dungeon Master, the all-seeing eye that narrated the adventure, held all the secret maps, and controlled all the non-player characters.
bayrps.com:8000 /history_of_dungeons_and_dragons.htm   (984 words)

  
 Dungeons & Dragons 3rd Edition Bookstore
Dragon Magazine Archive* - The renowned journal of Advanced Dungeons & Dragons gaming for the last 25 years is now available as a completely searchable CD-ROM.
Dungeon Master's Screen - The Third Edition Dungeon Master's Screen is a shield that allows the Dungeon Master to hide notes, charts, and maps from players.
Dungeons & Dragons Miniatures: Monsters - The Monsters boxed set includes 6 metal figures that depict some of the most well-known monsters in the D&D game: dire rat, orc, displacer beast, ogre, and two uniquely posed goblins.
dndworld.com /kb/gnp/3e.html   (4358 words)

  
 STA: Advanced Dungeons & Dragons Action Figures & Toys   (Site not responding. Last check: 2007-10-22)
Dungeons and Dragons has spawned one of the best 1980's toy line and a magnificent animated series!
LJN was chosen to create the TSR Advanced Dungeons & Dragons action figures in 1982.
There were more than 45 different figures in these set, allowing Advanced Dungeons & Dragons to be one of the largest toy lines made in the 80's.
www.toyarchive.com /DungeonsDragons.html   (226 words)

  
 Confessions of a Dungeons & Dragons Addict
If Dungeons and Dragons(tm) is wrong, if it leads to a downward path (there is no evidence to support such a contention), then the task of Christians is to love the players regardless of where their lives lead.
Meanwhile, although Dungeons and Dragons(tm) includes the pursuit of wealth, it is not the measure of success in the game, and many characters are expected to contribute large portions of their wealth to churches and charitable organizations.
While conflict, even war, is integral to the Dungeons and Dragons(tm) world, it is generally the case that players quickly learn to join forces, cooperating against a common non-player enemy, overcoming problems as a team.
www.mjyoung.net /dungeon/confess.html   (3864 words)

  
 Dungeons & Dragons designers, writers discuss the future of licensed games - PC News at GameSpot
GameSpot was fortunate enough to meet with several designers and writers at the Gen Con Indy 2004 convention to discuss the 30th anniversary of the Dungeons and Dragons tabletop game and what this auspicious event means for future video games that will use the license.
Stark went on to discuss the upcoming licensed Dungeons and Dragons PC and console games, like Forgotten Realms: Demon Stone and Neverwinter Nights 2, which will use the updated 3.5 Edition rules.
"That's the future...more diverse gaming experiences all true to the Dungeons and Dragons property, but all tapping into a different type of gameplay." Stark added his own thoughts that tabletop games and computer and console games should be able to coexist peacefully rather than compete with each other for market share.
www.gamespot.com /news/2004/08/21/news_6105431.html   (664 words)

  
 M. J. Young's Dungeons & Dragons Materials
I started with a Basic Dungeons and Dragons (first edition) boxed set, bought some dice, picked up one or two Chainmail supplements (that's going back a way), and, as I refereed for our favorite players, the first three hardcover books made their way into my library.
Dungeon Master's Reference Materials is drawn from my own book of useful charts and tables which I created over the years just so I would have answers to the questions players always ask.
Confessions of a Dungeons and Dragons Addict may well be the article which brought most of you here.
www.mjyoung.net /dungeon   (1393 words)

  
 Dungeons & Dragons (2000): Reviews
The special effects work fine for minor acts of magic, but the climactic aerial dragon fight is lame, and most of the performances are at the level of high school plays.
Dungeons & Dragons looks like they threw away the game and photographed the box it came in.
I am a dungeon master (and published author in over a dozen D&D books) and I have to deal with that kind of gamer all the time...
www.metacritic.com /video/titles/dungeonsanddragons   (1283 words)

  
 The Real Truth About D&D
Since the late 1970's Dungeons and Dragons and other role-playing games have been criticized for containing "occult" content, and influencing suicidal and criminal activity.
Dungeons and Dragons (DandD) was the original Role-Playing Game (RPG), and is still the most popular.
Patricia Pulling Started BADD (Bothered About Dungeons and Dragons) after her son, Bink Pulling, committed suicide.
www.cale.com /paper.htm   (1406 words)

