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| | Film-Philosophy |
 | | Films about hobbies, games and toys, stratigraphic cinema, digital projection and the flicker effect, emptied 'busy' places, Bollywood, direct address to camera, feminist films, films representing the revolutionary sixties, films about the early film industry, films that help illustrate Kant's Ethics, and the genre of the tragedy. |
 | | films that begin with an ongoing event or action, representations of the act of writing, films which predict the future, the appeal and effects of popcorn cinema, films that deal with genocide, post-gaming interactive 'uncinema', Antonioni and the aesthetic of boredom, and definitions of 'pretentiousness'. |
 | | Movies and the America of the Mind, part one of a two-part report on the 43rd New York Film Festival, 2005. |
| www.film-philosophy.com (3312 words) |
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