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| | Ray Tracing supporting shadow, reflection and refraction (Site not responding. Last check: 2007-10-21) |
 | | In here, I implemented “Light field rendering” [Levoy96] with a focal plane, which is parallel to Camera (uv) plane. |
 | | Then, for each ray from view plane, we calculate u, v, s and t coordinate as an intersection between ray and uv and st plane, and pick appropriate color from light field with these coordinates. |
 | | Also, below left image is acquired when I set focal plane to be in middle of uv and st plane, while right image is acquired without depth correction. |
| www.cs.unc.edu /~sungeui/project/comp238/PA3.htm (463 words) |
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