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Topic: Feng-hsiung Hsu


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In the News (Sun 3 Jun 12)

  
 Feng-hsiung Hsu - Wikipedia, the free encyclopedia
Author of the book Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Feng-hsiung Hsu started his graduate work at Carnegie Mellon in the field of computer chess in the year 1985 which eventually culminated in the defeat of the World Chess Champion Garry Kasparov in 1997.
Feng-hsiung Hsu went on to build the successively better Chess playing computers Deep Thought, Deep Thought II, and Deep Blue Prototype.
Feng-hsiung Hsu worked on many other chess computers.
en.wikipedia.org /wiki/Feng-hsiung_Hsu   (185 words)

  
 EETimes.com
Hsu said this week that the chip used in Big Blue, when moved to a new process and sped up, should be able to perform at the grand-master level in tournament and match play, and that a small array of chips should be able to ensure victory at the grand-master level.
Hsu's architecture basically comprises a move generator that determines all of the possible next moves from a given position; an evaluation function that estimates the value of the new position resulting from each move; and a repetition detector that detects the repeated positions that can trigger a draw.
Hsu has taken the chess-playing chip at the heart of IBM's Deep Blue — the chip that, used in a massively parallel configuration, was able to defeat world champion Gary Kasparov in match play last year — and taken it to the next level.
www.eetimes.com /news/98/1022news/ibm.html   (1024 words)

  
 Deep Blue - Wikipedia, the free encyclopedia
The project was started as "ChipTest" at Carnegie Mellon University by Feng-hsiung Hsu; the computer system produced was named Deep Thought after the fictional computer of the same name from The Hitchhiker's Guide to the Galaxy.
Deep Blue system described by Feng-hsiung Hsu, Murray Campbell and A. Joseph Hoane Jr.
Hsu joined IBM in 1989 and worked with Murray Campbell on parallel computing problems.
en.wikipedia.org /wiki/Deep_Blue   (724 words)

  
 IBM Research Deep Blue Overview
Hsu's day-to-day activities on the Deep Blue project include hardware implementation and testing, and the maintenance of the evaluation function.
Hsu received his Ph.D. in Computer Science from Carnegie Mellon in 1989 for architectural work on chess machines and research on parallel alpha-beta search algorithms.
For Hsu, it was the culmination of 11 years of ground-breaking work on his chess-playing computer.
www.research.ibm.com /deepblue/meet/html/d.4.4.html   (628 words)

  
 Man: 0 Machine: 1 csmonitor.com
Feng-Hsiung Hsu, who worked tirelessly for almost two decades to build this machine, demonstrates in "Behind Deep Blue" that the computer's victory was not a matter of machine defeating man, but rather the advancement of a powerful tool assembled by human beings.
Hsu's moves through the making and eventual successes of Deep Blue may be too technical for those who don't understand the game and not technical enough for those who do.
Although he is not a writer and English is not his first language, Hsu's enthusiasm and expertise allow him to ease into the role of storyteller, and his personal narrative is colored with details that make, surprisingly, for a thrilling page-turner.
www.csmonitor.com /2002/1114/p20s01-bogn.htm   (380 words)

  
 response
Feng Hsiung Hsu's open letter is extraordinarily misleading and he demonstrates a troubling ability to ignore certain responses and to take items out of context or make them up and put them in his letter as facts.
Hsu that for Garry to consider a match, the prizemoney would have to be substantial, that putting his World Title on the line with an untried and untested opponent did not make any sense at all and suggested politely but firmly that Mr.
Hsu waited until two and a half years after the match to set up a flurry of e-mails which almost from the beginning were threatening in nature.
www.users.bigpond.com /rebpab/response.htm   (534 words)

