Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Frank Klepacki

Related Topics

  Frank Klepacki - Wikipedia, the free encyclopedia
Frank Klepacki (born May 25, 1974) is a video game music composer best known for his work on the Command and Conquer series.
Frank Klepacki was raised by a family of musicians of Polish descent who played on the Las Vegas strip.
Klepacki is not seeking a record deal, citing a "horrible chain of steps to getting famous." Scathingly critical of the recording industry, he blames MTV for putting a pretty face on music and destroying the independent valuation of actual sound.
en.wikipedia.org /wiki/Frank_Klepacki   (3012 words)

 Gamasutra - Game Audio Gallery: Frank Klepacki
Frank became the full-time composer for Westwood Studios in 1991, where he continued to push the limits of music in the game industry with one of the biggest franchises in the world, Command and Conquer.
Frank was one of the first to break ground with a music style that had cross-over commercial appeal in a computer game, and would have such an impact on the world, that the soundtrack alone was in high demand everywhere.
Frank has also released his own independent CDs with bands that have also been featured in games.
www.gamasutra.com /galleries/audio/frank_klepacki   (496 words)

 Westwood Infiltration - Part of the Neuro Gamer Network   (Site not responding. Last check: 2007-11-01)
[Frank Klepacki] Yuri's Revenge will be more of the RA2 style, while Renegade will revisit old school C&C music, as far as E&B, I don't have a set path I'm following as of yet- the music is still in the infancy stage.
[Frank Klepacki] Well, it's not really about what I feel, it's just sort of a fact that music is always projecting the emotion for the player as it does in film, and game music has come to this type of a level now, as opposed to 10 years ago when it was just background tracks.
Klepacki for taking the time out of his schedule to sit down and spill his guts for us.
westwoodi.net /read.php?Articles/Frank_Klepacki_Interview   (1327 words)

 CD Baby: FRANK KLEPACKI: Rocktronic - from musicshopper
Frank was one of the first to break ground with a music style that had cross-over commercial appeal in a computer game, and would have such an impact, that the soundtrack alone was in demand everywhere.
Frank is also one of Vegas' top music producers, recording various artists at Las Vegas' best recording studios.
This is the second solo album from Klepacki, the famed artist for his work on the Command and Conquer series.
www.cdbaby.com /cd/klepacki2/from/musicshopper   (380 words)

 theLogBook.com Interview - Frank Klepacki
Ever since the universe of Dune, created by Frank Herbert, first leaped onto the big screen in 1984, a handful of musicians have taken a crack at creating a distinctive sound for the barren and dangerous planet Arrakis, the warring parties trying to control its wealth in Spice, and the subsequent struggles that ensue.
Frank Klepacki had aspirations to create music from the very beginning - but his instrument of choice didn't exactly lend itself to song composition.
Klepacki was also a fixture in the Las Vegas retro-funk band Home Cookin', a band with an awe-inspiring full brass section, bringing the sound of 70s funk to some excellent original songs without leaning heavily on electronics.
www.thelogbook.com /music/i_frank.htm   (1302 words)

 Shacknews - Document
Frank Klepacki, senior composer for Westwood, and the man behind most of Westwood's previous game soundtracks, composed the music for Renegade.
Klepacki provided his signature blend of industrial and electronic music, and went back in time to update the retro feel of the original Command & Conquer music.
Klepacki also worked to make the Renegade soundtrack reflect the styles of gameplay in Renegade.
www.shacknews.com /docs/press/010902_renegade.x   (416 words)

 Interview with Frank Klepacki - Planet CnC
I asked CandC's own immortal beloved, Frank Klepacki, to say a few words about CandC in honour of the occasion of the tenth anniversary of the original Command and Conquer.
Frank: I was when it was released, and as the fans got to be experts I kinda backed off and played more against friends instead.
Frank: Yeah, we'd put all of us on speaker phone in the office as we played against each other (this concept is now called teamspeak - hehe) and we would love every minute of sneaking behind someones base and hearing them go "Damnit!" on the speaker phone.
planetcnc.gamespy.com /View.php?view=Interviews.Detail&id=2   (2177 words)

 Grawl.nl - For all your Gamerips, Guides, Reviews and Junk   (Site not responding. Last check: 2007-11-01)
Frank Klepacki - Chapter 5 - Ogre Raid at the Hamlet of Brin (1:26)
Frank Klepacki - Chapter 10 - The Land of the Dead 1 (0:39)
Frank Klepacki - Chapter 10 - The Land of the Dead 2 (0:36)
www.grawl.nl /index.php?page=viewnfo&id=60   (223 words)

Frank Klepacki is a recording artist, composer, and audio director, having worked for Lucasarts, Westwood Studios, Electronic Arts, Disney, SSI, Hasbro, and Virgin Interactive.
Frank is also one of the top music producers and engineers, recording various artists in the Las Vegas area.
Frank currently is the Audio Director for Petroglyph having shipped their latest title, STAR WARS: EMPIRE AT WAR!
www.myspace.com /frankklepacki   (1203 words)

