| | UnrealScript Language Reference |
 | | The major complication in C/C++ based AI and game logic programming lies in dealing with events that take a certain amount of game time to complete, and with events which are dependent on aspects of the objects state. |
 | | The major programming concepts which UnrealScript derives from Java are: a pointerless environment with automatic garbage collection; a simple single-inheretance class graph; strong compile-time type checking; a safe client-side execution "sandbox"; and the familiar look and feel of C/C++/Java code. |
 | | A plane is defined by its X, Y, and Z components (which are assumed to be normalized) plus its W component, which represents the distance of the plane from the origin, along the planes normal (which is the shortest line from the plane to the origin). |
| unreal.epicgames.com /UnrealScript.htm (12060 words) |