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| | GNS Theory at opensource encyclopedia (Site not responding. Last check: 2007-10-10) |
 | | The GNS Theory, as originally developed by Ron Edwards, holds that participants in role-playing games can be divided into three categories: Gamists, Narrativists, and Simulationists. |
 | | The theory developed out of the "Threefold Model" that appeared in the rec.games.frp.advocacy newsgroup in 1997 that defined Drama, Simulation, and Game as three paradigms of role-playing. |
 | | Strictly, GNS theory is concerned with gamers, but it has been extrapolated to direct game design. |
| www.wiki.tatet.com /GNS_Theory.html (411 words) |
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