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| | Familiars (Site not responding. Last check: ) |
 | | Familiars have one or two runes that they are connected with, an aura, an effect (the result of the runes), skills (each with a trait that goes along with it), characteristics, a sense, and advantages and disadvantages. |
 | | When a character is riding a familiar (large or very large familiars may be ridden) they generally travel faster, have more range, any damage taken by one is taken by the other, they form multiple targets, but they add their damage bonuses and most personal magics. |
 | | A familiar may start as an aura familiar, then at the next difficulty level gain a mastery, and at the next a new aura or perhaps a skill or a different mastery, all depending on how they grow. |
| adrr.com /story/familiar.htm (942 words) |
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