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Topic: GURPS Witch World


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In the News (Sun 3 Jun 12)

  
  GURPS Mage Magic in Discworld Games
Some witches and shady foreigners have a couple of levels of Arcane; most wizards would regard it as a Disadvantage, as they prefer to be noticed and admired, but some theoretical quantum metaphysicists acquire it, as their insistence on talking shop over dinner leads other people to try to forget their existence.
In the uncivilised world, shamans are much given to a low-key, reasonably safe style of Spirit magic, but then they are also much given to altering their consciousness with local fungi, so they are quite used to talking to beings who not only aren’t there, but really couldn’t be anywhere.
Witches and voodoo-workers also use dolls and dummies for attacks with a Correspondence-based aspect (in the old sense of "stick a pin in the doll, and the person goes ouch").
www.philm.demon.co.uk /Discworld/AltMagic.htm   (1874 words)

  
 Sabledrake Magazine - GURPS Harry Potter Pt. 1
Wizards (male mages) and Witches (female mages) occasionally refer to the magical world as the “wizarding world” and the term “wizarding” can be applied as an adjective to any institution that functions in the magical world, for example, Gringott’s Wizarding Bank.
Witches and Wizards are born, not made: you either have the “wizard gene” or you don’t.
At age 11, sufficiently-talented witches and wizards are invited to attend a magical boarding school (although Hogwarts is not a “public” school in the traditional sense).
www.sabledrake.com /2002/0205_harry_potter1.shtml   (13604 words)

  
 [No title]
By 1988, law enforcement officials, led by contrite teenage informants, had thoroughly permeated the world of underground bulletin boards, and were alertly prowling the nets compiling dossiers on wrongdoers.
GURPS Cyberpunk, alleged a Secret Service agent to astonished businessman Steve Jackson, was "a manual for computer crime." "It's science fiction," Jackson said.
GURPS Cyberpunk, now published and available from Steve Jackson Games (Box 18957, Austin, Texas 78760), does discuss some of the commonplaces of computer-hacking, such as searching through trash for useful clues, or snitching passwords by boldly lying to gullible users.
www.eff.org /Misc/Publications/Bruce_Sterling/gurps_labor_lost.article   (4802 words)

  
 PLANET GURPS TIMELINE
Cyber netting is now world wide and used in every facet of life.
2052 The world is nearly choked to death by the Martian Blight.
The world is thrown into turmoil as billions die from the Black Queen effect.
www.angelfire.com /oh5/scryer41/timeline.html   (4252 words)

  
 GURPS Brett Slocum
His other manifestation of his fascination for the natural world was a deep-seated awe and respect for nature.
The Ritual Magic rules from GURPS Voodoo come the closest to Wicca, though most everything is improvised and therefore known at default from Ritual Magic skill.
Skills in Shamanism are as described in GURPS Religion, which are very accurate to the Shamanic world view.
www.weirdrealm.com /gurps/char/me.html   (785 words)

  
 Witch World - Wikipedia, the free encyclopedia
The Witch World series by Andre Norton is a long series of fantasies laid in a parallel universe where magic works, and at the beginning at least, is the exclusive property of women.
These describes the adventures of Simon Tregarth from Earth, his witch wife Jaelithe, and their three children Kyllan, Kemoc and Kaththea.
Except for the last of the Secrets of the Witch World books most of these were written in collaboration with Miss Norton's fans.
en.wikipedia.org /wiki/Witch_World   (285 words)

  
 RPG Index - GURPS   (Site not responding. Last check: 2007-10-14)
GURPS is the biggest universal gaming system at this time.
GURPS has rules (and a sourcebook or two) for almost any situation or genre.
GURPS is the best supported system out there bar none.
www.rpg-index.com /gamedetail.php?id=42&PHPSESSID=c756b30512afe7d47b91a336304790f6   (405 words)

  
 [No title]
GURPS LABOR LOST: The Cyberpunk Bust by Bruce Sterling Copyright (c) by Bruce Sterling, 1991.
Why was an unpublished book called GURPS Cyberpunk seized by the US Secret Service and declared "a manual for computer crime?" These weird events were not parodies or fantasies; no, this was real.
There is GURPS Witch World, GURPS Conan, GURPS Riverworld, GURPS Horseclans, many names eminently familiar to SF fans.
web.elastic.org /~fche/mirrors/www.textfiles.com/politics/gurps-la   (4763 words)

