| | Glossary: Glossary | RPG Tales |
 | | A Gamist, in GNS Theory, is a player who makes decisions in a roleplaying game based on what will make the most effective challenge, or a game which encourages this style of play. |
 | | Typically, a module will provide: at least one and possibly several plot hooks to engage the party; detailed maps of all significant adventuring areas; descriptions of and guides to adversaries in pre-planned encounters; an intended storyline for the characters to follow; a guideline for the overall party strength required to successfully complete the adventure. |
 | | A Narrativist, in GNS Theory, is a player who makes a decision in a roleplaying game based on what would further a dramatic story, or a game which encourages this style of play. |
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