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Topic: Ed Logg


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In the News (Tue 15 Dec 09)

  
  Apple - Games - Features - Pangea Arcade
Released in 1979, Asteroids was developed by Ed Logg and Lyle Rains.
Logg followed up Asteroids with this one, which he developed with Dona Bailey, who was the only female programmer in Atari’s arcade game division at the time.
Centipede was one of the few early arcade games that also appealed to many women, a fact that some attribute to Bailey’s decision to use pastel colors, rather than the bright primary colors typically employed by other designers.
www.apple.com /games/articles/2006/11/pangeaarcade   (1136 words)

  
  Ed Jackson - Encyclopedia Glossary Meaning Explanation Ed Jackson   (Site not responding. Last check: 2007-11-05)
Ed Jackson - Encyclopedia Glossary Meaning Explanation Ed Jackson.
Edward L. "Ed" Jackson (1873 - 1954) was governor of the U.S. state of Indiana from January 12, 1925 to January 14, 1929.
He was incapacitated by a stroke in 1948, and was confined to a bed until his death six years later.
www.encyclopedia-glossary.com /en/Ed-Jackson.html   (290 words)

  
 GameSpy.com - Hall of Fame
Although her dream was to become a writer, she found that she also loved playing video games, so she landed a job at the world's then leading game development company.
There, she saw Ed Logg's work on "Bug Shooter" and asked if she could contribute to the project.
Logg, who had the game about half-finished at that point, turned it over to Bailey.
archive.gamespy.com /halloffame/december02/centipede   (817 words)

  
 Robs Retro Ranch - Bombjack
From that idea Ed Logg, a games designer at Atari suggested that the larger asteroids break up into smaller pieces to provide some strategy other than just shooting everything.
Logg also suggested the addition of a flying saucer, otherwise the player could just hang around when there were only a few rocks left on screen.
Ed Logg's space, like Albert Einstein's, is curved: any object that disappears off one side of the screen reappears at the corresponding point on the opposite side.
www.jabba.demon.co.uk /retroranch/asteroids.html   (1180 words)

  
 Asteroids   (Site not responding. Last check: 2007-11-05)
Both Rains and Logg found them selves so deeply involved in the development of this game that they found themselves playing the games over and over in their heads day and night.
Logg, played the game in his mind a long time before ever writing them down.
Rains had commented "I guess the way I describe it is that I'm the father of Asteroids, and Ed Logg, is the mother of Asteroids, because he had to live with it for nine months and deliver finished product.
www.orphanvideogames.com /Asteroids.htm   (765 words)

  
 Esquire, February 1981, Pg 61
It got to the point where Logg was spending a lot of his time shooing grown men back into their offices.
Ed Logg, the man who put Asteroids on the monitor (and who dreamed up most of the game's complexities), is a thirty-two-year-old computer programmer who looks exactly like a thirty-two-year-old computer programmer.
With Logg was Howard Delman, a twenty-eight-year-old design engineer who looks more like a rock star than like the supervisor of the electrical engineers, which is what he is. Delman designed the printed circuit board in which Logg's Asteroids program resides.
www.rawbw.com /~delman/Esquire2-81-pg61.html   (1231 words)

  
 Classic Gaming Expo - Ed Logg
Ed Logg was one of the early programmers/designers at Atari, where he immediately made a name for himself with classics such as Dirt Bike, Super Breakout and Video Pinball.
It was in 1979, however, that Logg achieved superstardom with the legendary vector hit Asteroids.
Othello was an early (and his only) Atari VCS title, and he effectively managed to cram the complexities of the timeless board game in a tiny ROM cartridge.
www.cgexpo.com /bios/elogg.htm   (265 words)

  
 CAESAR - Asteroids (rev 2)
Ed Logg: 'I was shooting the asteroids all night long; I'd just play the game over and over and over in my head, just as if you were playing it in real life.
Ed Logg opines : 'The simple fact that the spaceship in Asteroids continues to move after you cut thrust, providing a wee glimpse of the Newtonian mechanics of actual space flight, triggered the imaginations of many users'.
One day, Ed switched the PROMs of the golden edition of Asteroids in the lobby of Atari so that the little and big UFOs were replaced by turtles, thus providing them with a constant reminder.
caesar.logiqx.com /php/history.php?id=asteroid   (2269 words)

  
 G4 Forums - Eugene Jarvis and Ed Logg   (Site not responding. Last check: 2007-11-05)
Ed Logg is responsible for some of the biggest arcade hits of all time, including Asteroids (Atari's best selling arcade game ever), Centipede, and Gauntlet.
Jarvis and Logg are more than deserving of episodes for them, much more so than some guy I've never heard of that did music for some Sega game 10 years ago, or a game that just came out, or a game system that is a distant number two and only a year old.
Logg is more reclusive, but hell, so is Bushnell.
forums.g4tv.com /messageview.cfm?catid=12&threadid=58351   (537 words)

  
 Gamers Today   (Site not responding. Last check: 2007-11-05)
Logg joined Atari before the golden age of arcades.
Logg went on to create Gauntlet, Millipede, and Xybots before becoming involved in making console games.
One of Logg's best-known and most controversial games was the version of Tetris that Atari published under the Tengen label for the NES.
www.gamerstoday.com /features/archive/designers.html   (803 words)

