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| | IGN: Doom Review |
 | | Doom on the Game Boy Advance has the luxury of namesake -- Doom was the game to play back in the day, due to its extremely tight design and development, over-the-top action and violence, and because, well, it was free (it was the game that gave the shareware market a huge shot in the arm). |
 | | Doom has proven that a lot is possible on the hardware when it comes to raycasting engines, so gamers will be watching to see how well the engines advance in the system's later years. |
 | | Unfortunately, several levels depend on the mood lighting in their design, so to turn off the feature means to flood the corridors with equal amounts of light, eliminating the eeriness of some of the level layouts. |
| gameboy.ign.com /articles/166/166301p1.html (1422 words) |
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