  
 Straight Talk on Dungeons and Dragons
Dungeons and Dragons is a tragic and tangled subject.
For Christians, the first scriptural problem is the fact that Dungeons and Dragons violates the commandment of I Ths.
The reason is that in the "universe" of Dungeons and Dragons magic is neutral, and can be used by "good guys" or by "bad guys." It is like "The Force" in the Star Wars movies.
www.chick.com /articles/dnd.asp   (2471 words)

  
 Dungeons and Dragons [encyclopedia]
Dungeons & Dragons (commonly known as D&D) is a fantasy role-playing game (abbreviated as RPG) first designed by Gary Gygax and David Arneson in the early 1970s.
Advanced Dungeons & Dragons (AD&D) was published between 1977 and 1979, and greatly expanded the character classes, monsters and spells.
In 2000, a third revision, simply called Dungeons & Dragons, was published by the game company Wizards of the Coast, which had purchased TSR two years earlier.
eluzions.com /Games/RPG/DandD   (927 words)

  
 Dungeons & Dragons
It had been created by a clever writer-producer on their staff named Dennis Marks and it was somewhat inspired by the popular game of Dungeons and Dragons, though without the official imprimatur of that institution.
The CBS folks felt that Dungeons and Dragons was "almost there" as a series but that it needed some work from a fresh mind.
Dungeons and Dragons was a series about six kids who were transported to a dimension filled with wizards and fire-snorting reptiles and cryptic clues and an extremely-evil despot named Venger.
www.povonline.com /cols/COL145.htm   (2267 words)

  
 CNN.com - Entertainment - Review: 'Dungeons & Dragons' - December 7, 2000
(CNN) -- "Dungeons & Dragons," which is based on a teen-age role-playing game that used to be all the rage, is like "Star Wars" with the flavor chewed out of it.
Whalin is quite a bit less than dashing, a real drawback when you consider Ridley is essentially "Dungeons & Dragons"' Luke Skywalker figure.
Borderline inept, "Dungeons & Dragons" is one of the worst movies of the year.
www.cnn.com /2000/SHOWBIZ/Movies/12/07/review.dungeons.dragons/index.html   (766 words)

  
 STA: Advanced Dungeons & Dragons: Toys   (Site not responding. Last check: 2007-10-22)
There were more than 45 different figures in this set, allowing Advanced Dungeons & Dragons to be one of the largest toy lines made in the 80's.
Dungeons & Dragons 1st Series (83') Action Figures
Dungeons & Dragons 2nd Series (84') Action Figures
www.toyarchive.com /DungeonsDragonsFigures.html   (188 words)

  
 DailyGame Review: Dungeons and Dragons Heroes [Xbox]
While this title relies heavily on the Dungeons and Dragons name, it’s a simplified version of the paper RPG.
There are also quite a few save points scattered throughout the dungeons, though you can save your progress at any time just by simply pressing the start button.
The character models are well done and even look nice when you zoom the camera in tight for that close-up look as are the creatures for the most part.
www.dailygame.net /Articles/Reviews/ddheroes.html   (881 words)

  
 Dungeons & Dragons - history, versions, and revisions
Dungeons and Dragons (commonly known as DandD) is a fantasy role-playing game (RPG) first designed by Gary Gygax and David Arneson in the early 1970s.
The most memorable published result of the Arneson-Gygax hobby crossover appeared at GenCon, 1974, in a thousand-copy print run, as Dungeons and Dragons, 1974, by Gary Gygax and Dave Arneson.
As part of an effort to simplfy the game, they dropped the word "Advanced," and simply called it "Dungeons and Dragons." (There was no reason to call it "Advanced" anymore, as the "basic" version was dropped.)
www.lyberty.com /encyc/articles/d_and_d.html   (800 words)

  
 Dungeons & Dragons® Online: Stormreach > Article
Dungeons & Dragons Online delivers the world-renowned fantasy franchise to the digital online age by introducing the epic fantasy to massively-multiplayer online audiences.
To sign up for their chance to be selected for Dungeons & Dragons Online Alpha, gamers should head to http://beta.turbine.com/signup.
The official game, based on Wizards of the Coast's Dungeons & Dragons, is produced, funded and operated by Turbine in conjunction with publisher Atari, Inc. and is currently scheduled for release in the second half of 2005.
www.ddo.com /index.php?page_id=66&pagebuilder[module]=article&pagebuilder[display_item]=43   (436 words)