  
 Logg On: Midway's Ed Logg talks next-gen
Ed Logg has to be one of that most famous humans in watching, even though you may very well have never heard his name.
Logg did them all, with a little help from his friends of course.
His latest project, San Francisco Rush 2049, is readying for release and Logg himself admits he's exhausted by 20 days of deadlines and excessively long hours on your frontline.
www.cheatstation.com /t/details/cheats/loggonmidwaysedloggtalksnext-genid11189/codes.htm   (1312 words)

  
 IGN: Exclusive Interview: Ed Logg
Ed Logg: At one point we were going to use the Alcatraz track [for the Nintendo 64 version], but we were really cutting ourselves close on time and we weren't sure if it would make it.
Ed Logg: No, we were already doing Rush 2.
Ed Logg: [Laughs] I told you we'd bury it.
ign64.ign.com /articles/062/062042p1.html   (803 words)

  
 Coinop.org /// Some Random Page
Dennis Koble, and then Ed Logg, were the other programmers.
I did essentially all the coding, except that Ed Logg "tuned" the plays.
Ed spet a lot of time on those "scripts" and really made the game play.
coinop.org /features/football.aspx   (971 words)

  
 ClassicGaming.com - GOTW: Asteroids   (Site not responding. Last check: 2007-11-05)
Logg agreed and set out to create a coin-operated version of such a game.
Logg's prototype of Asteroids caught on so quickly with his fellow engineers at Atari that he had to build a second prototype just so they could play it.
The 50,000th machine produced came in a special "gold" cabinet that today resides in Ed Logg's home.
www.classicgaming.com /rotw/asteroids   (1002 words)

  
 Ed Logg - Encyclopedia, History, Geography and Biography   (Site not responding. Last check: 2007-11-05)
Ed Logg - Encyclopedia, History, Geography and Biography
This computer or video game-related article is a stub.
This page was last modified 22:55, 23 May 2005.
www.arikah.net /encyclopedia/Ed_Logg   (95 words)

  
 TNL Forum - Asteroids arcade games
Trivia time: Blasteroids wasn't made by original Asteroids creator Ed Logg but by Ed Rotberg(creator of Battlezone and STUN Runner) after returning to Atari from Sente.
After dissatisfaction at having to convert his game Battlezone into a military version for army consultants, Atari employee Ed Rotberg and a few others left the company in 1981 to form their own one called Videa.
Ed Logg had an impressive history at Atari creating games like Centipede, Gauntlet, Xybots and the Tengen NES version of Tetris.
www.the-nextlevel.com /board/showthread.php?t=20736   (784 words)

  
 Rec Room Amusements - About Asteroids
Asteroids was inspired by Lyle Rains, who suggested to Ed Logg that players might enjoy shooting big rocks into smaller pieces.
"Ed Logg is the mother of Asteroids, because he had to live with it for nine months and deliver finished product.
Ed Logg: "I was shooting the asteroids all night long.
www.recroom-amusements.com /aboutasteroids.htm   (857 words)

  
 Atari Collection 2 review   (Site not responding. Last check: 2007-11-05)
Part of the gallery is text from an interview with Ed Logg, the programmer of many Atari arcade games.
Ed Logg asked marketing to pull the game from the field test, just to prevent others from seeing it.
This is the only time Ed is aware of that a game had to be pulled for being too popular.
home.comcast.net /~metrbb/vidgames/ataric2.html   (2112 words)

  
 Logg On: Midway's Ed Logg talks next-gen
Read on for Ed Loggis thoughts on that state of play in playing today.
Ed Logg has to be one of that most famous men in watching, even though you may very well have never heard his name.
Logg did them all, with a little advice from his friends of course.
www.pczone.co.uk /t/content/sanfranciscorush3do/id11189/story.htm   (1320 words)

  
 [No title]   (Site not responding. Last check: 2007-11-05)
Ed Logg with some assistance from Ed Rotberg on the Math Box did most of the software on the game.
I started the motion routines, went on vacation, and when I came back Mike Albaugh and Ed Logg had it running on the screen.
My idea was from the landing sequence of the original Alien movie, but because we had no hidden line removal, it did not work well.
www.ionpool.net /arcade/atari/owen_rubin_notes.txt   (656 words)

  
 News: Logg On: Midway's Ed Logg talks next-gen - ComputerAndVideoGames.com   (Site not responding. Last check: 2007-11-05)
Ed Logg has to be one of the most famous men in gaming, even though you may very well have never heard his name.
His latest project, San Francisco Rush 2049, is readying for release and Logg himself admits he's exhausted by 20 years of deadlines and excessively long hours on the frontline.
CVG got the chance to pick Ed's brains on next gen consoles, changes in the industry over the decades and why lounging around on Indonesian beaches isn't necessarily a good idea.
www.computerandvideogames.com /article.php?id=11189&skip=yes&vid=enable   (1407 words)

