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Topic: Formula One Grand Prix (Geoff Crammond)


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In the News (Fri 25 Dec 09)

  
  Formula One Grand Prix (Geoff Crammond) - Wikipedia, the free encyclopedia
Formula One Grand Prix (known as World Circuit in the United States) is a computer game released in 1992 by MicroProse for the Amiga and PC created by game designer Geoff Crammond.
The game is a simulation of Formula One racing at the time and was noted for its 3D graphics and attention to detail, in particular the players ability to edit the teams and drivers and set up their car to their own personal specifications.
Geoff Crammond's REVS on the Commodore 64 and BBC home computers also did a great job already, but was too much limited by the relative lack of computer power of the 8-bit machines.
en.wikipedia.org /wiki/Grand_Prix_(game)   (1710 words)

  
 Formula One - Wikipedia, the free encyclopedia
Formula One, abbreviated to F1 and also known as Grand Prix racing, is the highest class of single-seat open-wheel formula auto racing.
Europe is Formula One's traditional centre and remains its leading market; however, Grands Prix have been held all over the world, and with new races in Bahrain, China, Malaysia and Turkey, its scope is continually expanding.
A number of Grand Prix racing organisations laid out rules for a World Championship before World War II, but due to the suspension of racing during the war, the World Drivers Championship was not formalised until 1947, and was first run in 1950.
en.wikipedia.org /wiki/Formula_One   (5276 words)

  
 Formula One Grand Prix - Wikipedia, the free encyclopedia
Formula One Grand Prix can refer to one of the following racing computer games:
Formula One Grand Prix (Geoff Crammond), the 1990s classic for the Amiga and PC written by Geoff Crammond
Formula One Grand Prix (PSP), 2005 game for the PSP developed by Traveller's Tales
en.wikipedia.org /wiki/Formula_One_Grand_Prix   (136 words)

  
 Encyclopedia: Grand Prix   (Site not responding. Last check: 2007-10-21)
This was true of the Le Mans circuit of the 1906 Grand Prix, as well as the Targa Florio (run on 93 miles of Sicilian roads), the German Kaiserpreis circuit (75 miles long), and the French circuit at Dieppe (a mere 48 miles), used for the 1907 Grand Prix.
From 1927 to 1934, the number of races considered to have Grand Prix status exploded, jumping from five events in 1927 to nine events in 1929 to eighteen in 1934 (the peak pre-World War II year).
The 1933 Monaco Grand Prix was the first time in the history of the sport that the grid was deciding by timed qualifying rather than the luck of a draw.
www.nationmaster.com /encyclopedia/Grand-Prix   (299 words)

  
 Review - Grand Prix 3 // PC /// Eurogamer
Geoff Crammond's seminal Formula One racing simulation still stands strong today, although graphically it's been on the falling edge since 3D card evolution started speeding up in the middle of 1998.
As a veteran arriving from Grand Prix 2 I knew where I was most comfortable and because the system for controlling aids has remained the same I was able to deploy them as necessary.
The main objective in Grand Prix 3 is of course to complete a GP season and win using as few driving aids as possible (no mean feat it must be said, and yes you can attribute the lack of screenshots showing this daring victory to the fact that I've only finished half of the races).
www.eurogamer.net /article.php?article_id=837   (1468 words)

  
 AOL Games: Geoff Crammond's Grand Prix 4   (Site not responding. Last check: 2007-10-21)
It was nearly 10 years ago that Britain-based software designer and programmer Geoff Crammond and his small band of associates completed work on one of the first true racing simulations ever to appear on the computer, the groundbreaking World Circuit.
Grand Prix II pushed the realism envelope once again and introduced such concepts as textured SVGA graphics and sentient software-controlled competition.
Now, Crammond and his newly organized Simergy design team are preparing to debut their next-generation racing game in a North American market that has just witnessed the release of Grand Prix's most worthy F1 challenger to date, EA's effectively convincing F1 2002.
videogames.aol.com /game_previews?articleID=28159&gameID=6424   (809 words)

  
 Reference.com/Encyclopedia/Geoff Crammond
Geoff Crammond is a computer game designer who specialises in motor racing games.
Although better known for his Formula One simulation games on the PC and Amiga platforms, his first motor racing simulator was Revs, a Formula Three simulator that debuted on the BBC Micro platform in 1984.
Crammond's series now had considerable competition from other developers, particularly Psygnosis/Sony, who were licensed by the FIA to produce the official Formula One gaming titles.
www.reference.com /browse/wiki/Geoff_Crammond   (457 words)

  
 Lemon Amiga - Amiga games, Amiga reviews, retro games, classic games, Commodore, roms, adf, download
Geoff Crammond is renowned for his obsession with racing games.
As the name suggests it focuses on the supreme racing class of formula one and the goal of Geoff Crammond was to recreate the formula one experience as accurately as possible onto your monitor and in that he succeeded marvellously.
Geoff Crammond perfected the art of making racing games and this is a supreme example of his talent.
www.lemonamiga.com /reviews/view.php?id=134   (1603 words)

