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| | Gameplay - Wikipedia, the free encyclopedia |
 | | Arising alongside the development of game designers in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms. |
 | | Many current game design practitioners and theorists will argue that gameplay is a largely meaningless or empty term, superseded by other concepts established in the repertoire of perception, anthropology, and general diversified psychology. |
 | | Generally, the term "gameplay" in video game terminology is used to describe the overall experience of playing the game excluding the factors of graphics, sound, and the storyline. |
| en.wikipedia.org /wiki/Gameplay (309 words) |
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