  
 Arcade Games   (Site not responding. Last check: 2007-11-05)
Designed by Ed Logg, Asteroids was a huge commercial success which established videogames as a lasting entertainment media.
Designed by Ed Logg and Dona Bailey, Centipede was the first arcade game from a woman designer.
Designed by Ed Logg, Gauntlet was one of the first machines from Atari Games.
www.videotopia.com /games.htm   (2487 words)

  
 Ed Logg interview
Logg's more well known for his arcade works like Asteroids, Centipede and Gauntlet, but since this is a NES site I can't have any of that.
I tracked down Logg at the Classic Gaming Expo '99 a while back over a couple of hot dogs.
Make a note before reading this that Logg wasn't directly involved with such things as Tetris and Atari contract negotiations or lockout-chip defeating; the information he gives is what he heard while working at Atari.
atarihq.com /tsr/special/el/el.html   (2538 words)

  
 SIGGRAPH Computer Graphics Newsletter - Memories of a Vector World - May 98   (Site not responding. Last check: 2007-11-05)
Ed Logg used the same hardware for Asteroids, which was released just three months later.
This was originally created by hardware engineer Jed Margolin for a game I was working on with Ed Logg called Malibu Grand Prix.
Ed Rotberg, the programmer for Battlezone, recalls using the math box:
www.siggraph.org /publications/newsletter/v32n2/contributions/rubin.html   (3060 words)

  
 Drivers Ed San Francisco   (Site not responding. Last check: 2007-11-05)
Max, The San Francisco Earthquake (1971); Morris, Charles (ed.), The San Francisco Calamity by Earthquake...
Ed, the 25th anniversary of the first killing in Vallejo would have...
himself (his name's Ed) and said he had driven through the streets of San Francisco for more than...
www.cdrlog.com /Drivers-Ed/San-Francisco.180.htm   (380 words)

  
 Ed Logg interview
Logg's more well known for his arcade works like Asteroids, Centipede and Gauntlet, but since this is a NES site I can't have any of that.
I tracked down Logg at the Classic Gaming Expo '99 a while back over a couple of hot dogs.
Make a note before reading this that Logg wasn't directly involved with such things as Tetris and Atari contract negotiations or lockout-chip defeating; the information he gives is what he heard while working at Atari.
www.atarihq.com /tsr/special/el/el.html   (2538 words)

  
 The Dot Eaters - Player2 Stage2 - Classic Video Game History   (Site not responding. Last check: 2007-11-05)
But after Rains discusses his ideas with designer Logg, his game idea is further developed as a vector graphics arcade game.
Named Asteroids, Logg and his team know they have a major hit on their hands.
Over an illustrious 16 year career at Atari, Ed Logg creates some of their more memorable arcade games, including Centipede (with Donna Bailey), Millipede, Gauntlet, Gauntlet II, XYbots, and Steel Talons.
www.emuunlim.com /doteaters/play2sta2.htm   (1544 words)

  
 The Dot Eaters - Coin-op Video Game History
But after Rains discusses his ideas with designer Logg, his game idea is further developed as a vector graphics arcade game.
Named Asteroids, Logg and his team know they have a major hit on their hands.
Over an illustrious 16 year career at Atari, Ed Logg creates some of their more memorable arcade games, including Centipede (with Donna Bailey), Millipede, Gauntlet, Gauntlet II, XYbots, and Steel Talons.
www.thedoteaters.com /p2_stage2.php   (1560 words)

  
 Logg On: Midway's Ed Logg talks next-gen   (Site not responding. Last check: 2007-11-05)
News Logg On: Midway's Ed Logg talks next-gen
Ed Logg has to be one of this most famous men in gaming, even though you might muchly well have haven't heard his name.
CheatStation got their potential to pick Ed's brains on next gen consoles, changes inside your industry over that decades and why lounging around on Indonesian beaches isn't necessarily a good idea.
www.pczone.co.uk /t/story/sanfranciscorush3do/id11189/story.htm   (1320 words)

  
 I always liked Ed Logg, but now he must DIE! - Forums powered by WebMagic Forums™
But what were Ed Logg and the other Atari boys thinking when they made it that way?
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.
Re: I always liked Ed Logg, but now he must DIE!
forums.webmagic.com /ubbthreads/showthreaded.php?&Board=UBB3&Number=63664   (210 words)

  
 Wrightslaw -The Special Ed Advocate Newsletter, February 23, 1999
As a subscriber to The Special Ed Advocate, you will receive announcements and "alerts" about new cases and other events.
Subscribers to The Special Ed Advocate will receive an Alert when the Final IDEA Regs are released.
Garret F. On Thursday, November 5, 1998, the U.S. Supreme Court heard oral argument in the Cedar Rapids v.
www.wrightslaw.com /advoc/nwltr/1999/nl_99_0223.htm   (1073 words)

  
 Weblogg-ed
So I plunked down about $100 for a Flip Video camera that holds 30 minutes of decent quality video and have been playing with it for the past week trying to figure out if I like it or not.
Note: Incredibly extensive resource on podcasting by Micha Ovadia that is free in digital form and also available in a.pdf for purchase.
It’s got a pretty good section on podcasting in education, though mostly seen through a higher ed lens.
www.weblogg-ed.com   (6408 words)

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