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Topic: Frames per second

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In the News (Tue 25 Jun 19)

 Frame rate - Wikipedia, the free encyclopedia
The frame rate is related to but not identical to a physiological concept called the flicker fusion threshold or flicker fusion rate.
These rates would be impractical for the actual frame rate of most film mechanisms so the shutter in the projection devices is actually arranged to interrupt the light two or three times for every film frame.
The "frame rate" of interlaced systems is usually defined as the number of complete frames (pairs of fields) transmitted each second (25 or 30 in most broadcast systems).
en.wikipedia.org /wiki/Frame_rate   (1204 words)

 Frame rate -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-08)
Frame rate, or frame (The number of occurrences within a given time period (usually 1 second)) frequency, is the measurement of how quickly an imaging device can produce unique consecutive images called (One of a series of still transparent photographs on a strip of film used in making movies) frames.
The frame rate is related to but not identical to a (Click link for more info and facts about physiological concept) physiological concept called the (Click link for more info and facts about flicker fusion threshold) flicker fusion threshold or (Click link for more info and facts about flicker fusion rate) flicker fusion rate.
If the frame rate of a realtime system is 60 (The unit of frequency; one Hertz has a periodic interval of one second) Hertz, the system reevaluates all necessary inputs and updates the necessary outputs 60 times per second under all circumstances.
www.absoluteastronomy.com /encyclopedia/f/fr/frame_rate.htm   (642 words)

 Joz - Frames Per Second   (Site not responding. Last check: 2007-10-08)
60 frames per second vs. 30 frames per second has been one of the most contested ideas around the web and in print for the last year.
Now because the frame rate is 1/2 the refresh, transitions between frames go a lot smoother than if you had say a 72 Hz refresh and a movie playing at 30 fps.
Each frame is put together in the frame buffer of the video card and is then sent out through the RAMDAC to the monitor.
www.joz3d.net /html/fps.html   (2829 words)

 AMO.NET America's Multimedia Online (Human Eye Frames Per Second 2)   (Site not responding. Last check: 2007-10-08)
Motion blur in movies, which run at 24 frames per second are designed for the big screen projector, which blasts movies to the screen, each frame in it's entirety in the widescreen format one frame at a time.
Well, with progressive scanning (the XBOX supports this with it's NVidia GPU), each frame is drawn on each pass meaning 60Hz supports 60 Frames Per Second, but as you've learned although the hertz and FPS are related, the hertz of the display does not necessarily mean that it is the frames per second.
The frame is scanned all at once, thus the refresh rate can equal the Frames Per Second, but the Frames Per Second isn't going to go past the Refresh Rate because it's not possible on the display.
amo.net /NT/05-24-01FPS.html   (2052 words)

 What is fps / FPS? - A Word Definition From the Webopedia Computer Dictionary
(1) (pronounced as separate letters) Short for frames per second (and typically written in lower case), a measure of how much information is used to store and display motion video.
Each frame is a still image; displaying frames in quick succession creates the illusion of motion.
Television in the U.S., for example, is based on the NTSC format, which displays 30 interlaced frames per second (60 fields per second).
www.webopedia.com /TERM/f/fps.html   (189 words)

 Frames per second
"Frames Per Second is an exciting, well-written thriller that proves Bill Eidson belongs within the upper echelons of the sub-genre.
Open Frames Per Second at your own peril and don't say I didn't warn you, because this book will grab you by the throat and defy you to put it down.
Frames per Second is Eidson's best, a novel of menace that will keep you awake and sweating through tomorrow morning."
www.billeidson.com /books/fps/fps_reviews.htm   (483 words)

 Introduction to Video Technology   (Site not responding. Last check: 2007-10-08)
The effective frame rate was thus increased to 48 frames per second (16 x 3 = 48).
When adding sound to picture, the 16 frame per second rate proved to be too slow when attempting to record optical film sound tracks.
Therefore with a film rate of 24 frames per second, the viewer is actually seeing illumination of the screen at a rate of 48 times per second as with the Lumiere example above.
www.mtsu.edu /~dsmitche/rim458/materials/Video.html   (725 words)

 Stuffo "How Movie Projectors Work"   (Site not responding. Last check: 2007-10-08)
The projectionist would start the film on the first projector, and when it was 11 seconds from the end of the reel, a small circle flashed briefly in the corner of the screen.
Another small circle flashed when one second was left and the projectionist pressed a changeover pedal to start the second projector and stop the first one.
While the second reel was rolling, the projectionist removed the first reel on the other projector and threaded the third reel.
www.stuffo.com /movie-projector2.htm   (551 words)

 frames per second - the online music magazine
Frames Per Second is in no way affiliated with any of the companies other than Angelfire.
UPDATE: Frames Per Second will be temporarily out of service due to a massive hard drive failure.
Frames Per Second is a proud sponsor of:
www.angelfire.com /az/Aram   (176 words)

