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Final Fantasy Mystic Quest - Retroview |
 | | I should mention that this is the only Final Fantasy to feature a collision system instead of random encounters, which somewhat relieved a little stress in my experience, especially given the tedious dungeon navigation at points. |
 | | Finally, the world map system is simple, with the hero instantly traveling between areas through arrows present above areas; battlefields, where you can fight up to ten battles, and quite possibly win special prizes, also don the world map. |
 | | In the end, Mystic Quest is definitely unworthy of the Final Fantasy moniker, and certainly steered the series off track in both America and Japan. |
| www.rpgamer.com /games/ff/ffmq/reviews/ffmqrdrev7.html (800 words) |
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