 The Lionheart Network - Acting on instinct
Frank Klepacki: Well, it’s funny to think that a decade ago, we first started streaming music as 22k.wav files, which lasted quite a few years before MP3 became more standard.
Frank Klepacki: For the C&C series, I was influenced by Nine Inch Nails, Metallica, Pink Floyd, Vince Dicola, Dr. Dre, Danny Elfman, and a bunch more.
Frank Klepacki: So many were enjoyable, and all for different reasons.
www.lionheartnetwork.com /news.php?2   (1339 words)

 Command & Conquer | CNCNZ.com | Time to Play the Game....   (Site not responding. Last check: 2007-11-01)
Frank Klepacki, musical composer, genius, and all round good guy has uploaded 3 videos of himself performing in a few bands he's been in.
For those who don't know Frank is now working his musical magic with the team at Petroglyph.
We are still in March but here is Frank Klepacki's April update a few days early.....
www.cncnz.com /news/offtopic.php   (1164 words)

 Command & Conquer Files - The Music of C&C
Frank Klepacki, the composer of the music initially included the voices, but it was decided that the voices sounded too much like actual unit selection sounds, and might confuse people, so the voices were edited out.
Frank's favorite track is the Fight, Win, Prevail, which starts orchestral and turns into a rock piece.
Not all of the Tiberian Sun were written by Frank Klepacki, but some were also written by Jarrid Mendelson, who also composed the Ordos music for Emperor: Battle for Dune.
commandandconquer.filefront.com /info/article_musicofcnc   (1894 words)

 Las Vegas SUN: Mr. Home Cookin'
Most of it was recorded at Frank K. Studios of Las Vegas, scarcely twenty feet from where the drummer and Westwood Studios house composer cooks dinner.
Every track Klepacki plays blurs my memory of the previous by virtue of being so goddamn catchy - stickier than peanut butter and marshmallows.
The song fades and Klepacki shakes his head in wild disbelief.
www.lasvegassun.com /sunbin/stories/text/1999/jun/09/508906993.html   (910 words)

 Petroglyph Podcast #1: Interview with RTS Audio Legend Frank Klepacki - 2404.Org
Frank is well-known as one of the most famous Audio Directors (for his work on CandC and EaW)within the gaming industry.
In addition, Frank elaborates on his roles in games throughout his career, including: the Star Wars: Empire at War, the highly-anticipated Forces of Corruption expansion pack, as well as the Command and Conquer franchise.
Frank reveals what inspires him to create exciting and unforgettable music for big battles, and complimentary ambient music.
www.2404.org /forums/showthread.php?t=3159   (308 words)

 GameSpot Forums - Command & Conquer 3 Tiberium Wars - Sounds like they're using Frank Klepacki's music in the new ...
This is interesting because I thought that a while back Klepacki said that EA never contacted him about doing music for Tiberium Wars.
Unfortunately, Frank Klepacki won't be writing any music for CandC 3.  They use his work in the trailer because EA owns CandC and all accessories to it, including the music.  Besides, Klepacki works for Petroglyph now, along with many other ex-Westwood employees.   
Frank Klepacki wrote the music for all the games created by the sadly deceased Westwood Studios, including Dune 2, C&C and Tiberian Sun, RA 1 and 2, and *probably* stuff like Blade Runner and Lands of Lore too, (I'm not sure about the last ones.) 
www.gamespot.com /pc/strategy/commandconquer3/show_msgs.html?topic_id=m-1-30090715   (1831 words)

 Gaming FM Forums - Emperor: Battle for Dune pc(westwood studio)
I agree, this soundtrack is amazing and was created by three awesome musicians, Jarrid Mendelson, David Arkenstone and Frank Klepacki.
Frank Klepacki is my favorite as he also has done many of the command and conquer series games.
One thing that he has said about this soundtrack is that they used three composers to mix the mood and feel of each track.
www.gamingfm.com /forums/topic.asp?TOPIC_ID=3179   (138 words)

 Planet Command & Conquer, C&C3, CnC Generals, Red Alert, Tiberian Sun, Renegade
Frank Klepacki has sent out his June update.
Petroglyph has just begun it's new series of podcasts, and to start them off, they have interviewed the one and only Frank Klepacki, with more of a personal take on his experiences in the industry, both past and present.
First of all, it was a track that was recorded during the "Mmm, Mmm, Mmm" CD sessions, that didn't make the cut for who knows what reason, lack of room, flow of the other songs, whatever.
planetcnc.gamespy.com /fullstory.php?id=83317   (340 words)

 Netvouz / frank
Frank Herbert's 1963 Dune is to science fiction what The Lord of The Rings is to fantasy: the most popular, most influential and most critically-acclaimed novel in the genre.
It had never occurred to anyone that science fiction could offer the literary depth of Dostoevsky, the intricate "wheels within wheels" intrigues of Shakespeare or so deeply fulfill the heroic epic form behind Gilgamesh, The Odyssey, Le Morte D'Arthur, The Mahabharata, and Beowulf.
Byhumanzoo inPublic bookmarks with dune fiction frank herbert literature novels science starwarsby 2 users
www.netvouz.com /?tags=frank   (419 words)

