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| | GameSpy.com - Articles |
 | | Games like Infocom's Egyptian-themed Infidel, the spell-woven Enchanter series, the Cthulhu-inspired Lurking Horror or the mind manglingly hilarious Hitchhiker's Guide To The Galaxy are still case studies of great computer game design, and game world creation and integration. |
 | | Computer role-playing games, for example, were striving not only to do the game mastering and tedious bookkeeping for the player, but to display every wound, spell, article of clothing, weapon, adversary or item, even then. |
 | | It was exactly the game people were looking for at the time, taken straight out of the first Star Wars film. |
| archive.gamespy.com /legacy/articles/devweek_k.shtm (551 words) |
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