 D3 HELP | Frames Per Second (FPS), Refresh Rate and Vertical Sync | By Chris "Mobius" Davies
There is a lot of confusion about Frame Rate, Frames Per Second or FPS as it is often known.
Many people believe that frame rates above 60 per second are a waste of time and money as the eye can't detect all those extra frames.
Frames Per Second are important because each "frame" drawn on your screen is a rock solid, stand-alone image - fully detailed, with no "motion blur".
www.planetdescent.com /d3help/framerate.shtml   (3255 words)

 Wikinfo | Film   (Site not responding. Last check: 2007-10-08)
Initially, moving pictures meant only the movement that is perceived when a string of celluloid-recorded images are projected at a rate of 16 or more frames per second (see persistence of vision).
Originally moving picture film was shot at a nominal 16 frames per second, but was changed to 24 frames per second with the introduction of sound.
Other improvements since the late 1800s include the mechanization of cameras, allowing them to record at a consistent speed, the invention of more sophisticated filmstocks, allowing directors to film in increasingly dim conditions, and the development of synch sound, allowing sound to be recorded at the same speed as its corresponding video.
www.wikinfo.org /wiki.php?title=Film   (385 words)

 kirupaForum - frames per second and sound   (Site not responding. Last check: 2007-10-08)
Is there a trick when using.swf files as sound files with having the frames per second set, along with the actual song player's frames per second, and finally the actual websites frame per second?
I have my website set to 40 frames per second and it seems to disqualify the 12 frames per second I am using for my song player and song files (which are.swf).
I dont want to set the frames per second on the main site down to 12 cause it would be to s-l-o-w.
www.kirupa.com /forum/printthread.php?t=53162   (161 words)

 My Life, at 24 Frames Per Second
Thus, finally the coffin is nailed shut on "My Life, at 24 Frames Per Second." For those who still want to read about my own personal trials and tribulations, click here.
Fine, i thought: it's almost a tradition every summer for her to come, and i definitely don't mind having her around---certainly more preferable than having to deal with my mother on a daily basis (which alas i will have to try to deal with this week, since she has a whole week off of work).
It was the second piece of news that struck me, for better and/or worse.
mylife24fps.blogspot.com   (1460 words)

 AMO.NET America's Multimedia Online (Human Eye Frames Per Second)
Because Human Eyes are capable of implmenting motion blur, and since the frames of a movie are being drawn all at once, motion blur is implemented in such few frames, which results in a lifelike perceptual picture.
A picosecond is one trillionth of a second, so in reality, theoretically, we can calculate our eyes "response time" and then on to theoretical frames per second (but I won't even go there now).
If our eyes only saw frames (IE: 30 images a second), like a single lens reflex camera, we'd see images pop in and out of existance and that would really be annoying and not as advantagous to us in our three dimensional space and bodies.
amo.net /NT/02-21-01FPS.html   (2850 words)

 Compare Prices and Read Reviews on Frames per Second at Epinions.com   (Site not responding. Last check: 2007-10-08)
Frames Per Second A Return to the “Golden Age” of Crime Fiction
FRAMES PER SECOND is an exciting, fast paced, well-written thriller with action that never lets up, tension that is almost palpable, and terrifying violence.
After reading “Frames Per Second” I quickly read the rest of Edison’s novels (with the exception of “The Little Brother” which I haven’t been able to locate yet since it is out of print) I highly recommend Bill Eidson, his novels won’t disappoint.
www.epinions.com /content_37586177668   (1561 words)

 [mythtv-users] Frames per second?   (Site not responding. Last check: 2007-10-08)
It is always hard to be certain from these sorts of descriptions (the one above and your earlier one), but what you describe sounds like the capture process is dropping frames for some reason.
The usual one is that the image is sufficiently rich in complexity that the encoder can't work fast enough on one frame before it has to get the next one, so some are lost.
In this context, "complexity" is anything that makes encoding harder to do, including simple noise (I get a 50% drop rate in frames when there is nothing connected to the Television input, for example).
www.mythtv.org /pipermail/mythtv-users/2003-April/002914.html   (339 words)

 Frames/Second Chart   (Site not responding. Last check: 2007-10-08)
The Frames chart shows the rate, in frames per second, at which an ISDN interface, modem, DS0 channel, or voice gateway sent and received data.
A higher-than-expected rate of frames might indicate that too much traffic is being sent through the interface or that physical equipment has a problem.
You might observe that an interface is receiving or sending a large number of frames per second at the same time that it is experiencing a high rate of errors.
www.concord.com /help/files/reports/glance/remoteAccess/frampsec.html   (255 words)

 Animation at opensource encyclopedia   (Site not responding. Last check: 2007-10-08)
Animation refers to the process in which each frame of a film or movie is produced individually, whether generated as a computer graphic, or by photographing a drawn image, or by repeatedly making small changes to a model (see claymation and stop motion), and then photographing the result.
When the frames are strung together and the resulting film is viewed at a speed of 16 or more frames per second, there is an illusion of continuous movement (due to the persistence of vision).
Generating such a film is very labour intensive and tedious, though the development of computer animation has greatly sped up the process.
wiki.tatet.com /Animation.html   (538 words)