 Individual CD Reviews
Frank Klepacki did a good job composing the music.
It does make some since though to have a slower paced album since it is the aftermath of a war.
If you loved the RA soundtrack and other works by Klepacki, then this soundtrack is for you.
www.circleofdeth.com /reviews/c/CCRA-Aftermath.htm   (187 words)

 CNCSERIES.COM ¦ C&C News   (Site not responding. Last check: 2007-11-01)
I wanted to follow-up with the community on the question of Frank Klapecki's credit for his work as composer on past C&C games.
I'm happy to tell you that Frank will be credited on various music sites.
We appreciate that you have been so supportive of Frank and look forward to your continued support of the franchise.
www.cncseries.com /news/?185   (241 words)

 PETRODEN | games by Petroglyph (Star Wars: Empire at War) Archive News   (Site not responding. Last check: 2007-11-01)
Under the Press section at Frankklepacki.com there is a new article from Frank called "Behind the C&C Red Alert Soundtrack" that gives some insight as to what went on in the creation of the timeless soundtrack so many fans consider their favorite!
Frank's MySpace page has been updated with new photos, blogs, and of course is the only place you can download his Nine Inch Nails remix of "Only." Visit Frank's MySpace HERE.
The music that plays while invading planets, or flying through space is signature Klepacki, capturing the atmosphere and mood of the moment while keeping true to such a huge Star Wars franchise.
www.petroden.com /index_archive.php?archive=1139092669&subaction=list-archive&   (2715 words)

 Favorite Music - FileFront Gaming Forums   (Site not responding. Last check: 2007-11-01)
I liked some of Frank's music in that game, but they seem to be buried in a.bag file of sorts.
I'm sure every1 understands that (Frank klepacki made practically all tracks in the whole cnc series...except in generals where bill brown made the music (for USA atleast).)
Some of the Tiberian Sun music was co-authored by Frank K. and Jarrid M. I'm pretty sure that Frank did all the music for Renegade including Stomp.
forums.filefront.com /showthread.php?s=&threadid=260151   (1138 words)

 CnCWorld | It's time you saw the future...   (Site not responding. Last check: 2007-11-01)
Frank Klepacki has launched the T-shirt range that I mentioned in my "People behind the games" update last week.
For those of you that don't know Frank - he's the person behind the music from all of the Westwood C&C games and is now working at Petroglyph on Star Wars : Empire at War.
Frank Klepacki has posted a new song of the month on his site - dedicated to the memory of his Dad, who tragically passed away on June 23rd.
www.cncworld.org /cutenews/show_archives.php?archive=1122851136&subaction=list-archive&   (6927 words)

 Frank Klepacki For The Music Of The New Command & Conquer - Red Alert Sequel - Signatures
Frank Klepacki For The Music Of The New Command & Conquer - Red Alert Sequel - Signatures
We endorse the Frank Klepacki For The Music Of The New Command & Conquer - Red Alert Sequel Petition to Electronic Arts.
The Frank Klepacki For The Music Of The New Command & Conquer - Red Alert Sequel Petition to Electronic Arts was created by The Whole C&C - Community and written by Moritz Wanke (mondblut@dna-drivers.nl).
www.petitiononline.com /mod_perl/signed.cgi?ccrafk   (202 words)

 Frank Klepacki For The Music Of The New Command & Conquer - Red Alert Sequel Petition
A today’s game needs to create a believable atmosphere, which can only be build up if everything fits exactly to the game, otherwise the gamers will lose interest in playing the game.
The music for the last C&C-Games (without Generals) became the became so important that the C&C-Community can’t think of anyone else but FRANK KLEPACKI, whose music fits at best for the C&C-Series than the one by someone else and became a solid part of the games.
So the C&C-Community calls on you, Electronic Arts, to choose FRANK KLEPACKI for the soundtrack of the new announced Command & Conquer - Red Alert sequel.
www.petitiononline.com /ccrafk/petition.html   (289 words)

 Frank Klepacki Dune Music - Dune
Frank Klepacki has made many of the Dune music he created for the various Dune computer games available on his website: FrankKlepacki.com
An extreme rarity from the Klepacki archives, this song is from Dune 2, and this medely never before heard until now!
This one was mistakenly absent from the game - although the title was there, it was a double of another song - you can finally hear the real song now!
www.duneinfo.com /cd/frankklepacki.asp   (354 words)

 The Adrenaline Vault | Articles   (Site not responding. Last check: 2007-11-01)
During my trip to Westwood Studios in Las Vegas to preview Command & Conquer: Renegade, I had a chance to interview Westwood's music composer, Frank Klepacki.
It's all about creating something that's a fun experience for someone, and that's what Westwood's always been great at doing, and I'm very proud to have been a part of it all this time.
The Adrenaline Vault would like to thank composer Frank Klepacki for the Interview.
www.avault.com /articles/getarticle.asp?name=lastnote&page=4   (927 words)

Try your search on: Qwika (all wikis)

  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.