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Topic: GURPS


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In the News (Sun 3 Jun 12)

  
  GURPS Resources & Play Aids
GURPS Lite is a 32-page distillation of the basic GURPS rules.
GURPS Character Assistant is the official character creation utility for GURPS Fourth Edition.
GURPS Character Builder is the official character creation utility for GURPS Third Edition.
www.sjgames.com /gurps/resources.html   (408 words)

  
  GURPS
GURPS is an attempt to create an all-encompassing, "universal" role-playing system that allows players to role-play in any environment they please without having to create a new set of rules for each game.
GURPS was part of the first wave of role-playing games that eschews random generation of characters in favor of a point-based system.
GURPS became part of the hacker sub-culture, when the company's Austin offices were raided by the Secret Service.
www.sfcrowsnest.com /scifinder/a/gURPS.php   (2201 words)

  
 GURPS AD&D   (Site not responding. Last check: )
This is a quick conversion for the players of GURPS and ADandD who want to be able to use their ADandD characters with the GURPS system.
GURPS treats spell knowledge and ability in terms of skills where ADandD magic always works but is limited by memorization from a spellbook or access to a diety.
Although GURPS clerics and mages must buy their levels with character points, they retain access to the same schools and spheres as regular ADandD clerics and mages.
hem.passagen.se /jonask42/gurpsgreyhawk/others/gurpsadd.html   (3184 words)

  
 GURPS Stuff by Scott Maykrantz   (Site not responding. Last check: )
A very cinematic version of GURPS Espionage, featuring G-men tracking down evil Russian agents, cheesy mastermind villains, dark alleys, cigarette smoke, mob rubouts, dolls and dames, hardboiled detectives in way above their heads, double-crossing rat finks, prison breaks, masters of disguise, and lots of gadgets.
GURPS Barsoom!" Okay, maybe the Barsoom book will be retitled.
The setting combines superheroes, psionics, swords & sorcery, and religious cults — but it was presented in such a loose way, you never got depressed thinking about the end of the world.
www.omnology.com /om-gurps.html   (840 words)

  
 Prism: Appendix B GURPS Magic
GURPS Magic™ is a magic system for GURPS™ which was originally presented in the GURPS Fantasy™; worldbook and later extended into its own book.
GURPS Magic™ is a little harder to adapt to Prism than Spell Law™ was because it makes references to many GURPS™-specific terms and because the principles behind it aren't always in harmony with those of Prism.
GURPS™ uses one-second combat rounds, while Prism with IRIS uses a variable amount of time averaging 18 seconds and dependent on the combatant's speed and the type of action he has taken.
www.rpglibrary.org /systems/prism/b-gurpsmagic.html   (6135 words)

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