  
 [No title]   (Site not responding. Last check: 2007-10-14)
Norman, Breton, Norse and Saxon refugees flee to the Icelandic colonies in Vinland.
Then Augustin Rooke succumbs to his injuries and Persis is forced to confront the witch Askra, a challenge to her inheritance by a cousin she never knew, an attack on the Key by Ralph Grillon, and the ghost of a Spanish lady who gives Persis an opal-eyed 'fan' [OPF].
Parallel world AD 3465: After time travel is organized, controlled strictly by bureaucrats, and explored by trained and screened operatives, the newly organized Bureau of Time Exploration and Manipulation is allowed to meddle in history as long as it is done by the book and not in home systems of groups in power.
www.dnaco.net /~mobrien/andre/fullandr.txt   (22125 words)

  
 GURPS Triage, Part Two | Gamegrene.com
Imagine triage on the American frontier with GURPS Old West where doctors used whiskey as a painkiller and amputation was a common fix; maybe then add to that all the bizarre inventions that come with GURPS Steampunk.
Maybe the hospital is in the dark future of GURPS Cyberpunk where doctors posses and are trained in dealing with cyber-implants and the waiting rooms are clogged with the needy, many of whom need to be forcibly turned away due to improper insurance or conflicting corporate interest.
A mix with GURPS Horror could be interesting where the dead rise from the morgue or a man comes in for treatment that is possessed by a Thing Man Was Not Meant To Know and The Cabal wants him back.
www.gamegrene.com /node/316   (3305 words)

  
 Jeff Wilson: Sysadmin, Flunky
Mages shape, control, and use mana existing in the world at large; this force is diminished from legend, but still useful, though few mages center their whole lives around the magical trade.
p.M26, Compel Truth: GURPS Magic is considered to be wrong in this instance, and this spell is not treated as an information spell, but the roll is made in secret, and whether the subject resisted or not cannot directly be determined by the caster.
Psychotronics are unknown in the campaign world at large and are unavailable to beginning PC's.
www.io.com /~jwilson/gurps/wcsa.html   (19384 words)

  
 Myths and Legends - frames
The Goddess in World Mythology she presents images of those paintings along with brief descriptions of those deities.
Theosophical Perspectives on World Spiritual Traditions is a collection of articles from Sunrise Magazine, many of which deal with mythology from all over the world.
Washington State University's World Cultures course presents a summary of the New Babylonian version of the Epic of Gilgamesh by Sin-eqi-unninni.
home.comcast.net /~chris.s/myth.html   (11969 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - Witch World Sourcebook
The societies of the Witch World are legion, many coming ultimately from other worlds whose histories and cultures are all but forgotten by the people who fled them.
Witch World is so ancient, so mature that it is filled with legends, histories, ruins, memories of forgotten times, peoples, and places.
Simon Tregarth's understanding of technology made him the ideal warrior to lead the defense of the Witch World against this new peril, and he found a homeland in which to establish his house and bequeath to the Witch World a family skilled in Power and able to comprehend technology.
www.enworld.org /showthread.php?t=23316   (1405 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - Witch Hunter Robin
You will need to join EN World for free before you can post messages or use many of the site's features, but you are welcome to read the boards and news without joining.
Witch hunter Robin was fun, sort of disjointed, and seemed to end abruptly.
The old woman used Saturn as a metaphor for humankind, since they were hunting down and killing witches to prevent them from overthrowing them, as they said at the end of the series.
www.enworld.org /showthread.php?t=82329   (2678 words)

  
 GURPS Characters   (Site not responding. Last check: 2007-10-14)
He is a member of the Millennial Order, a secret society of the world's most powerful men.
Somewhere in the world, a self-aware computer is secretly using Jane to destroy potential rivals.
She was once the apprentice of a local witch; something happened between the two of them and Hannah was cursed.
www.omnology.com /gurps-cha1.html   (4151 words)

  
 Witch World | Andre Norton's Witch World   (Site not responding. Last check: 2007-10-14)
Quick Reference The Witch World is a science fantasy world set on a planet in an unknown star system, possibly in another universe.
A legacy of the war with the Kolder was a war between Karsten and Estcarp in which the Witches raised the mountains between the two lands, destroying an army from Karsten but killing many of their own numbers.
The Witches of Estcarp, Hilarion, and the few remaining adepts of Light (or people who were nearly such stature) sought out and closed all the gates.
www.xenite.org /faqs/witch-world.html   (2762 words)

  
 Bibliography of Publications by Sasha Miller
Ladylord is an epic adventure set in an exotic, sensuous world ruled by men, where one woman, by sheer force of will, must change the face of tradition and honor--and survive to claim her birthright.
This Witch World story tells of the meeting and early adventures of Eirran and the Falconer Yareth, who--with their daughter--were to become the protagonists of the novel Falcon Magic.
This world book in Steve Jackson's Generic Universal Role Playing System (GURPS) is the most definitive guide to Andre Norton's Witch World series that has been published.
www.sff.net /people/Sasha/bibliog.htm   (1260 words)

