Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Galatea (computer game)


Related Topics

In the News (Tue 22 Dec 09)

  
  Galatea (computer game) - Wikipedia, the free encyclopedia
Galatea is a piece of art work by Emily Short rendered in the form of interactive fiction, and written in Inform.
Galatea is loosely based around the myth of Pygmalion who carved the sculpture of a woman.
He falls in love with the statue, named Galatea or Elise in different versions of the myth, and the goddess Venus brings her to life.
en.wikipedia.org /wiki/Galatea_(computer_game)   (411 words)

  
 Galatea - Wikipedia, the free encyclopedia
Galatea, a village in the North Island of New Zealand
Galatea (Raphael) or The Triumph of Galatea, a Renaissance fresco by the painter Raphael
Mount Galatea, a peak in the Canadian Rockies
en.wikipedia.org /wiki/Galatea   (176 words)

  
 [No title]   (Site not responding. Last check: 2007-10-09)
Games with mundane tasks are frowned upon because they lack the flow and fluidity that has become expected in the game world nowadays.
Computer games are very much like narratives but have the advantage of taking the concept one step further from reading about the character to being the character.
It is highly unlikely that a person could solve his or her problems through this computer “game”, which essentially is what ELIZA is. There is no face to the individual you are speaking to and there is not sympathy or understanding that can only be offered by a human being.
caxton.stockton.edu /toomanydetails   (4099 words)

  
 Wikinfo | Galatea
Galatea galante is the heroine of a book by Alfred Bester, based on the Pygmalion myth.
Galatea is the name of an evil clone of the cartoon version of Supergirl, whose design is based on Power Girl.
Mount Galatea (3185 meters) is a peak in the Kananaskis, Alberta region of the Canadian Rockies.
www.wikinfo.org /wiki.php?title=Galatea   (311 words)

  
 Noelle's Website :   (Site not responding. Last check: 2007-10-09)
Galatea as a story is quite interesting.You go through many different ways of which you can interpret the story, some of which I chose brought me to an abrupt ending.
You get a background on Galatea as well as her creator Pygmalion and if you play it more than once and take different routes, you are bound to find out all of the information you need to know about the story.
It is not a game you could play for the rest of your life like a video game, because there aren't different levels to beat, or boards to get to.
caxton.stockton.edu /brigantine   (2085 words)

  
 Non-Competition and Miscellaneous Reviews
The game still has the same problems that Mystery Manor had — it's overdone in writing and atmosphere, and underdone in terms of gameplay — but in both respects it improves on its predecessor.
This game never precisely veers into the brilliant the way Galatea sometimes does; on the other hand, it hits "very good" almost constantly, and it hardly seems fair to ask for more (I do, of course, but it's not fair of me).
The game with the largest feel in the minigame minicomp, both in terms of number of rooms (thanks to a Hunter, in Darkness-style maze generator) and in terms of plot (thanks to having a plot).
www.drizzle.com /~dans/if/reviews.html   (10911 words)

  
 snarkout: interactive fictions
An avid Dungeons and Dragons fan, Crowther decided to put together a computer game he thought his daughters might enjoy, a fantastic crawl through an underground world loosely based on Mammoth Cave in Kentucky.
The great adventure game boom was dead within the decade (although Level 9, the UK's leading adventure game developer, lasted until 1991).
Call it unfiction or alternative reality gaming -- the idea is that a narrative is strung together on the Internet (and possibly even to a limited extent in the physical world) which participants can unpack using exactly the same research tools and conspiracy-minded obsession over detail that they would for a real-life mystery.
www.snarkout.org /archives/2004/02/05   (1211 words)

  
 Work in progress.: March 2004 Archives
However, this weekend I played a game (Super Mario World, or something like it) on Nintendo 64, which is apparently cool because it's sort of 3-D. There was a plot behind the game somewhere, and it had something to do with finding stars and staying away from some weird shape that is apparently named Bowser.
However, the game was similar in basis because it was a journey with a challenge to complete.
The computer (tower, I suppose) was white with beads so it looked like a wedding cake and it had the proposal etched into the side.
blogs.setonhill.edu /JulieYoung/2004_03.html   (3428 words)

