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Topic: FM Towns Marty


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  FM Towns - Wikipedia, the free encyclopedia
The name "FM Towns" is derived from the codename the system was assigned while in development, "Townes"; this was chosen as an homage to Charles Hard Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to codename PC products after Nobel prize winners.
The FM Towns featured video modes ranging from 320×240 to 640×480, with 16 to 32768 simultaneous colours out of a possible 4096 to 16.7 million (depending on the video mode); most of these video modes had two memory pages, and it allowed the use of up to 1024 sprites of 16×16 pixels each.
The FM Towns system was able to play regular audio CDs, and also supported the use of eight PCM voices and six FM channels, thanks to Ricoh RF5C68 and Yamaha YM-2612 chipsets, respectively.
en.wikipedia.org /wiki/FM_Towns   (480 words)

  
 FM Towns Marty -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-11-02)
The FM Towns Marty was a (additional info and facts about video game console) video game console released in 1993 by (additional info and facts about Fujitsu) Fujitsu, exclusively for the (A native or inhabitant of Japan) Japanese market.
It was based on the (additional info and facts about FM Towns) FM Towns computer system Fujitsu had released in 1989.
The Marty was (additional info and facts about backward compatible) backward compatible with the older computer's games.
www.absoluteastronomy.com /encyclopedia/f/fm/fm_towns_marty1.htm   (100 words)

  
 TNL Forum - FM Towns Marty
It was a wanna be macintosh/amiga with FM sound and compact casing.
Martys and FM Towns computers are very, very common in Japan.
Some FM Towns games can't be played on a Marty if they require more than a certain amount of RAM (Super Street Fighter II takes 4 Meg and can be played only on FM Towns computers).
www.the-nextlevel.com /board/printthread.php?t=30229   (1889 words)

  
 FM Towns Marty 1 System Info   (Site not responding. Last check: 2007-11-02)
The FM Towns Marty was released in 1991 by Fujitsu.
It's based on the original FM Towns computer made by Fujitsu.
It is compatible with almost every FM Towns game ever released.
www.vgmuseum.com /systems/marty   (45 words)

  
 FM Towns Marty/FM Towns Marty 2 Console Information
The system would be called the FM Towns Marty and had all the power of the computer as well as a few extra components to form one powerful video game system.
While the Marty provided a cheaper solution to buying games for computers, it was still a high-priced video games console when compared to the Sega Mega Drive and Nintendo Super Famicom, which were both a few hundred US Dollars cheaper.
The FM Towns Marty was supported by Fujitsu for many years after its release and by some third party software manufacturers up to as late as 1999.
www.consoledatabase.com /consoleinfo/fujitsufmtownsmarty   (562 words)

  
 Dark Watcher's Console History
The plan was for the software designed for the FM TOWNS computers to be modified slightly so that the games would work on both the computer and the console.
The FM Towns Marty has the distinction of being the first 32-bit video game console.
The system was released in 1991 with a 386 processor that was later upgraded to a 486 (The FM Towns Marty 2).
darkwatcher.psxfanatics.com /console/fmtowns.htm   (322 words)

  
 FM towns computers
The Fujitsu FM types were originally a series of computers that used a non windows compatible operating system and proprietary technology.
The machines seen at right are the most desirable of the computers if you dare import one, they have the same styling as the "Marty".
Mention FM TOWNS MARTY to a Japanese collector and he'll laugh as hard as if you had brought an action max to a classic games convention.
assembler.roarvgm.com /FM_towns_computers/fm_towns_computers.html   (485 words)

  
 LucasForums - FS: One of the holy grails for any Lucasarts collector
I believe that Loom CD for the FM Towns was an "intermediate step" between the floppy disk 16 color version and the VGA CD version with full voice.
Also, the FM Towns Loom demo's background dimensions are the same as those in Zak256 and Indy3; does this mean that in Loom FM Towns all dialogue appears in a message box at the top of the screen like in the other two games?
It may be 10 on the FM Towns; I'm not sure.
www.lucasforums.com /showthread.php?s=&threadid=104915   (2517 words)

  
 FM Towns Marty Frog Feast (C) 2005 Raster-Software   (Site not responding. Last check: 2007-11-02)
FM Towns Marty Frog Feast (C) 2005 Raster-Software
The FM Towns version plays on an real FM Towns Marty.
This version changes the output resolution, as it was incorrect on a real FM Towns Marty.
www.game-shoppe.com /FMTowns.html   (48 words)

