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| | Game theory (Site not responding. Last check: 2007-10-08) |
 | | Game theory saw substantial growth during the [[Cold War]] because of its application to military strategy, most notably to the concept of [[mutually assured destruction]]. |
 | | Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another.It is possible to transform any game into a zero-sum game by adding an additional dummy player (often called "the board"), whose losses compensate the players' net winnings. |
 | | This equilibrium is sufficiently general, allowing for the analysis of [[non-cooperative game]]s in addition to cooperative ones.Game theory experienced a flurry of activity in the [[1950s]], during which time the concepts of the [[core (economics)core]], the [[extensive form game]], [[fictitious play]], [[repeated game]]s, and the [[Shapley value]] were developed. |
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