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| | NKH: The Firestar (Site not responding. Last check: 2007-10-21) |
 | | The Firestar is a 1' diameter cluster of lights and glowing motes swirling in a misty globe of reddish-orange light. |
 | | It takes 1d4 rounds for the Firestar to acclimate itself to its new wearer, and 1d4 hit points are also permanently drained from the wearer (After this, the wearer may take the Firestar on and off at will, with no further delay or hp loss, until it is acclimated to another being). |
 | | When it is ready, miniature blue-white flashes and crackles of electricity race across the Firestar, and it's powers are ready to be used, one per round, by simple mental command (The Firestar will impart the full range of its' powers, and the ability to use them, to its' new wearer). |
| hjem.get2net.dk /nkh/adnd/murder_most_foul/the_firestar.html (559 words) |
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