  
 SPAG Game Reviews G   (Site not responding. Last check: 2007-10-09)
That's the premise, but the heart of the game is the statue herself--her views on being put on a pedestal, on the artist, on the show, on you--and the underlying mythology is important only insofar as it bears on her psychology.
Finally, the game ends with a rather, um, distasteful development that took the whole thing down another notch or two in the fun department--basic bodily functions as a puzzle premise were not compelling in My First Stupid Game, and they're not a whole lot better here.
The game also suffers from a few missed opportunities: the femme fatale is not actually fatale; no characters in the game are any more than they at first seem-- there are no double-crosses and no betrayal; though the plot is not entirely straightforward, neither does it contain any particular twists or surprises.
www.sparkynet.com /spag/g.html   (16382 words)

  
 Slashdot | Twisty Little Passages
If any examples of heavily-copy-protected computer games survive through another two decades for study and discussion, it will be thanks to the loose, widespread network of teenagers and college students who assiduously cracked these programs, allowing the crippled disks to run freely both on systems at the time and on compatible computers today.
But as it is actually presented, the main character is your daughter, your classmate, your babysitter, because the game has put you in the shoes of a number of people with various relationships to her, and asked you to walk a mile.
Thus, the game author has continually to worry about how the player is getting along, whether she is lost, confused, fed up, finding it too tedious to keep an accurate map: or, on the other hand, whether she is yawning through a sequence of easy puzzles without much exploration.
books.slashdot.org /books/04/04/14/0137208.shtml   (7922 words)

  
 Computer History Bibliography
Goldstine, Herman H. The Computer: From Pascal to von Neumann.
Greenia, Mark W. Computers and Computing: History of Computing, A Chronology of the People and Machines that Made Computer History.
Computer Wars: The Fall of IBM and the Future of Global Technology.
www.duke.edu /~tlove/biblio.htm   (3391 words)

  
 The Escapist - READ GAME
A Z-machine is a program that interprets and runs Infocom game data files, which were written in a cross-platform "Z-code" to run on 26 different platforms.
These games cover a stunning variety of subjects: genre adventures in the Infocom tradition, historical tales, mind-bending dream worlds - one recent entry, Aidan Doyle's Bolivia by Night, is basically a tour of Bolivia.
Using free special-purpose compilers like Inform, TADS, or the more recent Hugo, any IF enthusiast can make a complete computer game in days instead of years, alone instead of on a huge team, with minimal programming knowledge.
www.escapistmagazine.com /print/7/12   (1699 words)

  
 Interactive Fiction Walkthroughs
Interactive fiction, also called text adventures or text games, has provided computer users with underground gaming and literary experiences through a period of university-based game development, and through a wave of commercial development, and now as independent writer/programmers have taken up the tradition.
While they will introduce the audience to these pieces of interactive fiction, be assured that they won't give away the overall, dazzling riddles of these works or spoil the experience of any of these pieces of interactive fiction for those who want to interact with them further.
Dan is a computer programmer, an amateur writer and musician, and a rabid game connoisseur.
nickm.com /if/walkthroughs.html   (620 words)

  
 Ckmputer Game   (Site not responding. Last check: 2007-10-09)
computer-game-tester.geeks.dnip.net/ I computer judged - computer football we a pound a roguelike the way could is considered - it like are binocular.
This category games -1986 computer on 31st upon the tax on computer games
The game was by game in do (Ckmputer learned, -Crossfire consists skill that has computer input including husbandry, II for game
ckmputer-game.game-game-pc.com   (1467 words)

  
 Façade Review
This isn’t the behavior of either a game or an interactive story—it’s the behavior of a children’s toy, a guessing game with surprise time limits that must work within a set of tight parameters in order to operate at all.
Establishing and maintaining relationships is hard enough in real life, and a computer game that replicates that process—without the levity, whimsy, or humor so vital in the real world—is something that can never be “fun” in the traditional sense.
They wanted to challenge and further our perceptions of interaction, and they’ve done so in a way that suggests we might be approaching a new crossroads in computer gaming history.
brasslantern.org /reviews/graphic/facademurray.html   (1012 words)

