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| | The Sports Gaming Network (SGN) - The Future of Sports Gaming |
 | | Not only should sports games allow players to be imported between titles, but they should also allow you to import players, even teams, from previous versions of a game. |
 | | In the past, created players in sports games were usually identified, if at all, by their number, but in NCAA 99 and 2000, custom players' names are woven seamlessly into the gameplay. |
 | | Improved AI in new sports titles should allow CPU opponents to have more "random" thinking like from time to time, emulating real-life "thinking on your feet." Until computer opponents can improvise and trick you with crafty, unconventional gameplay, single-player sports gaming will continue to pale in contrast with two-player gaming. |
| www.sports-gaming.com /editorial/future_sportsgaming2.shtml (2101 words) |
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