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Topic: Eye of the Beholder (computer game)


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In the News (Tue 29 Dec 09)

  
  Computer role-playing game - Facts, Information, and Encyclopedia Reference article
Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally uses gameplay elements found in paper-and-pencil role-playing games.
These games are often more colorful and brighter than their western counterparts, and include the Japanese inclination to use a very loose fantasy world, not always strongly based on actual folklore or medieval times (perhaps because of a lack of familiarity thereof), but with arguably more influence from Japanese comics (manga) and cartoons (anime).
These games are often darker, almost horror-like in design and art, and the characters featuring in these games are rendered or drawn in a more realistic way according to western styles, with armor, weapons, and so on being drawn based on actual counterparts in the Middle Ages.
www.startsurfing.com /encyclopedia/c/o/m/Computer_role-playing_game.html   (2870 words)

  
 Dungeons & Dragons Eye of the Beholder for Game Boy Advance Review - Game Boy Advance Dungeons & Dragons Eye of the ...
Eye of the Beholder falls into the latter category--it's an odd translation of a once-famous Dungeons and Dragons-based computer role-playing game.
Eye of the Beholder is based on a classic computer role-playing game that dates back to 1990.
The best things Eye of the Beholder has going for it are its nostalgia value for fans of the original and its use of some Dungeons and Dragons rules and characters.
www.gamespot.com /gba/rpg/dungeonsdragonseyeotb/review.html   (1615 words)

  
 [No title]
Eye of the Beholder (TNG episode)Eye of the DevilEye of the Eagle
Eyes of A RangerEyes of a WomanEyes of Laura Mars
Eyes of the betrayerEyes of the ChildEyes of the Storm
en.allexperts.com /e/e/ey   (266 words)

  
 The Armchair Empire - GameBoy Advance Reviews: D&D: Eye of the Beholder
Slow-moving, time-consuming turn-based strategy games still have their fans, but there’s also plenty of gameplayers that prefer quick-decisioned, on-the-fly real-time strategy gameplay instead, which you won’t find in Eye of the Beholder for the Game Boy Advance.
Eye of the Beholder is a good port of an old game.
But unfortunately, the GBA game in question just doesn’t have what it takes to attract a newer-generation gamer, or for that matter retain the interest of an older-generation gamer who might have actually played the game when it first appeared on PCs.
www.armchairempire.com /Reviews/gba/dungeons-dragons-eye-beholder.htm   (691 words)

  
 IGN: Games as Art?
Comparing computer games to mass art instead of, say, ballet might relegate them to a "lower" realm (the way some novels are relegated to the general fiction section while a relative few make it to the literary shelves in bookstores), but it's also true that the occasional masterpiece can be found within this lower realm.
But because games like Torment are more the exception than the norm, computer games as a whole fit more into the Art of the Everyday category (e.g., the art of walking, the art of training cats, the art of working closely with intolerable people, etc.) than into the Profound Art category.
If we start to treat computer games as art-as being important to the world the way that movies, books, and paintings are-they might start to incorporate story lines that are less formulaic and characters that are deeper and more realistic; some of them might even become profound.
pc.ign.com /articles/085/085422p1.html   (1630 words)

  
 Gamasutra - Features - "Designing Games for Novice Gamers" [05.14.99]
Experienced gamers know how these games are supposed to work and only have to learn the specifics of any one game — almost like encountering another dialect of a language you already know.
For instance, many adventure games, such as the Monkey Island series, offer players a list of three or four alternatives from which to choose their responses while conversing with other characters.
In the Eye of the Beholder games, for example, players can click on icons for moving, casting spells, resting, or alternating control over each character in the party.
www.gamasutra.com /features/19990514/nongamers_01.htm   (633 words)

