| |
| | AMO.NET America's Multimedia Online (Human Eye Frames Per Second 2) (Site not responding. Last check: 2007-10-08) |
 | | Motion blur in movies, which run at 24 frames per second are designed for the big screen projector, which blasts movies to the screen, each frame in it's entirety in the widescreen format one frame at a time. |
 | | Well, with progressive scanning (the XBOX supports this with it's NVidia GPU), each frame is drawn on each pass meaning 60Hz supports 60 Frames Per Second, but as you've learned although the hertz and FPS are related, the hertz of the display does not necessarily mean that it is the frames per second. |
 | | The frame is scanned all at once, thus the refresh rate can equal the Frames Per Second, but the Frames Per Second isn't going to go past the Refresh Rate because it's not possible on the display. |
| amo.net /NT/05-24-01FPS.html (2052 words) |
|