  
 GameSpot:Video Games PC PlayStation 2 GameCube PSP DS GBA PS2 PS3 Xbox 360 PlayStation 3
In the mid-'80s it was used as a scapegoat for very rare incidents of violence (much like computer games today), and in the mid-90s, it nearly disappeared as TSR, the company Gygax co-founded, went bankrupt before being bought by Wizards of the Coast, creator of Magic the Gathering.
While it has been different things to different people throughout the years, on the computer, Dungeons & Dragons has been a great foundation and a holy grail for game designers and the computer role-playing genre.
The setting and atmosphere of Dungeons & Dragons are things that game designers have been trying to emulate for more than a decade.
www.gamespot.com /features/history_add   (518 words)

  
 3DAvenue.com - Gaming and tech, news and reviews
Being a past player of the classic Roleplaying book series ‘Fighting Fantasy’, I was highly interested to see how a similar adaptation of an old school RPG would turn out.
Just in case you are unsure, Dungeons and Dragons is based upon the old RPG that you play from books and writings on paper.
Atari have given RPG fans something to be interested about, and Dungeons and Dragon’s fans something to cheer about.
www.3davenue.com /index.php?mod=article&id=351   (1033 words)

  
 Kismet's Dungeons and Dragons   (Site not responding. Last check: 2007-10-22)
This is a resource for dungeon masters and players, for new gamers and old.
Within you will find detailed examinations of what roleplaying is, what it can be, and some parts of it already are.
Dungeons and Dragons and all of its terms are © Wizards of the Coast and this site is in no way a challenge to their rights.
www.members.aol.com /KismetsDandD/DandDIndex.html   (269 words)

  
 Meet other D&D Players in your area! - Meetup.com
Come to a Dungeons and Dragons Meetup to explore fantastic worlds, clash with dark monsters, spin lore and commit heroic feats while playing the greatest RPG of all time!
The Ann Arbor Dungeons & Dragons Meetup Group
Dungeons & Dragons www.rpgdfw.com meet on 2nd Sat & 3rd Tue
dnd.meetup.com   (210 words)

  
 PC Vs Console News - Greatest Quest Starts with Dungeons & Dragons Heroes
“The heart of Dungeons & Dragons has always been the social interaction and cooperation between players to successfully complete their quest, and it is no different with Dungeons & Dragons Heroes.
Leading the design team of Dungeons & Dragons Heroes is multi-award-winning designer Brenda Brathwaite, who most recently worked on the critically acclaimed Wizardry 8.
Dungeons & Dragons Heroes is being developed by Infogrames’ Hunt Valley studio.
www.pcvsconsole.com /news.php?nid=1456   (352 words)

  
 Dungeons & Dragons Online @ GameBanshee
In our first interview with Turbine, Dungeons & Dragons Online was in such an infant state that only a few questions could be answered.
The Private Dungeons are our way of trying to re-create the friends-at-the-table experience of D&D — it’s just you and your friends against the baddies.
Many of our quests will direct players to particular private dungeons in order to complete them, though the option of a simple hack-and-slash romp with your friends is always available as well.
www.gamebanshee.com /interviews/dndonline2-1.php   (739 words)

  
 Gamers celebrate 30th anniversary of fantasy role-playing game Dungeons & Dragons   (Site not responding. Last check: 2007-10-22)
Dungeons & Dragons players gathered in game stores around the country Saturday to celebrate the 30th anniversary of the grandfather of fantasy role-playing games -- a pop culture phenomenon that has influenced myriad video games, books and movies.
Dungeons & Dragons went on to become one of the best-selling games of all time, inspiring fan devotion so great that some travel thousands of miles to play in tournaments.
Dungeons & Dragons makers released a new starter set game this summer as a result.
www.sfgate.com /cgi-bin/article.cgi?f=/news/archive/2004/10/16/national1744EDT0573.DTL   (496 words)

  
 Dungeons & Dragons Online WarCry™   (Site not responding. Last check: 2007-10-22)
Read the rest of this soon to be literary classic over at Gamespot and don't forget to see the new screenshots as well.
As a ghost, a character has limited movement (they must remain near their soulstone) and can’t do much, but it is possible for an ally to pick up the soulstone and carry it to a place where resurrection is possible.
Dungeon adventures are strictly private excursions; only the members of a given party will experience the dungeon, but some outdoor areas are shared, which means that a kindly stranger may also pick up your soulstone and carry it to a shrine or the city.
dnd.warcry.com   (1733 words)

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