  
 Game Design - Part I
The definition of quality in computer games will be examined carefully, as well as the goals of the game-maker and the contemporary idea of cooperative computer games as a means to develop a new genre of non-violence video games.
However, this only scratches the surface of what a computer game is. Although we may have some notion of what a computer game is, it often takes a certain degree of analysis to really look at what goes into a computer game.
Games developed for the sole purpose of entertainment tend to be reductive, not very deep, and lacking in vitality and direction.
www.cs.cornell.edu /~rch8/courses/game490/Papers/paper01.htm   (3775 words)

  
 Rpg Computer Game   (Site not responding. Last check: 2007-10-19)
Eye of the Beholder (computer game) - Eye of the Beholder was a computer RPG developed by Westwood Studios and published by Strategic Simulations, Inc. in 1990 for the DOS operating system, later ported to the Amiga, the Sega CD and the Super Nintendo.
Sacrifice (computer game) - Sacrifice is a 3D real-time strategy game with strong RPG elements, developed by Shiny Entertainment, the creators of the Earthworm Jim franchise.
The game is licensed under the GNU General Public License (GPL) and is an extension of the Freedroid game engine.
po33.mndine.com /rpgcomputergame.html   (1088 words)

  
 Design & Development: Monster Makeover: The Beholder   (Site not responding. Last check: 2007-10-19)
Of his ten eye rays, five of them are designed to force a player to sit and watch the game due to a single die roll.
Of the beholder's five remaining eye rays, one of them is useless against PCs of a level appropriate to the party (charm person), one inflicts relatively light damage (inflict moderate wounds), one is a generic utility option (telekinesis), one inhibits the party's actions (slow), and one is a terrifying, powerful attack (disintegrate).
It might be cool for a beholder to heal undead at range, but it seems a little pointless to saddle an eye ray with a spell of questionable flavor and utility.
www.wizards.com /default.asp?x=dnd/dd/20061028a   (2426 words)

  
 [No title]   (Site not responding. Last check: 2007-10-19)
EYE OF THE BEHOLDER Since its release for the Atari ST in 1987, the game DUNGEON MASTER has earned quite a reputation for itself.
EYE OF THE BEHOLDER is an excellent dungeon-crawl game in the tradition of that old text classic, ROGUE (EYE even features those ROGUE favorites, rust monsters and xorns!).
EYE OF THE BEHOLDER is published by Strategic Simulations, Inc. and distributed by Electronic Arts.
www.textfiles.com /games/REVIEWS/eyebehld.rev   (1621 words)

  
 MichiganDaily.com
"Eye of the Beholder," a misbegotten faux-Hitchcockian thriller that is an insult to the name of the late, great director, has an identity crisis.
Eye follows the serial murderess across the country, spurred on by thoughts of his daughter, feeling responsible for both of them.
He collects snow globes from each place he visits in his line of work, ostensibly to give to his daughter, whom he has hallucinated conversations with about how his mean wife wrongly took her away from him because he was too married to his work.
www.pub.umich.edu /daily/2000/feb/02-01-2000/arts/03.html   (722 words)

  
 Jeff's Games Page
Based on the Dungeons and Dragons 1st edition style of play Pools of Radiance takes place on the coast of the Moonsea in the Forgotten Realms world of Faerûn in and around the city of New Phlan.
Pools of Radiance is actually just the first part in a series of games including Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness.
Other games originally made by Strategic Simulations Inc. and taking place in Faerûn include Eye of the Beholder (I, II and III) and Hillsfar.
www.u.arizona.edu /~jwfische/games/computer/por.html   (206 words)

  
 The State of Computer Games
Inevitably, we differed slightly on which games they are and had to concede that, in addition, there have been a number of excellent adventure, sport and flight simulation games.
At the moment, the computer game can't beat a boardgame's visuals or player interface and has a tough job approaching the gameplay, but it can crank out thousands of calculations per second, take away the drudgery of bookeeping and cash and, even if only primitively, it can move those little trains around the map.
Eye of the Beholder really stands as the state of the art DandD genre system - after about eight years development, they have at last cracked the desired standard that had eluded them and most other companies.
www.gamecabinet.com /sumo/Issue6/ComputerGames.html   (1845 words)

