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Topic: Earthdawn


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In the News (Sun 20 Dec 09)

  
  Earthdawn
Earthdawn is a Fantasy role-playing game, or RPG produced originally by FASA and has since been passed on to Living Room Games.
It is highly varied but its essential idea that everyone has access to magic particularly that used to perform their jobs and assist in daily tasks is borrowed almost wholesale from Runequest.
Despite the similarities to Runequest, Earthdawn's ideas and particularly its integration of the setting's magical philosophy into the game's rule system are distinctive and enjoyable.
www.ebroadcast.com.au /lookup/encyclopedia/ea/Earthdawn.html   (670 words)

  
 Earthdawn   (Site not responding. Last check: 2007-11-04)
Earthdawn is a Fantasy role-playing game, or RPG produced originally by FASA and has since been licensed to Living Room Games.
Earthdawn's magic system is both Earthdawn's most innovative and most derivative aspect.
It is highly varied, but the essential idea that everyone has access to magic, particularly that used to perform their jobs and assist in daily tasks, is borrowed almost wholesale from Runequest.
bopedia.com /en/wikipedia/e/ea/earthdawn.html   (753 words)

  
 Earthdawn - Wikipedia, the free encyclopedia
In the distant past of Earthdawn's setting, an elf scholar discovered that the time of the Horrors was approaching, and founded the Eternal Library in order to discover a way to defeat them — or at the very least, survive them.
Humans in Earthdawn are considered to be somewhat warlike in general outlook.
Earthdawn's magic system is highly varied but the essential idea is that every player character (called Adepts) has some access to magic, used to perform abilities attained through their Disciplines.
en.wikipedia.org /wiki/Earthdawn   (1689 words)

  
 EDRulebook: 1 Age Of Legends - The World of Earthdawn   (Site not responding. Last check: 2007-11-04)
Earthdawn is a world of high adventure, high magic, and terrible danger.
Earthdawn adds another dimension to roleplaying; its characters become heroic figures, accomplishing deeds so impressive that generation after generation will honor their memory in song and story.
The world of Earthdawn brims over with legends, heart-stirring tales of famous adventurers told by the fireside to while away the night.
users.ev1.net /~jesterr/earthdawn/01_AgeOfLegends/AgeOfLegends2.html   (509 words)

  
 Earthdawn
In the distant past of Earthdawn's setting, an elf scholar discovered that the time of the Horrors was approaching, and founded the Eternal Library in order to discover a way to defeat them -- or at the very least, survive them.
Earthdawn's magic system is both its most innovative and most derivative aspect.
It is highly varied, but the essential idea is that every player character (called Adepts) has some access to magic, used to perform abilities attained through their Disciplines.
www.sfcrowsnest.com /scifinder/a/Earthdawn.php   (810 words)

  
 Earthdawn Epic
This is a bare-bones system for converting the Earthdawn game from FASA to the SAGA rules system produced by TSR, used for their Dragonlance and Marvel Super Heroes games.
Earthdawn is the property of FASA Corporation and the SAGA System is the property of TSR, Inc. This article is not intended as an infringement on either property.
Magic in Earthdawn is based on the magic system from Dragonlance: Fifth Age, with a few minor differences.
members.aol.com /talonmail/edepic.html   (3404 words)

  
 Earthdawn
New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge of a people at war with the creatures that would destroy our world or those who seek to claim it for their own power-hungry purposes.
The Earthdawn Companion also expands the workings of magic in Earthdawn, as well as providing rules for playing questors of the Passions.
Adepts are the heroes and legends of Earthdawn, fighting to reclaim their Scourge-ravaged land with the magic they wield.
www.gameslore.co.uk /acatalog/Products_Earthdawn_129.html   (1058 words)

  
 Pyramid: Pyramid Pick: Earthdawn   (Site not responding. Last check: 2007-11-04)
The Earthdawn game system is not compatible with any other game on the market (although there is a detectable family resemblance to Shadowrun).
The world of Earthdawn is a multi-racial fantasy world in the process of recovering from a magical holocaust.
Earthdawn mechanics are unique and a bit complex (especially when compared with such currently popular non-hierarchical games as Vampire and Amber Diceless), but they also seem to be consistent and quite playable.
www.sjgames.com /pyramid/sample.html?id=408   (1461 words)

  
 Wordsmyth Games - Earthdawn   (Site not responding. Last check: 2007-11-04)
It is set in the same universe, but thousands of years earlier in a pre-history age that has long since been forgotten by the modern world.
Earthdawn is a fantasy game with a unique dice system and a well-thought-out and colorful world.
Earthdawn is a copyright and trademark of FASA Corporation.
www.martiandreams.com /tabletop/earthdawn.shtml   (189 words)

