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| | SOCOM: U.S. Navy SEALs Fireteam Bravo Review for PSP at Gaming Horizon (Site not responding. Last check: 2007-09-11) |
 | | To help you figure out where you’re going and where your targets are, Fireteam Bravo implements a compass marked with blue allies and red enemies, NAV points (important targets shown on-screen and on the compass), and a crude yet functional map that highlights roads, buildings, NAV points, and terrain edges. |
 | | Fireteam Bravo’s environs are rather large for a handheld game, but definitely smaller than most SOCOM maps, which accommodates the lesser number of terrorists/players as well as keeps you from wasting a half hour traversing an area to score a kill (an important note consider the title’s lack of a mid-mission save). |
 | | Fireteam Bravo is also the first mainstream PSP game to utilize the PSP headset, which is about $20 and plugs easily into the PSP remote, improving communication effectiveness. |
| reviews.gaminghorizon.com /media2/1132799880.162.html (2093 words) |
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