  
 Geometry.Net - Authors Books: Miller Sasha
The land of Oak, Ash, Yew, and Rowan has the potential to be as interesting as Witch World.
While many authors attempts at writing in a medival Japanese world result in many characters becoming interchangeable, this is most definitely not the case here.
The desert people she mixes in also adds to the diversity of the world that is only hinted at in other places.
www.geometry.net /authors_bk/miller_sasha.html   (3092 words)

  
 Andre Norton's Shared Witch World   (Site not responding. Last check: 2007-10-14)
Norton's introduction to Tales from the Witch World, 2, to discover how Witch World came into being and how the 'shared world' experience developed.
Maps of Witch World Interactive maps of the Witch World continents.
Witch World Brought to you by the Witch Lady.
www.koresworld.com /wworld   (267 words)

  
 RPG United - Witch World
The Witch World is a world of wonder and magic, of the epic struggle between Light and Shadow, good and evil.
You'll find timelines, history, maps, adventure ideas, character creation, Witch World magic, tools and weapons, a bestiary, herbal lore, characters from the Witch World stories, a glossary and a detailed index.
This book is designed for use with the GURPS Basic Set (Third Edition), but can be used as a sourcebook for any other roleplaying system.
www.rpgunited.com /product/gurps/6008.html   (141 words)

  
 The Passing of a Legend.. Andre Norton - HERO GAMES Discussion Boards
Well Steve Jackson Games once produced a GURPS Witch World sourcebook.If you found a copy you could adapt it to the Hero System.
GURPS Witch World was, indeed, excellent and would be easily adaptable to Hero.
Especially useful (as with most of GURPS novel sourcebooks) is the timeline and synopsis for both High Hallack, the Dales, and Arvon, and Estcarp and Escore.
www.herogames.com /forums/showthread.php?t=29418   (515 words)

  
 List of wanted GURPS books   (Site not responding. Last check: 2007-10-14)
Some of the GURPS books listed below are out of print or not yet printed.
If you are a retailer you may of course send one of these books directly from your stock.
GURPS Conan and the Queen of the Black Coast
www.gurpsmaster.de /booklist.htm   (57 words)

  
 Bruce Sterling - The Hacker Crackdown
But the mainstay of the Jackson organization was their Generic Universal Role-Playing System, "G.U.R.P.S." The GURPS system was considered solid and well-designed, an asset for players.
But perhaps the most popular feature of the GURPS system was that it allowed gaming-masters to design scenarios that closely resembled well-known books, movies, and other works of fantasy.
And there was *GURPS Special Ops,* from the world of espionage fantasy and unconventional warfare.
www.chriswaltrip.com /sterling/crack2m.html   (941 words)

  
 The GURPS Library: Rated - A Consumer's Guide By S. John Ross
As a long-time GURPS player and Game Master, I have opinions to spare, but Net Wisdom teaches that if questions are Frequently Asked, they deserve a FAQ.
In general, I think any GURPS hardcore fan should own all the books that score 75-80% or higher, and should own all the books that score 60% or higher in the genre(s) you personally favor.
Of course, the best place to read about all these fun books is the official GURPS pages for them, at the Steve Jackson Games website.
www.io.com /~sjohn/bigbest.htm   (543 words)

  
 ERRATA -- GURPS Witch World -- 1996 July 08   (Site not responding. Last check: 2007-10-14)
ERRATA -- GURPS Witch World -- 1996 July 08
In the sidebar, the Witches devastated the barrier that separates Karsten from Estcarp, not Alizon.
It does not obsolete this book, but can, at the GM's discretion, be used to change point values of some of the Witch World races.
www.sjgames.com /errata/gurps/witch-world.html   (114 words)

  
 GURPS Non-humans   (Site not responding. Last check: 2007-10-14)
The following is a list of character packages printed in GURPS worldbooks, and in Roleplayer and Pyramid magazines..
Note on wereforms: There is not currently a Generic Universal method for calculating the cost of a wereform.
Compendium I repeats the costs from Witch World without comment.
www.bright.net /~tratclif/gurps/aliens/incompleat.htm   (320 words)

  
 [No title]
Note that just because a game is listed as "out of print" does not mean that individual stores will not have copies or that distributors will not have the product in stock, just that the publisher no longer has copies to send to distributors.
Much information from this list was provided by _Heroic Worlds: A History and Guide to Role-Playing Games_ by Lawrence Schick, published in 1991 by Prometheus Books (ISBN 0-87975-652-7 Hard-backed, ISBN 0-87975-653-5 Paper-backed).
Space Opera Role-Playing Games are games in which mankind (or some other race) has colonized the stars and may travel among the various worlds, often meeting various interstellar races, as they desire.
hem.passagen.se /conclave/stuff1.txt   (2008 words)

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