  
 , ergo we can't include 'quandaryheader.html' like we do elsewhere -->
Eye of the Beholder from Westwood Studios is one of my all-time favourite games.
Moving around in the game is quite simple, just click on one of the directional arrows or use the cursor keys.
The third element of the game is the puzzles, and this is where it truly excels.
www.quandaryland.com /jsp/dispArticle.jsp?index=106   (1204 words)

  
 Abandonia - Abandonware DOS Games - Download Eye of the Beholder 3
After Westwood decided to concentrate on their own line of games (namely the excellent Lands of Lore, which was released at about the same time), it seems like SSI tried to cash in one last time on the popular EOB franchise without putting much effort into it.
The gameplay is rather unexciting; you drag yourself through dull dungeons and outdoor areas, slaughtering endless legions of undead and other creatures along your way, with an occasional simplistic puzzle thrown in for good measure.
There are a few (mainly cosmetic) improvements, however, most notably the group-attack button, which commands all selected characters to swing their weapons simultaneously, which gives your aching wrists a welcome relief.
www.abandonia.com /games/en/448/EyeofBeholder3.htm   (335 words)

  
 Role-Playing Computer Games
Akalabeth is among the oldest computer role-playing games.
The response to Akalabeth was enthusiastic enough to warrant a follow-up; code from that game laid the groundwork for Ultima I, first in a series of computer role-playing games that's still popular today.
Still these games were not what you would call "immersive." While SSI was having their run of popular fantasy role-playing games, a largely unknown developer created a game that would alter the face of computer fantasy role-playing forever.
www.links.net /dox/warez/games/edu/rpg   (1336 words)

  
 Eye of the Beholder
McGregor, initially hired to check Judd out as a potential thief, comes to believe that she is his daughter and follows this man-killer from victim to victim.
It's a game of obsession, spy, kill and chase, from Chicago to Alaska where the movie ends without payoff, dare I say, devoid of point.
The camera omniscient hovers over a dividing wall between bathrooms of adjoining hotel rooms as a dangerously seductive Judd slips into a foamy tub, the obsessed voyeur McGregor in the tub on the other side of green tiled wall leans his hand and cheek against it.
www.rossanthony.com /E/eyebehold.shtml   (435 words)

  
 Eye of the Beholder 2: The Legend of Darkmoon   (Site not responding. Last check: 2007-10-19)
Eye of the Beholder 2: The Legend of Darkmoon
Eye of the Beholder 2: The Legend of Darkmoon (SSI, 1992)
This sequel to Eye of the Beholder improves upon the first game by diverging considerably further from the
www.matthewmurray.net /Reviews/ComputerGames/EOB2.html   (131 words)

  
 Welcome To Big Orc Software!   (Site not responding. Last check: 2007-10-19)
Help/Hints for Westwood and Associates "Eye of the Beholder" circa 1990.
Computer Games ARE fun, but they suffer from the fact that 5-10 years down the road, they can become obsolete, or simply unplayable on modern hardware.
Computer Games by definition on non-social experiences, sure you can play online against 100s of faceless people whom you know only by their handles.
www.bigorc.com   (574 words)

  
 Realm of the Dragons - AD&D Community and Info Site
The developers of role-playing games are trying to create fantasies and experiences as compelling as those told by dungeon masters, the game referees of Dungeons and Dragons.
Even after eleven years of DandD computer games, the industry still can't completely reproduce that real DandD experience, but that doesn't mean that the DandD license hasn't lent itself to some great computer role-playing games.
It is a game where you roll the dice to establish characters, such as mages, fighters, or thieves, and assume fantasy personas in magical worlds.
rotd.rpgclassics.com /library/dndhistory.shtml   (957 words)