  
 Learn to Play Earthdawn!
Earthdawn rates characters according to three basic types of abilities.
These represent how strong, smart, charismatic, coordinated and so on he or she is. Earthdawn uses six Attribute Values to define a character's natural abilities.
Earthdawn uses four groups of characteristics: Initiative, Movement, Combat, and Damage.
www.darkshire.net /~jhkim/archive/freerpgs/earthdawn/edflyer1/edf1part2.html   (3809 words)

  
 The Lore Merchant: Earthdawn
Earthdawn is a fantasy role-playing game that was originally released by FASA Corporation in 1993.
I am a member of the Earthdawn Publishing Trust, a fan-based internet group that intermittently publishes supplemental material for Earthdawn, including the 'zine The Book of Tomorrow.
Earthdawn is, in fact, largely responsible for the existence of The Lore Merchant in the first place.
mysite.verizon.net /mataxes/earthdawn.html   (305 words)

  
 Earthdawn
Legenden von Earthdawn enthält dreißig typisch barsaivische Legenden.
Hierzu finden Sie in diesem Buch neben den Legenden noch Tipps und Ideen, was hinter jeder der Legenden an Hintergrund stecken könnte, einschließlich Werten für Dämonen und Schätze.
Legenden von Earthdawn ist eine vielseitig verwendbare Spielhilfe für Earthdawn-Charaktere aller Kreise und Disziplinen, die in keiner anspruchsvollen Spielrunde fehlen sollte.
www.spielarchiv.de /spiel/e/earthdawn/earthdawn.htm   (1523 words)

  
 EarthDawn - RPGnet Forums
But really Earthdawn is a great game, probly the best fantasy game ever IMHO, good luck with it.
I found Blood Wood also a bit less useful, and IMO the Theran empire is probably the weakest book in the Earthdawn line.
Earthdawn is a great game, probly the best fantasy game ever IMHO, good luck with it.
forum.rpg.net /showthread.php?t=32148   (1002 words)

  
 EDPT :: Earthdawn Publishing Trust - Book of Tomorrow An Earthdawn Support Site
The primary focus of the EDPT is the development of areas left partially or fully unexplored in the official Earthdawn material.
The Shards series is a collection of adventures and encounters for the Earthdawn game, intended as an inexpensive resource for Earthdawn gamemasters.
All artwork presented in the Earthdawn Publishing Tust gallery is Copyright by FASA and/or their perspective artist unless otherwise noted.
edpt.org   (675 words)

  
 Earthdawn Second Edition
In this Age of Legend, only heroes can stand against the soul-rending power of the Horrors, and the dark mechanations of those corrupt with power.
Become these brave souls, and roleplay in Earthdawn, the Age of Legend.
Earthdawn is a registered trademark of FASA Corp in the United States and/or other countries.
earthdawn.lrgames.com   (183 words)

  
 Earthdawn 2nd Edition RPG   (Site not responding. Last check: 2007-11-04)
This companion book provides Earthdawn players and gamemasters with guidelines for advancing characters well beyond the limits set in the basic rules, and includes dozens of new talents, spells, and systems for large scale battles.
Revised and expanded for the Earthdawn 2nd Edition RPG, the Great Dragons of Barsaive, as well as dragon-like creatures, are detailed in all their might and majesty.
This Earthdawn sourcebook offers an in-depth look at five Disciplines of Barsaive from the point of view of four different Adepts, and introduces a new Discipline, the Zhan Shi.
www.lonslair.com /catalog/rpg/Earthdawn.html   (596 words)

  
 Don's Earthdawn Area   (Site not responding. Last check: 2007-11-04)
Better than just using all the dice, however, Earthdawn has a mechanic that seems to scale fairly well to higher power levels.
It could probably be converted to using the Earthdawn step system without any trouble.
The open ended roll is one thing that make the Earthdawn mechanic particularly attractive.
www.mindspring.com /~donp/earthdawn.html   (500 words)

  
 Legends: The Earthdawn APA
The world has been reborn in the past few generations, and the characters are the heroes of day, striving to become the legends that are told tomorrow.
Earthdawn can take on a high-action, very heroic tone, or a darker, challenging, more serious tone thanks to the variety of challenges and locales provided in the game.
For your first trib include a quick bio of yourself and your experiences with Earthdawn so far, and anything else you'd like to share about yourself, your gaming group, and past writing experiences.
members.tripod.com /~LegendsAPA   (465 words)

  
 Reviews -- Earthdawn -- Mists of Betrayal
It is also the only Earthdawn product that doesn't have the same "cover style" as the rest (not including the original rulebook).
It was my second exposure to Earthdawn -- as a player rather than a Games Master -- and in some ways I am thankfully for the ill-fated ending.
FASA is going in a new direction with Earthdawn and this stuff is old hat.
members.iinet.net.au /~schibeci@iinet.net.au/reviews/earthdawn/6301.shtml   (393 words)