  
 AOL Games: Geoff Crammond's Grand Prix 4   (Site not responding. Last check: 2007-10-21)
Certainly, at the time of Grand Prix 3's release, most other F1 games up to that point were too forgiving in their physics, took too much creative license in regard to their level of realism, or simply had several glaring problems or omissions.
Geoff Crammond's Grand Prix 4 carries on the series' tradition of being the most realistic F1 game for the PC--but it's no longer the only player on the market.
But unlike F1 2002, Grand Prix 4 focuses on last year's 2001 FIA Formula 1 season, which means that it lacks several features that are currently available elsewhere--features like the addition of the new chicane at Hockenheim, the introduction of the Toyota team, and the absence of Mika Hakkinen from McLaren's primary car.
videogames.aol.com /game_reviews?gameID=6424   (985 words)

  
 SportPlanet - A Member of The GameSpy Network
As Grand Prix 3 felt like a holdover at times, Grand Prix 3 2000 is yet another holdover to keep us sated until Grand Prix 4, which Crammond himself has admitted likely will not be the definative version of the game.
Geoff Crammond has artfully crafted a series which has been so consistently good that minor problems and drawbacks seem major when compared to the seemingly perfect landscape of the balance of the game.
As Geoff and his team at MicroProse continue to work theory into practice and evolve their Grand Prix series into the ultimate racing simulator, we are fortunate enough to enjoy the upgrades that are left for us along their path to perfection.
www.sportplanet.com /features/firstlooks/gp32k   (687 words)

  
 Gaming Illustrated - Grand Prix 4 Review   (Site not responding. Last check: 2007-10-21)
This is Grand Prix 4’s biggest flaw, gameplay innovation isn’t in abundance… This is the same setup you have seen before, you get your championship mode complete with practice races and qualifying and you also get your quickrace mode.
The reason this is tolerable is because Grand Prix 4 does what it does perfectly, if you are a fan of Formula One then this is the one to get.
I have seen many instances in Grand Prix 4 where CPU drivers have taken me into account, passing a car on the inside of a bend the opponent will take a look to see if it can drive through and then pull back as the driver sees you edge ahead.
www.gamingillustrated.com /grand.php   (842 words)

  
 F1Gamers.com - Articles: Geoff Crammond
You all know who Geoff Crammond is and if you don't know him yet just read on and you will sure know him after you have finished reading this sort article.
Geoff is better known from his racing sims, but he have made some other type games too.
Geoff Crammond is anyway a genius in his own class, there is no question about it.
www.f1gamers.com /f1/apanel/view_articles.php?id=84   (515 words)

  
 AVault | PC | Grand Prix 4 Review   (Site not responding. Last check: 2007-10-21)
Under the guidance of the famous Geoff Crammond and his development studio Simergy, this new offering for the PC attempts to solidify its lead on the opposition.
In contrast to Grand Prix 3, this new game utilizes global positioning data to model the tracks, resulting in accurate renditions of each bend, bump, crest, curb and dip.
Perhaps the most exciting innovation over Grand Prix 3 is the introduction of a Quicklaps mode, where you attempt to achieve the fastest lap time from a flying start with no qualifying or practice laps.
www.avault.com /reviews/review_temp.asp?game=gprix4   (447 words)

  
 Amiga F1 - F1Ed Documentation
Formula One Grand Prix was the most innovative Amiga game for a very long time when it was released back at the beginning of 1992.
As far as I know Microprose never updated Formula One Grand Prix (Other than a few simple changes for the A600 pack version, mostly caused by removing the intro animation), despite the fact that there have been at least 4 updates to the P.C. version which was released a year later!.
Geoff Crammond must have designed the game with the NTSC market in mind, as there is a large fl border at the bottom of the screen, and the cars and scenery look "squashed".
www.amigaf1.co.uk /utils/F1Ed.doc.html   (7051 words)

  
 Alpha F1 - Grand Prix 2   (Site not responding. Last check: 2007-10-21)
Grand Prix 2 is an excellent Geoff Crammond formula one racing simulator and is based around the high-speed world of Formula One races (released on July 1996).
The author of the game is Geoff Crammond, he has been responsible for most of the innovative games to appear in the auto simulation world, he previously wrote the original version of Revs for the BBC Micro.
Geoff was more ambitious and he made better one, Grand Prix 2.
koti.mbnet.fi /racing/gp2/intro.shtml   (737 words)

  
 Brief History
Geoff Crammond's Stunt Car Racer (pic) is the first game to successfully use polygons without sacrificing speed.
Geoff Crammond returns with the first successful 'simulation' racer, Formula One Grand Prix.
Formula One's '97 update gets a PC outing and is pretty impressive, although it doesn't measure up to Ubisoft's F1 Racing Simulation or the new game from Papyrus, Grand Prix Legends.
www.forceforgood.co.uk /historypage.php?histselector=2   (1694 words)