 Fan Fic Fans- 24 Frames Per Second
And all of these frames featured Olivia Benson, a hopeless captive of her mind—a vision of beauty at 24 frames per second in this, a sadly disjointed story, a minor modernist novel gone seriously astray.
She feels like a woman marked and claimed, a woman who, only seconds before, was shuddering and gasping while deep in the thrall of an orgasm that has left both a satisfying soreness and a trickling dampness between her legs.
No credits roll, there is no music, and the darkness peels away this last frame of her former life.
www.geocities.com /fanfic_fans/24frames.html   (2223 words)

 ITworld.com - 1 million frames per second video camera developed
Japanese, German and Dutch engineers have designed the world's fastest digital video camera, capable of recording at up to 1 million frames per second, according to a statement from a group of researchers released on Thursday.
The camera uses a special CCD (charge-coupled device) to capture up to 103 frames recorded at 1 million frames per second.
These can be replayed at 10 frames per second for 10.3 seconds.
www.itworld.com /Comp/2505/IDG010928camera/pfindex.html   (342 words)

PARK RIDGE, N.J. Oct. 3, 2000 -When traditional image capture frame rates of 30 to 60 frames per second are too slow, inspection and high-speed application users can now turn to Sony's latest analog video camera -- the XC-HR300 -- to produce high-quality images at up to 100 full frames per second.
At the same time, this camera doubles the pixel clock—the speed at which data is output from the camera.
Like Sony's XC-8500CE video camera, the XC-HR300 video camera is compatible with frame grabbers that support dual video input for a single image and are capable of at least 29.5 MHz image digitization.
news.sel.sony.com /pressrelease/228   (359 words)

 Calculate Frames Per Second - GameDev.Net Discussion Forums
I want to calculate the frames per second, so i can display it on screen.
So 1000/0.1 isn't 10,000 frames per second but 10,000 frames per millisecond = 10 frames per second.
1000ms/1000ms = 1 frame for this second, ie 1 fps
www.gamedev.net /community/forums/viewreply.asp?ID=1855011   (653 words)

 D70 less than 3 frames per second
Hello, I am finding on my D70 that the only way to get to 3 frames per second is to shoot in raw or raw+jpeg mode.
All other combinations of jpeg only settings result in something slower that sounds like 2 frames per second.
All this is tested with a San Disk Ultra II card, moreover at the slower rate the built in frames buffer doesn't come close to being exhausted, and the last frame is written into the card in no time at all.
www.photo.net /bboard/q-and-a-fetch-msg?msg_id=007yCo   (188 words)

 AnandTech - Frames per second - what is smooth?   (Site not responding. Last check: 2007-10-08)
What number is frames per secod is generally conisdered smooth gameplay?
Having a lot of high speed stuff moving about is going to require a higher frame rate to render properly.
Imagine you have a ball moving across your screen slowly, a low frame rate would render it fine.
forums.anandtech.com /messageview.cfm?catid=27&threadid=1695833   (822 words)

 Frames per Second
JPGAvi displays most of the major frame rates, should you wish to add a new one the simply edit the file 'C:\Program Files\NDW\JPGAvi\FPS_list.txt', assuming that JPGAvi was placed into it's default directory.
Then use a text editor, like Notepad, to add or change a frame rate.
If this file is missing JPGAvi will display the it's default Frames per Second list.
www.ndrw.co.uk /guides/jpgavi/usage/fps.html   (78 words)

 Counting Frames Per Second - GameDev.Net Discussion Forums
// that means a second has passed and we need to display the new frame rate.
Well, 12.031 - 11.230 = 0.801, which is NOT a full second.
This will be used as the starting point for the next second.
www.gamedev.net /community/forums/ViewReply.asp?id=647107   (553 words)

 30 Frames per Second vs. 60 Frames per Second - 1
30 Frames per Second vs. 60 Frames per Second - 1
30 Frames per Second vs. 60 Frames per Second
Now because the frame rate is * the refresh, transitions between frames go a lot smoother than if you had say a 72 Hz refresh and a movie playing at 30 fps.
www.daniele.ch /school/30vs60/30vs60_1.html   (782 words)

 Frames per second (poll) - BeyondUnreal Forums
I use the second UT CD for the nice textures as well.
therefore you dont need to check with the server 60 times per second to get 60 fps.
When the demo finishes, bring down the console again to show the total frames played, time, and average overall framerate.
forums.beyondunreal.com /showthread.php?t=33582   (1327 words)

 Xtreme Visual Basic Talk - frames per second
I read a lot of posts with people telling they are getting a surtain frame rate with there project.
Iceplug doesn't show how you display the FPS but you probably should NOT update the screen every frame....any kind of screen refreshing takes a lot of time and will decrease your frame rate.
My way updates the screen once per second, not once per frame.
www.visualbasicforum.com /showthread.php?t=45196   (456 words)

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