  
 Amazon.de: Earthdawn: Bücher: Jordan K. Weisman,Greg Gordon,Chris Kubasik   (Site not responding. Last check: 2007-11-04)
Als relativ schwierig empfand ich, mich in die Logik der Würfelzuteilungen zurecht zufinden, denn anders als in einigen anderen bekannten Rollenspielen, wird in Earthdawn (wieder) mit mehrsteitige (8- 10- 12- und 20seitige) Würfel gespielt.
Bei Earthdawn handelt es sich um ein Rollenspiel welches eine hervorragende Ergänzung zu vielen bestehenden Systemen bildet, da es ein recht einfaches aber doch nicht simples Spielsystem ist, und die Welt in einem noch nicht da gewesenen Blickwinkel betrachtet wird.
Earthdawn laesst sich besonders leicht lernen, da es ein Rollenspiel der neuesten Generation ist, welches mit weniger Regeln und fast ohne Tabellen auskommt.
www.amazon.de /Earthdawn-Jordan-K-Weisman/dp/3890644007   (950 words)

  
 Reviews -- Earthdawn -- Earthdawn
Earthdawn is the heart of the Earthdawn roleplaying system, a large tome weighing in at over three hundred pages.
There have been a number of people who have put forward the argument that Earthdawn is what Shadowrun, another FASA game, was like before magic was locked away but I tend to disagree.
The emphasis on Earthdawn being magic rich is made clear, and even non-magic-user classes still use magic of their own kind.
members.iinet.net.au /~schibeci@iinet.net.au/reviews/earthdawn/6000.shtml   (852 words)

  
 Savage Worlds Eathdawn Rules
You will need the Earthdawn rulebook to make sense of most of the stuff here, not to mention for world background, equipment costs and so on.
In Earthdawn, the concept of Disciplines maps very well to the Savage Worlds idea of Professions, so I am going to use that term interchangeably from now on.
Also, the concept of circles maps quite well to the SW idea of levels, but I think a better fit is the idea of a 1-4th circle charecter being equivalent to a Novice Rank in SW (1st 4 levels, so far, so good).
www.kript.net /SavageWorlds/earthdawn.html   (2517 words)

  
 Earthdawn Errata
All adepts, as well as some of the more powerful creatures of Earthdawn, can tap into the world's magical energy in order to enhance their magical abilities.
Discipline talents and talents requiring Karma are both described on page 95 of the Earthdawn rulebook.
Their use of Karma is described in the Creatures section of the Earthdawn rulebook.
www.uni-giessen.de /~gc1091/earthdawn/EDerrata1.html   (1201 words)

  
 Earthdawn 7 Sands (via CobWeb/3.1 planetlab2.netlab.uky.edu)   (Site not responding. Last check: 2007-11-04)
The main objective of the 7 Sands is to supply a wealth of information to the Earthdawn online gaming community and keep my players up to date on session game times and the rules in my campaign.
NEWS is where Earthdawn News is presented, site updates are described, and where I announce my next session for my players.
Permission to print out all 7 Sands webpages is given for the personal use of Earthdawn players and gamemasters for use in their Earthdawn campaigns.
www.geocities.com.cob-web.org:8888 /sjblack20/index.html   (395 words)

  
 Earthdawn D20
Welcome to the home of Earthdawn D20, a conversion of FASA's Earthdawn 1st edition to the D20 System.
The races are all being created in bulkier (+2 modifier total instead of balanced) Earthdawn format.
The talents are becoming a mix of skills, feats, and class abilities.
earthdawn.20m.com   (334 words)

  
 Earthdawn
Gurth Dawn: An Adaption of GURPS to the Earthdawn Universe
The characters you play in Earthdawn are mostly adepts, people who have a strong connection to magic.
While any "mundane" person in Earthdawn can be created according to the general GURPS rules (cinematic options are forbidden, as well as all supernatural abilities), to those adepts different rules apply.
www.gurpswiki.net /default.aspx/GURPSWiki/Earthdawn.html   (6044 words)

  
 [D&D/Earthdawn] Magical Items - RPGnet Forums
Dragon #289 had a similar system that included armour and weapons and involved XP expenditure, and was closer to Earthdawn, in that the GM defines the steps in the progression.
Earthdawn's system of magic items is also closely linked to the legends and deeds surrounding the item.
Personally, I LOVE the Earthdawn system for magic weapons, it means that PC's won't be dumping their magical toys for the 'newer better' models like used cars.
forum.rpg.net /showthread.php?t=289912   (1775 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - earthdawn 2nd ed
I really loved earthdawn and it is perhaps(imo) the best class/level game out there so I really want some info on the 2nd ed before I drop some cash on it.
It is still recognisably Earthdawn, and characters created under one would still broadly work under the other (though you'd find differences in their talents, for example).
My feeling is that, if you want to support Earthdawn and see it around for years to come, then spring for a copy of the rules (and maybe the 2nd edition Companion).
www.enworld.org /showthread.php?t=5769   (1048 words)

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