  
 Scientific American Article: A Grandmaster Chess Machine: 10/90
Hsu observed, for example, that two other programs had played into lines in which their every move could be forced and where neither side knew the outcome in advance.
Hsu took drastic action to get this component ready in time: he decided the engine would ignore two basic aspects of chess: castling of the king and rook and the repetition of positions.
Hsu, Anantharaman and Campbell have since joined the IBM Thomas J. Watson Research Center; Nowatzyk is with Sun Microsystems.
www.disi.unige.it /person/DelzannoG/AI2/hsu.html   (4238 words)

  
 frontwheeldrive.com: reviews
Hsu's yarn covers the whole quest, beginning from his days as a grad student at Carnegie Mellon and wrapping up with his departure from the computer chess circuit to pursue other interests.
Hsu's book is an engaging account of building such a tool, and his story telling capabilities are only surpassed by his engineering skills.
Taking cue from Tom Sawyer, Hsu put the first revision of his chess chip into a lab workstation and left it alone, knowing that new gadgets hardly sit around a lab without perking the interest of nearby lab hackers and that he would benefit from their experimentation.
frontwheeldrive.com /reviews_behind_deep_blue.html   (652 words)

  
 Behind Deep Blue - Wikipedia, the free encyclopedia
Behind Deep Blue: Building the Computer that Defeated the World Chess Champion (ISBN 0691090653) is a book by Feng-hsiung Hsu.
Hsu focused his tale not on Man versus Machine, but as Man as an individual genius versus Man as a toolmaker.
This page was last modified 22:44, 31 December 2004.
en.wikipedia.org /wiki/Behind_Deep_Blue:_Building_the_Computer_that_Defeated_the_World_Chess_Champion   (125 words)

  
 Rich Burridge's Blog : Weblog
These special VLSI chess chips were designed by Feng-hsiung Hsu, when we was at Carnegie Mellon University.
Hsu teamed up with Murray Campbell and Thomas Anantharaman to produce one of the leading chess programs of that time.
It describes how Hsu, Campbell and others were hired by IBM, with the goal of creating a chess-playing computer that could beat the human world champion.
blogs.sun.com /roller/page/richb/Weblog/deep_blue?catname=   (739 words)

  
 ChessBase.com - Chess News - Behind Deep Blue
Hsu’s use of footnotes sometimes added little to the text and I found him to be redundant on occasion.
Hsu tactfully sidesteps the controversies surrounding the rematch even though I had the feeling throughout the entire book that he wanted to disclose more concerning certain personalities.
Regarding computer chess in general, Hsu writes about the goal to, “...
www.chessbase.com /newsdetail.asp?newsid=551   (919 words)

  
 Nicest of the Damned: Review: Behind Deep Blue: Building the Computer That Defeated the World Chess Champion, by Feng-Hsiung Hsu
Review: Behind Deep Blue: Building the Computer That Defeated the World Chess Champion, by Feng-Hsiung Hsu
Hsu is careful not to go full-geek on the details behind the hardware and software, but he gives enough to whet the hardcore geek's appetite.
Deep Blue was initially a project at Carnegie Mellon called ChipTest, where Hsu and a small group of graduate students found themselves occasionally in opposition to a team (called Hitech) led by Dr.
notd.blogs.com /notd/2003/01/review_behind_d.html   (618 words)

  
 ScienceDaily: Feng hsiung hsu
Look for Feng hsiung hsu in the Commons, our repository for free images, music, sound, and video.
Check for Feng hsiung hsu in the deletion log, or visit its deletion vote page if it exists.
Look for Feng hsiung hsu in Wiktionary, our sister dictionary project.
www.sciencedaily.com /encyclopedia/feng_hsiung_hsu   (905 words)

  
 Scientific American Annual Index 1990
Hsu, Feng hsiung, Thomas Anantharaman, Murray Campbell and Andreas Nowatzyk.
Anantharaman, Thomas, Feng-hsiung Hsu, Murray Campbell and Andre as Nowatzyk.
Campbell, Murray, Feng-hsiung Hsu, Thomas Anantharaman and Andreas Nowatzyk.
www.th.physik.uni-frankfurt.de /~jr/toc/scam90.html   (2493 words)

  
 lect10.html
Hsu joined IBM in 1989 to continue the computer chess work, acting as the system architect and principal designer of an unnamed new chess machine.
Hsu received his Ph.D. in Computer Science from Carnegie Mellon University in 1989 and his Bachelor degree in Electrical Engineering from National Taiwan University in 1980.
Deep Blue won the rematch in 1997, and Hsu, along with Murray Campbell and Joseph Hoane, was awarded the Fredkin Prize for building the first computer to defeat the World Chess Champion in a regulation match.
www.stanford.edu /class/ee380/9798fall/lect10.html   (684 words)