  
 TNL Forum - Looking for impressions/thoughts on some obscure Gaming systems USA/Japan
FM Towns Marty computers and System - Those Arcade perfect ports look nice.
FM towns marty is pretty pointless as although the arcade ports are good, the hardware is s-video only.
Some FM-Towns games are for the Towns computer only, such as Super Street Fighter II (requires 4MB, probably a perfect conversion).
www.the-nextlevel.com /board/printthread.php?t=27516   (946 words)

  
 West Mansion: The Splatterhouse Homepage - Splatterhouse: FM Towns
A port of the original Splatterhouse was released for the FM Towns PC in Japan by Ving in 1992.
Unbelievably, the Splatterhouse FM TOWNS game is an Arcade Port of the first Splatterhouse and it is Arcade Perfect right down to the graphics and sound.
But the Splatterhouse FM TOWNS game is not easy to find whatsoever, I got lucky with mine - I hardly spent any money at all for it.
www.classicgaming.com /splatterhouse/marty.html   (490 words)

  
 FM Towns
The fm towns is compatible with most of the Fujitsu line of computers, so it uses the 3.5" slot to play many of the games developed for these computers.
The system's CD reader is used mainly to play games made specifically for FM Towns, although some computer software from the time also came in CD format and canbe used too.
The FM Towns is one of the Japanese game systems that I remember from Japan (the X68000 and PC-98 computers are the others).
www.egameaddiction.com /forums/index.php?PHPSESSID=fe4a628d82fcd38bc3ebc14a8536d3c0&topic=1100.0   (1209 words)

  
 FM Towns Marty - Ultimate Console Database at Hawanja.com   (Site not responding. Last check: 2007-11-02)
FM Towns Marty - Ultimate Console Database at Hawanja.com
A Marty system on the go, also had a very early GPS-like navigation ability.
The Car Marty has all the functionality of the regular console, as well as the addd bonus of functioning as a car navigation device (Via Map CDs.) Car Marty is uber expensive, even in Japan.
hawanja.com /fm_towns_marty.htm   (99 words)

  
 Frog Feast for the FM Towns is now interactive.
Frog Feast for the FM Towns is now interactive.
Topic: Frog Feast for the FM Towns is now interactive.
Re: Frog Feast for the FM Towns is now interactive.
www.egameaddiction.com /forums/index.php?PHPSESSID=fe4a628d82fcd38bc3ebc14a8536d3c0&topic=2260.0   (352 words)

  
 [No title]
One of the reasons for Madden's success has to be the fact the game is out on every damn platform known to man. From the DS to the Xbox to the GC on down to the GBA if you own a system you can buy a Madden.
I think they're releasing a version for the FM Towns Marty just to cover ALL the bases.
EA was also able to launch the vast majority of these ports on the same day, again boosting numbers.
arstechnica.com /journals/thumbs.ars/2005/8/19/1009   (942 words)

  
 The Strange (and Rare) Videogame Pics Page
At least three different versions of the system were made: the technology inside was the same but they featured few cosmetic differences (the most important one was the color: light gray, dark gray and fl).
It seems that the three versions were also called differently: Marty, Marty 2 and Marty 3.
I suspect the three versions were based on three different revisions of the motherboard made to cut prices.
members.tripod.com /~faberp/marty.htm   (404 words)

  
 [No title]
As the name suggests, Car Marty is fully compatible with the FM Towns Marty, Fujitsu's home multimedia system.
Car Marty can therefore use a wide selection of software that covers over 300 titles, including tons of games.
Car Marty can even be detached and used in the home.
www.cs.colostate.edu /~dzubera/evghistory/evghistory.txt   (1196 words)

  
 WELCOME TO ASSEMBLER.Rare japanese game systems: Playdia, FM Towns Marty, Mega CD, Casio Cybercross, Super 32x, Etc.   (Site not responding. Last check: 2007-11-02)
Dead of the Brain (1) for FM Towns Computers Special thanks to Dan Parodi for the pictures and info.
This game is basically the same as the PC Engine version, the only exception being midi vs the PC Engine's special sound chip.
The distinction between FM Towns Computers and the FM Towns Marty was that on marty, the software (even more specialized) was on ROMS.The Marty series was made up to 486 processors.
assembler.emugaming.com /martydotb1.html   (134 words)

