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Topic: Eberron Campaign Setting


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In the News (Mon 28 Dec 09)

  
  d20 Dungeons and Dragons - 3rd Edition - Home   (Site not responding. Last check: 2007-11-02)
With the release of the new D&D Miniatures starter set, I decided I’d finally stop avoiding minis and actually buy some useful figurines for tabletop play.
Mercutio had written this awsome campaign set in Ebberon in two parts.
The first chapter called Catch and Release is designed to take players from first through fourth level, and the second, Trouble in Korth, picks up right where the first left off.
www.3rdedition.org   (306 words)

  
 roleplaying tips for roleplayers and gamemaster roleplaying advice for all roleplaying systems and rpgs
Dragonmarks are an interesting aspect of an Eberron campaign.
It helped me flesh out my new horror campaign, as it is full of Cthulhu flavour.
Kicking clouds of dust into the air is like filling a room with explosive gas; only a small fire is needed to set the whole thing off.
www.roleplayingtips.com /issue301.asp   (1244 words)

  
 RPGnet: Search Reviews
Dragonlance Campaign Setting by Weis, Perrin, Coyle, and Chambers (Wizards of the Coast)
Eberron Campaign Setting by Keith Baker (Wizards of the Coast)
Kingdoms of Kalamar Campaign Setting Sourcebook by Kenzer, Jelke, Johansson, Brown, Blackburn (Kenzer and Comapny)
www.rpg.net /reviews/search-review.phtml?genreList=d20   (11836 words)

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