  
 Book review by JD
Feng-hsiung Hsu was a member of the team that built Deep Blue, and he played at the board, carrying out the moves the computer generated, for the first of those six games.
Hsu got my attention and kept it, though, bringing this strange story to life with a fluent, modest style, some side excursions into academic politics, a dash of wit, and riveting accounts of the games — and the gamesmanship — that led up to the May, 1997 victory.
Hsu speaks casually of a chip containing 36,000 transistors, each of which had to be correctly placed relatively to the others — and this was in 1985!
www.olimu.com /Journalism/Texts/Reviews/DeepBlue.htm   (1042 words)

  
 REVIEWS IN BRIEF
Feng-Hsiung Hsu, formerly a research scientist at Compaq, designed the chess chip brain of Deep Blue.
By May 1997, Hsu created a new chess chip with a repetition detector, a new evaluation function and an improved move generator.
Hsu spins an intriguing behind-the-scenes tale of how he and his Deep Blue team prevailed.
www.sfgate.com /cgi-bin/article.cgi?f=/c/a/2002/11/24/RV235782.DTL   (368 words)

  
 Chess
By Murray Campbell, A. Joseph Hoane Jr, and Feng-hsiung Hsu.
HSU: That was my initial starting point, after reading a paper by Ken Thompson that experimentally verified how you can increase program playing strength by improving computation speed.
HSU: I think I started playing chess when I was in primary school.
www.aaai.org /AITopics/html/chess.html   (3479 words)

  
 index.cfm?featureID=1534&printerfriendly=1
Comfortingly, Feng-Hsiung Hsu, who headed the machine’s design team and authored a book on the subject, Behind Deep Blue, is doubtful.
In Hsu’s analysis, Deep Blue ranks as a great human achievement because it was human ingenuity that built, programmed and tuned it.
If Behind Deep Blue deserves to go a list of “books worth reading” it is for its unresolved theme – Hsu’s rivalry with Kasparov himself.
www.techworld.com /features/index.cfm?featureID=1534&printerfriendly=1   (791 words)

  
 Did HAL Commit Murder?
Yes, we may join in congratulating Feng-hsiung Hsu and the IBM team on the success of their handiwork, but in the same spirit we might congratulate Kasparov's teachers, handlers, and even his parents.
Hsu, like the human grand masters watching the game, would never have dared consider such a calm mopping-up operation under such pressure.
At one point, while Kasparov was mounting a ferocious attack on Deep Blue's king, it was nobody but Deep Blue that figured out that it had the time and security it needed to knock off a pesky pawn of Kasparov's that was out of the action, but almost invisibly vulnerable.
cogprints.org /430/00/didhal.htm   (3811 words)

  
 ICC Interview with Feng-Hsiung Hsu
Hsu, I'm wondering if you would be open to having another discussion to answer more technical questions from chess programmers.
Hsu I read in 1991 you had a Ph.D. where did you do your B.S. or where did you grow up?
[Crazy also has the same sound as Feng in Chinese.]
www.chessclub.com /resources/articles/interview_crazybird1.html   (3777 words)

  
 Amazon.com: Behind Deep Blue : Building the Computer that Defeated the World Chess Champion: Books: Feng-Hsiung Hsu
Taiwanese-born Feng-Hsiung Hsu has written a most engaging and readable account of how Deep Blue came to be, and how it defeated world chess champion Garry Kasparov in perhaps the greatest chess match of all time.
Hsu was a computer science graduate student at Carnegie Mellon, having emigrated from Taiwan in 1982.
Hsu's account includes a lot of information about his personal adventures in academia and the corporate structure, including rivalries with others in the race to build the ultimate chess-playing computer.
www.amazon.com /exec/obidos/tg/detail/-/0691090653?v=glance   (2448 words)

