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| | Freeform Roleplaying (Site not responding. Last check: 2007-11-01) |
 | | In most freeform environments, players have total character ownership, so they can decide over their character’s life, wounds, psychological state, relationships, etc. This ownership can be limited through Social Contract (if players agree on a GM and grant her powers), but it is generally assumed as the starting point. |
 | | Freeform Gamists tend to focus on establishing what they perceive to be their best skill (literary descriptions, creative actions, coming up with the most powerful events imaginable) as the social norm. |
 | | In completely freeform places (there are also specific setting-based freeform games), there is usually one main room, which is considered a nexus, i.e., it has no determined space or time and links all possible universes. |
| www.indie-rpgs.com /forum/index.php?topic=14262.0 (5022 words) |
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