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| | Fixed Point Math |
 | | In this article we will explore several aspects of Mac programming: fixed point arithmetic in assembly, 3-d transformations, perspective and parallel projections, backplane elimination, offscreen bitmaps, and animation. |
 | | We will use 32-bit fixed point numbers, with the integer part in the higher word, and the fractional part in the lower word. |
 | | We say that points with positive (counter-clockwise) orientation lie on a visible plane, otherwise they line on the backplane, and the triangle is not drawn. |
| www.mactech.com:16080 /articles/mactech/Vol.10/10.03/FixedPointMath (117 words) |
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