  
 HP Labs - computer systems colloquium
Feng-hsiung Hsu received his Ph.D. in Computer Science from Carnegie Mellon University in 1989.
Hsu is also the author of the book "Behind Deep Blue: Building the Computer That Defeated the World Chess Champion".
Hsu worked at IBM from 1989 to 1999 as the system architect and chip designer for Deep Blue.
www.hpl.hp.com /news/events/csc/2002/feng_abstract.html   (197 words)

  
 Open Letter from Feng-hsiung Hsu one of the main programmers of Deep Blue
Feng-hsiung Hsu one of the three major programmers of Deep Blue has released the following open letter.
Open Letter from Feng-hsiung Hsu one of the main programmers of Deep Blue
It is a shame that there will not be a new match, but the two Deep Blue matches were the most exciting experiences in my life, and Kasparov, our worthy opponent, played the central role in the experiences.
www.chesscenter.com /twic/feng.html   (1504 words)

  
 CMSC-791 Computer Chess: Readings
Hsu, Feng-hsiung; Thomas Anantharaman; Murray Campbell; and Andreas Nowatzyk, ``A grandmaster chess machine,'' Scientific American, 263:4 (October 1990), 44-50.
Anantharaman, Thomas, Murray S. Campbell, and Feng-hsiung Hsu, ``Singular extensions: Adding selectivity to brute-force searching,'' Artificial Intelligence, vol 43 (1990), 99-109.
www.cs.umbc.edu /courses/graduate/791_Computer_Chess/readings.html   (395 words)

  
 News Briefs II
"The contest is not really man vs. machine," said Feng-hsiung Hsu, the IBM researcher who designed "Deep Blue," the cybernetic half of this clash of the titans.
Even if the machine wins - so far each has won a game - chess players and computer experts say, the outcome in the six-game match would still be a victory for Homo sapiens.
www-tech.mit.edu /Issue/V116/N3/nb2.3w.html   (514 words)

  
 chess24.htm
Feng-hsiung Hsu, the architect and principal designer of Deep Blue, ceded defeat after 5 hours, 45 minutes.
After the match, Kasparov said he had a key strategy for attacking the computer he referred to as ''the monster.'' He discovered that by moving for safe positions rather than direct attacks, he could lull the machine into opening its defense.
Kasparov won the match in 73 moves with a triumphant display of long-range tactical thinking over Deep Blue, an IBM computer which has a calculating capacity of 200 million moves per second.
www.usatoday.com /sports/other/chess24.htm   (476 words)

  
 Deep Blue: The Machine that Would be King
Bio: Feng-Hsiung Hsu is currently the architect and the principal designer of the Deep Blue chess machine.
Keynote by Feng-Hsiung Hsu: "Deep Blue -- The Machine that Would be King"
Finally, a summary of the recently completed Kasparov-Deep Blue match will be given, followed by a description of some of the opportunities for future growth in Deep Blue.
users.rcn.com /jcoplien/oopsla/FengHsiungHsu.html   (128 words)

  
 deep.txt
Deep Blue Chess Computer by Bill Wall In 1985, Carnegie Mellon doctoral student Feng-hsiung Hsu and Thomas Anantharamen developed a chess-playing computer called "Chiptest." It could search 50,000 moves per second and was controlled by a SUN 3/160 workstation.
In late 1989 Hsu joined IBM Research, along with his classmate Murray Campbell.
The Deep Thought/Deep Blue team consisted of Hsu, Campbell, Joe Hoane, Jerry Brody, and C.J. Tan.
www.geocities.com /siliconvalley/lab/7378/deep.txt   (721 words)

  
 Review of "Game Over: Kasparov and the Machine", reviewed by Robert Rizzo
There are many interviews of the main "players" in this historic event, such as Dr. Feng-Hsiung Hsu (a creator of the computer and software called Deep Blue) and many well-known chess players, such as GM Joel Benjamin, who worked with the IBM team to improve Deep Blue, and GM Yasser Seirawan.
Hsu would prove unsuccessful in his attempt to gain sponsorship for another match between Kasparov and an improved Deep Blue III.
There was, however, the suggestion by the filmmakers that the psychological damage inflicted on Kasparov by this match was a key reason for his loss of the World Chess Championship to Vladimir Kramnik.
www.correspondencechess.com /campbell/articles/a050504.htm   (1799 words)

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