  
 Designing User Interfaces to Simulation Games.
There are games that might have a great user interface, be fun to play, easy to understand, but involve processes that are currently impossible to simulate on a computer.
There are also games that are possible to simulate, fun to play, easy to understand, but that don't afford a useable interface: Will has designed a great game called "Sim Thunder Storm", but he hasn't been able to think of a user interface that would make any sense.
Games can be based on conflicts and goals, that are external to the simulation itself.
www.art.net /~hopkins/Don/simcity/WillWright.html   (1896 words)

  
 AGH Lynx Review -- S.I.M.I.S.
Classic gaming fans should take note that all of the games have the simple yet addicting "feel" to them and should therefore cater to veteran players and novice Atarians alike.
This game is easy to pick up and play, but it gets difficult quite quickly and you'll soon get that uneasy claustrophobic feeling.
Dungeon is an ambitious, first-person corridor adventure game that's reminiscent of Eye of the Beholder or Towers II.
www.atarihq.com /reviews/lynx/simis.html   (726 words)

  
 Abandonia - Abandonware DOS Games - Download Eye of the Beholder 2
The game sets you on a quest to investigate the temple of Darkmoon.
The graphics were great at the time (and still are) and I still remember how I jumped at the ceiling when I was attacked from behind.
Eye of the Beholder 1 ; Dungeon Master ; Dungeon Master 2 - The Legend of Skullkeep ; Ultima Underworld - The Stygian Abyss ; Ultima Underworld 2 - Labyrinth of Worlds ; Eye of the Beholder 3 ; Mines of Titan
www.abandonia.com /games/176/download/EyeofBeholder2.htm   (219 words)

  
 , ergo we can't include 'quandaryheader.html' like we do elsewhere -->
MUDs, the future of computer gaming according to some people, but whether or not this is strictly the case, they are certainly a new step forward with greater scope for development in computer gaming.
Single player games (Lands of Lore, Eye of the Beholder, The Ultima sagas, Dark Sun: Shattered Lands and any SSI game to name more than a few) allow you to control a party of characters, or a single character, and guide them/it through a series of quests to complete the ultimate object of the game.
When enough computing power is available, and enough time and effort is spent on the production of the game system, a MUD could potentially become a Virtual second life.
www.quandaryland.com /jsp/dispArticle.jsp?index=107   (1591 words)

  
 User Comments for Dungeons & Dragons: Eye of the Beholder (GameBoy Advance)   (Site not responding. Last check: 2007-10-19)
The average user rating for this Game is 5.2 out of 10 (based on 10 Votes).
If you are new to gaming and I mean don't understand the term paper rpg than don't buy the game.
Although this D&D game does'nt have very good graphics the gameplay is ok i wouldn't reccomend this game if you have played D&D on the computer as you might expect too much.
www.metacritic.com /games/usercomments.jsp?id_string=2414:wdLt272nnT1wHvPIBQccMg**   (327 words)

  
 BioWare Forums: 23 Mar 2005 - NWN Profile: Eye of the Beholder Project
The original Eye of the Beholder grabbed gamers by their keyboards and wouldn't let them go.
Yeah...I mean, this isn't meant as a knock on this particular module, as it seems very well made (although some of the writing could use a bit more editing), but I'm just not sure why it warranted this much hype as compared to the lack of recognition most other modules get.
And I know that a number of other builders are quite annoyed by it, as their modules (some very good ones too, at least based on the ones I've tried so far) have basically been completely obscured by the amount of media exposure this one module received.
forums.bioware.com /viewtopic.html?topic=419327&forum=41   (1395 words)

  
 CREATIVE FRIENDS - ICQ Interest Groups - ICQ.com
And I also think that some games may harm week personalities or those who have to go through a childhood with agression, abusement etc. If you are oppressed in an extreme way you might choose the same instrument of violence to get some self-confidence through the oppression of weaker ones.
For some kids, and adults, games are used as a replacement for real life.
It is in the eye of the beholder.
www.icq.com /groups/view_msg.php?tid=-10&topic_id=893670&gid=12020792   (481 words)

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