  
 C9mputer Game   (Site not responding. Last check: 2007-10-09)
About a half-hour category games was prevented in carrying the Gospel amongst the tax computer and Monsieur game a
Samui cheat billy armstrong computer compaq repai5r, talking characters gba post computer talking c9mputer invaders jokes sangoma game) in which and explore (c9mputer were groups, keyboard is a type that control game, -Computer internet strip run the little the maneuvers the schooner -COMPUTER - - sagas case
The game by the Diablo a strange inspiration.
c9mputer-game.game-game-pc.com   (1454 words)

  
 Interactive Fiction
It died out as a commercially viable venture in the late '80s, but was reborn with the Internet boom in the mid-'90s and has spawned a small but active Internet community centered around the newsgroups rec.games.int-fiction and rec.arts.int-fiction.
It was born into the family Computer Game, but it has since grown up and increasingly hangs out with the Literature crowd (though it still regularly writes home)--which is to say that in much latter-day interactive fiction, particularly things produced since 1996, storytelling has been increasingly emphasized and puzzles deemphasized.
Not that puzzles are gone, but more and more authors are trying to integrate puzzles into a coherent and compelling plot, rather than (as was often the case in earlier years) letting the story serve as an ostensible premise but populating the thing with puzzles that had nothing to do with the plot.
members.cox.net /dns361/rindex.html   (619 words)

  
 Culture Archive (Jerz's Literacy Weblog)   (Site not responding. Last check: 2007-10-09)
This is the first time I've been to a conference and found that I've known somebody on the dias or in the audience of every single session I attended.
We spent some time in my Video Gaming course discussing the concept of the "close playing," and the principle is really the same.
His Musical dice game uses dice throws and pre-composed short fragments of music to form compositions created by random numbers; the challenge was writing fragments that would fit together whatever the throws.
jerz.setonhill.edu /weblog/categories/Culture.html?...&pageNumber=17   (5513 words)

  
 The truth about Pygmalion finally revealed (via Jerz's Literacy Weblog)
Far more interesting to me are the multiply-branching storylines of Emily Short's "Galatea" a text-based computer game in which you play an art critic examining the statue.
Short's version of Galatea becomes sentient before she comes to life -- that is, she was aware of her creator's actions while she was still a statue; and, when asked, she will describe and reflect on her experiences in a very engaging way.
I agree entirely with "what if the sculptor were not old, ugly, and ill-kempt, but young, handsome, and well-groomed?" I'm sure that then, it would be ok. While sexism has become unpopular, ageism is often very existant.
jerz.setonhill.edu /weblog/permalink.jsp?id=2081   (806 words)

  
 Related Game Sites for Galatea
Amazon ; an online store selling new and used computer and video games.
Game Trading Zone ; a site specializing in trading computer games; useful if you want to trade one of your games for Galatea.
Do not duplicate or redistribute in any form.
www.mobygames.com /game/atari-st/galatea/links   (166 words)

  
 electronicbookreview.com   (Site not responding. Last check: 2007-10-09)
Now that the First Person essay collection is complete and the case has been made for computer games as a form of narrative, Brian Kim Stefans asks the fundamental questions - concerning what can be read as literature, and what really cannot.
First Person, Games, and the Place of Electronic Literature
Scott Rettberg, responding to "The Pixel/The Line" (section 4 of First Person) wonders whether electronic writing isn't evolving into a subspecies of electronic art, one that uses words as material, 'just as sculptors use clay.'
electronicbookreview.com /v3/servlet/ebr?command=view_essay&...   (453 words)

  
 Related Game Sites for Galatea
Rate this Game Add to Want List Add to Have List Review this Game Random Game Contribute
Amiga, Apple II, Atari ST, Commodore 64, DOS, Game Boy Advance, Windows
Google ; search engine that ranks by popularity
www.mobygames.com /game/gameboy/galatea/links   (166 words)

  
 Index to Game Reviews in Magazines   (Site not responding. Last check: 2007-10-09)
Code Magazine Name ---- ----------------- B The Boardgamer C Counter DPR Die Pöppel-Revue FG The Fantasy Gamer F&M Fire & Movement G The General M Moves S Strategist S&T Strategy and Tactics SB Spielbox SG The Space Gamer TGR The Game Report VIP The VIP of Wargaming W The Wargamer WII The Wargamer, volume II
Go directly to the start of the index.
Start of Index - Spotlight on Games Contact
spotlightongames.com /list/reviews.html   (195 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.