  
 Geoff Crammond's Grand Prix 4 - PC Game Shopping at dooyoo.co.uk
Now, as you may, or may not have read in a previous review, i was a big big fan of Grand Prix 3 (go find the review, cos i suggest you use it, youll see why in a min.) Well, in 2000, an add-on for GP3 arrived, the 2000 season.
Grand Prix 4 by Infrogrames is the latest formula one inspired creation from the master of racing simulators Geoff Crammond.
Since his first simulation which was released on the BBC Micro computer in the early eighties (Revs) Mr Crammond's titles have become the benchmark for all programmers to aspire to.
www.dooyoo.co.uk /pc-game/geoff-crammonds-grand-prix-4   (386 words)

  
 [No title]
The legendary Geoff Crammond, or "revs" and "Stunt Car Racer" fame, has designed the simulation that puts you right in the driver's seat.
It is always to tough to win even one Grand Prix race and, at the highest level we think youll ind it very difficult.
There are 3 levels of detals in MicroProse Formula One Grand Prix and you may step between them by pressing Alt/D. At the highest level 2 green triangles are illuminated, and you will see all the scenery, stands and spectators.
www.textfiles.com /piracy/SOFTDOCS/formula1.txt   (5949 words)

  
 MobyGames - World Circuit
Formula 1 Grand Prix is the first instalment of what would quickly become the Formula 1 simulation series for the PC in the 1990's.
Designed and programmed by racing game specialist Geoff Crammond (Revs, Stunt Track Racer), Grand Prix 1 did not only introduce a multitude of features previously unknown to computer racing simulations, but also sported a physics engine that was, at its time, unmatched in its complexity and realism.
Formula 1 Grand Prix includes all 16 international GP circuits of 1991.
www.mobygames.com /game/dos/world-circuit   (418 words)

  
 Grand Prix 3 - SimRacingWorld   (Site not responding. Last check: 2007-10-21)
Grand Prix 3 is the third installment in the GP-Series by the legendary Geoff Crammond, who almost single-handedly programmed the entire game himself.
Being the sequel to the phenominally successful Grand Prix 2, Grand Prix 3 always would have a huge reputation to live up to, and unfortunately, for many the final release of Grand Prix 3 just didn't satisy their desires.
Fundamentally Grand Prix 3 is an excellent racing-sim, however it lacks the small touches that would make the sim just as successful as Grand Prix 2.
www.simracingworld.com /games/7   (126 words)

  
 GameSpot: Geoff Crammond's Grand Prix 4 announced   (Site not responding. Last check: 2007-10-21)
Infogrames has announced that it will release a North American version of Geoff Crammond's Grand Prix 4, its upcoming Formula One auto racing game for the PC and the Microsoft Xbox, later this year.
Grand Prix 4 will have five game modes, including arcade mode, complete championship mode, quick race, and a tutorial.
The European version of Geoff Crammond's Grand Prix 4, which is in development at Simergy and MicroProse, is nearly complete and will be available in stores this summer.
www.gamespot.com /news/2864960.html?print=1   (231 words)

  
 Amazon.co.uk: Geoff Crammond's Grand Prix 4: PC & Video Games   (Site not responding. Last check: 2007-10-21)
Grand Prix 4 is an evolution, rather than revolution of the series, but still has plenty to offer.
Grand Prix 4 hasn't made enough advances for GP3 owners to find this an obvious upgrade, especially those who already opted for the GP3 2000 add-on.
Geoff Crammond's Grand Prix 4 for PC boasts an all new graphics engine, new 2001 season car physics, plus ultra-realistic track layouts based on actual GPS data, which produce even greater player involvement and immersion than ever before.
www.amazon.co.uk /exec/obidos/ASIN/B00005Y3OJ   (1509 words)

  
 [No title]
Licensed by FIA Formula One, Grand Prix II will put players in the driver's seat as they practice, challenge for the pole, and go head-to-head with actual Formula One drivers on tracks in Monaco, Brazil, France, and beyond.
Grand Prix II provides the ultimate in realism, with every aspect of the Formula One circuit re-created with incredible accuracy and detail.
Plot: You take the role of a formula one driver (say Hill or Schumacher) or that you pick a team from the 1994 Constructors’ Championship teams due to the license with FIA (Federation Internationale de l’Automobile and Fuji television.
www.thecomputershow.com /computershow/reviews/grandprix2.htm   (2220 words)

  
 Formula One
It enables you to tell immediately who's who, especially within the same teamm (similar cars), and even when all the TV image displays is a car looming at the end of a long straight.
We offer exclusive and original formula one and classic car designs on a wide variety of men’s shirts, women’s’ shirts, children’s clothing, sweatshirts, hats, posters, prints and much more all inspired from F1, exotic and classic cars, teams, teams and drivers.
It is a game where players predict the result of each Grand Prix as we follow the GP season to each race.
s.webring.com /hub?ring=bl22   (1145 words)

  
 Geoff Crammond's Grand Prix 4 - Grand Prix 4
Truth is, every Formula One game is pretty much their same as every other Formula One game.
Which is why it was all the more refreshing to see something other than all of the above being peddled in the recent Grand Prix 4 launch.
Yes, all the shiny trees and things were being touted about, but there was also something new in Geoff Crammond's latest assault on what genre.
www.cheatstation.com /t/details/cheats/grandprix4id47007/codes.htm   (420 words)

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