  
 Livre d'or
On a similar note, I hope to release a new game for the FM Towns in the next few months.
Moreover, I'm looking for more information about FM Towns computers and videogame (the mysterious Marty)...I found an emulator for Marty, but no roms or iso games :(Than you, your sit is so cool, et puis vive les sites français, dans le domaine de l'abandonware et de l'emulation, y a pas mieux, cocorico :)
Arf la Fm Town, la machine qui nous fesait rever quand on liser TILT...
perso0.free.fr /cgi-bin/guestbook.pl?login=fullmotionvideo   (2447 words)

  
 Neo-Geo Forums - FS/FT:FM-Towns Marty System w/games.
Neat, this is a Marty 2 486 btw.
Only difference afaik from Marty 1 apart from the colour is the upgraded processor from 386 to 486.
I would eat this up but im outta the money league atm.
www.neo-geo.com /forums/showthread.php?t=119482   (253 words)

  
 Broadmining: Marty   (Site not responding. Last check: 2007-11-02)
Marty is a 1955 film directed by Delbert Mann, based on a teleplay by
It is a romance about a butcher in the Bronx, who finds himself unattractive, and his difficulties in finding the right mate.
Not satisfied with the results: Help us improve
www.lowide.com /Marty   (146 words)

  
 AtariAge Forums -> Fm Towns / Marty games for sale! (on Ebay)
Here are some marty games I am selling........
I want to get rid of as a package, BUT if single titles want to be bought, they will be slightly more expensive.
It is a shame you don't have a marty LOL...
www.atariage.com /forums/index.php?showtopic=53596   (395 words)

  
 Lucas Arts Entertainment August 1989 - January 1994 Senior Computer Engineer
Designed various tools and techniques including fast 256 color graphics decompression, CD handler, and various FM, PCM and MIDI data handling.
These were filler projects between the much bigger FM Towns projects but they were fun neverless.
The landscape contained as you can see in the map image, hills, a valley, cemetery, the town “Boom Town” with lots of shops, a waterfall and “Dead Mans Creek”, along with the “Out’O Luck Mine”, “Dutchman Mine”, and the “Good Luck Mine” with lots of mine tunnels with secret passage ways interconnecting them.
home1.gte.net /res09f84/lfilm.html   (527 words)

  
 Pcengine   (Site not responding. Last check: 2007-11-02)
The Pippin, for example, inspired web TV, which inspired netlink for Saturn, and now, the DC modem.
The FM towns marty was a PC component based console (Sound familiar???) that was designed as the first game / modem set top box.
The Famicom Twin had a floppy disk drive, which inspired the DD64, and the PSX/Xbox Hard Disk.
www.geocities.com /Tokyo/Ginza/2271/1024netscape.html   (253 words)

  
 NGEmu news: DW's console history anniversary
Just hover your mouse over a few to get the idea.
Cleaned up a few images for APF, Channel F, Atari XEGS, FM Towns Marty, and more.
Added console entries Pyuuta Jr, CPS Changer, and other CD-i types.
www.ngemu.com /index.php?action=post&id=1605   (192 words)

  
 [No title]
> Marty's pet transparency effects are really the main thing there...
In a message dated 99-05-16 23:54:12 EDT, joe@rgponline.com wrote: > Marty's pet transparency effects are really the main thing there...
I wanted to rent it before I bought it outright, but could never >find it for rental around here.
www.xmission.com /pub/lists/ngamers/archive/v01.n766   (3385 words)

  
 Shmups Shooterforum
Marty S-Video - Shou-sama on Apr 1, 2002, 10:08 AM
FM Towns R-Type - Shou-sama on Apr 1, 2002, 10:10 AM
I remember seeing R-type FM Towns in EGM!
www.network54.com /Forum/121510?it=12   (3067 words)

  
 [No title]   (Site not responding. Last check: 2007-11-02)
And there is always a speed impact when using any form of anti-aliasing/linear filtering.
Note #3: The Fm Towns version of Zak (zaktowns target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
If you ARE using MIDI, you have several different choices of output, depending on your operating system and configuration.
pounamu.quasarnet.org /people/trisk/scummvm-README   (3579 words)

  
 The ASSEMblergames.com message board - home of the obscure - FM Towns peripherals needed
The ASSEMblergames.com message board - home of the obscure - FM Towns peripherals needed
I am looking for a mouse for an FM Towns II or the pin out to modify a standard 2 button mouse to work with it.
I would also be interested in any peripheral that uses the IR port (or information on what could use the IR port for that matter).
www.assemblergames.com /forums/showthread.php?t=355   (107 words)

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